[/p][p]Hotfix 1.9.4 is now live! This smaller hotfix contains a couple of fixes including the issue with drafting multiple treaties with countries while paused introduced with 1.9.3 highlighted in the Known Issues post.[/p][p][/p][p]Check out the full patchnotes below! Checksum is `8df9`.[/p][p][/p][p]As always please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.9 with fixed issues![/p][p]
[/p][p]The following changes have been made to the game compared to 1.9.3:[/p]
AI
- [p]AI is now more interested in composing treaties with alliances and defensive pacts when they do not already have allies[/p][/*]
- [p]The AI will no longer break treaties with allies if both are involved in the same diplomatic play[/p][/*]
- [p]The AI will now never declare neutrality before Countdown to War if doing so would void an alliance or defensive pact[/p][/*]
- [p]The AI is now a bit less deterministic about which articles they include in treaties[/p][/*]
- [p]Fixed a bug where the AI would sometimes not correctly send a composed treaty if they were trying to make it more fair first[/p][/*]
Balance
- [p]Alliance/Defensive pact treaties are no longer automatically broken by being opponents in a diplomatic play but only if it actually goes to war[/p][p][/p][/*]
Bugfixes
- [p]Fixed an issue where the article inputs would not update if you opened the draft treaty panel with more than one country in a row without letting the game tick in between.[/p][/*]
- [p]Enforce Treaty Article wargoals now follow the same inclusion limitation rules as normal treaty articles[/p][/*]
- [p]Fixed an issue where the original treaty was removed before a renegotiation was actually accepted, meaning it would be gone if the renegotiation was declined.[/p][/*]
[/p][p]Previous Patchnotes[/p][p]1.9.0 | 1.9.1 | 1.9.2 | 1.9.3[/p]