News Liste Vindictus

Ver. 3.23 Update Note
Vindictus
22.04.25 07:05 Community Announcements


Hello, this is the Vindictus team.
Below are the list of changes available after the version update on April 22nd, 2025.

Table of Contents
[olist]
  • Character Utility Updates[/*][*]Game Loading Screen[/*][*]Misc.[/*][/olist]
  •  
    1. Character Utility Updates

    Lann - Common
    • Added a new status effect to Critical Break.
    • If you do not get a Critical hit with a Smash attack, you gain the 'CRIT RTE Boost' status effect.
    • This status effect stacks and increases your next attack's Critical value based on its stage. 
    • Your maximum Critical limit does not apply to the increase gained from the CRIT RTE Boost status effect.
    • Once you land a Critical hit, the status effect is removed.
    [/tr][/tr][/tr][/tr][/tr]
    Effect Stack StageEffect
    Stage 1CRIT RTE +3
    Stage 2CRIT RTE +10
    Stage 3CRIT RTE +30
    Stage 4CRIT RTE +100


    Developer's Notes
    [/tr]
    In the previous utility improvements, certain values from Lann's CRIT RTE Boost were changed from the previous 22% to 15%. It was a fix related to the sentiment that Lann should be able to forgo 7% of CRIT RTE.
    However, after the change above was applied, there were situations where the core skill 'Gliding Fury' was difficult to use, as CRIT RTE might not be applied properly in situations where your equipment was not ready yet.

    This new status effect is to prevent this from happening, and make it so that the Gliding Fury skill can be used more smoothly even with a lack of CRIT RTE stats.
    This change will have a greater effect on players who lack CRIT RTE than those who have enough, but we expect that raising the CRIT RTE stat to its maximum will still increase DPS in a meaningful way.



    Lann - Twin Spears
    • The dodge range will apply to its maximum 39 frames regardless of Spear Dash skill rank.
    • Fixed an issue where you could not use Spear Dash in succession.
    • Changed the amount of Stamina consumed when using Spear Dash.
    [/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr]
    RankStamina Consumption on Dodge (Previous)Stamina Consumption on Dodge (After)Stamina Consumption on simultaneous Dodge
    F151623
    E151522
    D141421
    C131320
    B121219
    A111118
    9101017
    89916
    78815
    67714
    • Made improvements to when Spear Dash couldn't be used during knockback animation.
    • Spear Dash can be used within a minimum of 20 - 30 frames based on the animation. (Configured the same as Lann - Twin Swords)
    • For other animations that occur after being hit(e.g.,kneeling or rolling backwards), Spear Dash cannot be used until the animation ends.
    • Fixed an issue where the 'Blood Pact' status effect was not applied.
    • 'Blood Pack' is now applied even if only the first hit of Belclaire lands on the enemy.


    Fiona - Common
    • Fixed an issue where the 'Slashing High' status effect could not be obtained.
    • 'Slashing High' can now be obtained even when quickly chaining into guard or dodge as your character uses Active: Shield Charge and charges.
     

    Fiona - Long Hammer
    • Shortened the time it takes to build up power to 45% when using Stigma Hammer.
    • Fixed an issue where repeatedly right-clicking during the combo that chains Butterfly Swing, Stigma Hammer, and Honeybee Sting charging attacks unintentionally causes the combo to end and Honeybee Sting to activate.
    • Fixed an issue where the attack range of Stigma Hammer does not change.
    • The attack range of Stigma Hammer will now change based on the time spent building up power.
    [/tr][/tr][/tr][/tr][/tr]
    Stigma Hammer Charge StageAttack Range
    Stage 1Same as before
    Stage 28% Increase
    Stage 316% Increase
    Stage 433% Increase
    • Adjusted the frames that transition to Normal Attack, Guard, and Dodge immediately after gathering maximum power and attacking when using Stigma Hammer, to the following.
    [/tr][/tr][/tr][/tr]
    Skill NamePreviousAfter
    Normal AttackAfter 74 framesAfter 40 frames
    GuardAfter 61 framesAfter 40 frames
    DodgeAfter 74 framesAfter 40 frames



    Fiona - Longsword
    • Fixed an issue when rapidly pressing the Smash Shortcut Key for an additional hit of Amaranth Kick accidentally ends the combo and activates Rose Thorns.
    • Fixed the frames in which Dodge is available when using Rose Thorns from "after 55 frames" to "after 28 frames."
    • Fixed an issue where Guard couldn't be used before the Rose Thorns usage animation ended, to now be available after 28 frames.
    • Fixed an issue where Normal Attacks couldn't be chained smoothly when pressing the Normal Attack Shortcut Key while Ivy Sweep's final attack is in progress. 
    • Fixed an issue where Normal Attack couldn't be chained smoothly when pressing the Normal Attack Shortcut Key in advance while Amaranth Kick's final attack was in progress. 
    • Fixed an issue where Normal Attack couldn't be chained smoothly after using Ivy Sweep and Amaranth Kick.


    Karok - Cestus
    • The time in which Absorb Shock is applied when using Normal Attack has been adjusted to the following.
    [/tr][/tr][/tr][/tr][/tr]
    Skill NamePreviousAfter
    Normal Attack 1x0 - 28 Frames0 - 30 Frames
    Normal Attack 2x0 - 20 Frames0 - 30 Frames
    Normal Attack 3x0 - 28 Frames0 - 35 Frames
    Normal Attack 4x 0 -38 Frames0 - 41 Frames
    • When a Big Bang projectile lands on a target and explodes, the radius of the explosion has been increased by approximately 50%.
    • Changed the Full Force activation skill from Big Bang to Active: Hurricane.
    • Made a fix so that your character does not get knocked down even after being hit by an enemy's attack between 0-71 frames when using Active: Hurricane.
    • Adjusted the SP consumption of Active: Raging Volcano from 250 SP to 200 SP.
    • Adjusted the SP consumption of Active: Gigantic Strength from 400 SP to 350 SP.
    • Made improvements so that, when using the Big Bang skill, the launch direction is aimed toward the enemy when an enemy is within a certain angle of line of sight.
    • Added an effect to the Overheat status effect that increases Active: Hurricane damage by 60%.
    • Added information on Overheat to the skill description of Active: Hurricane
     

    Kai - Bow
    • Increased the SP obtained when using Normal Attacks in Shortbow state from 20 to 30.
    • Fixed the effect of Deft, the status effect obtained by using Strafe Shot.
    • Removed the stacking stages of the status effect, and made fixes so that the previous Stage 3 effect applies immediately upon obtaining the status effect.
    • Changed the information about Deft in the Strafe Shot skill description.
    • Increased the SP gained when using Twister Kick and Gale Kick while you have the Deft status effect.
    [/tr][/tr][/tr]
    Skill NamePreviousAfter
    Twister KickRecover 30 / 40 / 45 SP per Deft StageRecove 50 SP
    Gale Kick
    • Made a fix so that the character moves backward 70% less when the Move Forward Shortcut Key is pressed while using Magnum.
    • You can briefly use the short distance you get knocked back if you press the Move Forward Shortcut Key at the time the arrow is fired.
    • Otherwise, you will be pushed back the same distance as before.
    • Made a fix so that your character moves backward 70% less when the Move Forward Shortcut Key is pressed at the same time Active: Ricochet Shot is fired after using Magnum.
    • Otherwise, you will be pushed back the same distance as before.
    • Fixed an issue where the fired arrow got lost when chaining Active: Ricochet Shot after using Magnum Stage 3 while close to a wall.
    • Adjusted the frames in which the dodge hitbox takes effect when Dodge is used from 0-32 frames to 0-37 frames.
    • Made a fix so that the dodge hitbox is applied for 0-31 frames when using Twister Kick.
    • Adjusted the SP consumption of Active: Chain Link from the previous 250 to 0.
    • Added the new status effect Chain Link CRIT RTE, through which the activation probability of Hunter's Eye is adjusted to 100% for 20 seconds when using Active: Chain Link.
    • Changed the cooldown time of Active: Chain Link from 60 seconds to 120 seconds.
    • Added information regarding the status effect in the Active: Chain Link skill description.
    • Changed the Special Dodge Shortcut Key for Active: Dodge Grapple to the following.
    • Fixed the skill preview video and status effect description according to the changes to the new shortcut key.
    [/tr][/tr]
    PreviousAfter
    Use the Dodge Shortcut Key right before Dodge Grapple endsUse the Kick Shortcut Key right before Dodge Grapple ends
    • Made a fix so that the Chain Link skill cannot have Waking Stone: Efficient SP applied, as the skill's SP consumption has been removed.
    • If your existing character's Chain Link skill currently has the "Efficient SP" Waking Stone applied, the applied Waking Stone will be changed to Efficient SP (30) and the "awakening failure" state.
    • It will be changed to an "awakening failure" state to prevent the skill's max awakening info from being removed if the skill's Waking Stone info is also removed.
    • Also changed to the lowest rank's Efficient SP (30) so that there is no limit for applicable ranks if you switch to a different Skill Awakening Stone in the future.
    • Based on the changes above, the following rewards will be distributed via mail to players who meet the distribution criteria:
    • [Distribution Criteria] If "Waking Stone: Efficient SP" is applied to the Chain Link skill during the scheduled 4/22 (Thu) maintenance
    [/tr][/tr][/tr][/tr][/tr]
    Item NameQuantityTradability
    The "Waking Stone: Efficient SP" that was applied1Bound to Character
    Skill Awakening Assuring Erg (40%)2
    Skill Awakening Assuring Erg (20%)1
    Skill Awakening Delimiter Erg (60%)1

     

    Hurk - Teide
    • Fixed the time it takes to fire all 6 shells when rapidly left-clicking after using Active: True Shot from approximately 6 seconds to approximately 3.5 seconds.
    • Made improvements so that when using Reload Stance at least Rank F while all 8 rounds are loaded, all 8 rounds become Enhanced Bullets.
    • Updated the Enhanced Bullet loading info in the Reload Stance skill description.
    • The frames where Spinning Slash can offset enemies' attacks have been changed to the following. 
    [/tr][/tr]
    PreviousTest ServerOfficial Server
    0 - 20 Frames0 - 55 Frames0 - 45 Frames



    Lynn - Battleshade
    • Increased the SP gain from Normal Attacks, Petal to the Metal, and Fight and Flight.
    [/tr][/tr][/tr][/tr][/tr]
    Skill NamePreviousAfter
    Normal AttackGain 2 SPGain 8 SP
    Normal Attack 2xGain 3 SPGain 10 SP
    Petal the the MetalGain 25 SPGain 35 SP
    Fight and FlightGain 10 SPGain 15 SP
    • The attack range of Normal Attacks and Smashes below, as well as certain Active Skills, have been increased to the following.
    [/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr]
    Skill NameRange Increase
    Normal Attack x1+ 50%
    Normal Attack x2
    Normal Attack x3
    Normal Attack x4
    Petal to the Metal
    Metal Blossom
    Additional hits of Full Tilt Canopy and Spiked Ferrule after Fight and Flight
    Flora Break
    Additional hits of Full Tilt Canopy and Spiked Ferrule after Flora Break
    Active: Iron Breeze
    Active: Sudden Gust
    Active: Paranormal Parasol+ 100%
    Fight and Flight
    • Adjusted the hit count of the Active Skills below.
    • Increased the damage per hit so that the overall damage amount of the Active Skills with adjusted hit counts does not decrease.
    [/tr][/tr][/tr]
    Skill NamePreviousAfter
    Active: Paranormal Parasol168
    Active: Iron Breeze72
    • Made a fix so that your character does not get knocked down even after being attacked upon unleashing the additional hits that follow Active: Flora Break, Full Tilt Canopy, and Spiked Ferrule.
    • Made a fix so that using Iron Breeze after Active: Paranormal Parasol does not consume SP.
    • Using Iron Breeze by itself consumes 100 SP like before.
    • Changed the information regarding SP in the Active: Paranormal Parasol skill description. 
    • Increased the damage of Active: Paranormal Parasol and Active: Iron Breeze by 50% compared to the previous official server. However, the first hit damage of Active: Iron Breeze has been decreased by 25%.
    • Increased the damage of Active: Sudden Gust by 200% compared to the previous official server.
    • Reduced the time needed for the hitbox to take effect after Active: Downpour of Death is used. ("After 70 frames" → "After 40 frames")
    • Fixed the animation that rotated the character to face the opposite direction during Fight and Flight's final smash animation.
    • Moves forward and deals damage while maintaining the direction that your character is facing. 
    • You can change the direction in which the character moves by using the directional keys while the character is rotating during the Fight and Flight animation.
    • Fixed the skill preview video based on the changes to the Fight and Flight skill animation.
    • Made a fix so that Full Force can be activated when hitting an enemy with Fight and Flight.
     

    Developer's Notes
    [/tr]
    Active: Iron Breeze is a skill that can be used as a means of movement, and it consumes less SP than Active: Sudden Gust and has a shorter cooldown.
    When comparing the current damage of the two skills, the damage of Active: Iron Breeze was unintentionally excessive, so we made adjustments to decrease it.
    While making the adjustments above, we also increased the damage of Active: Sudden Gust so that there is not a significant change to the character's overall performance.

     

    Arisha - Spellwhip
    • Changed the frames in which the guard hitbox takes effect when using the A Battuta skill from 0-16 frames to 0-25 frames, based on the max rank.
    • Fixed the chain timing from 0-15 frames (after Crescendo is used) to 0-25 frames, to allow for easier chaining of Prestissimo after Crescendo.
    • Adjusted the chain timing to allow for easier chaining of A Battuta after Crescendo. ("After 25 frames" → "After 16 frames")
    • Made a fix so that Mana Agrément can also be used after Prestissimo.
    • Made a fix so that 10 STA is recovered after successfully attacking an enemy using the Mana Agrément skill.
    • Made a fix so that 20 STA is recovered after successfully attacking an enemy using the Mana Agrément (Enhanced Attack) skill.
    • Updated the Mana Agrément skill description based on these changes.
    • Increased the hit range of Mana Capriccio by 33%.
    • Made a fix so that Breathless Rush stacks don't decrease even after being attacked when the status effect is at 16 stacks or more.
    • Made a fix so that MP is not consumed when using Accentato while Breathless Rush is at 20 stacks.
    • Made a fix so that Breathless Rush gains stacks based on the number of times Active: Staccato Burst hits the enemy.
    • The Breathless Rush status effect that's gained through Active: Staccato Burst can be stacked past 10, regardless of Mana Bis usage.
    • Updated the Active: Staccato Burst skill description based on the changes.
    • Made a fix so that stacks of Breathless Rush can still be obtained even after gaining 10 stacks from using Active: Fierce Rondo.
    • Updated the information regarding stacks in the Active: Fierce Rondo skill description.
    • Made a fix so that the skill Crescendo can be used immediately after the first hit of Stringendo Strike.
    • Made a fix so that Crescendo cannot be chained from the third hit on. Instead, Marcato Rush can be used to chain after using Stringendo Strike.
    • Crescendo can still chain during the first and second hits like before. 
    • Fixed the dodge periods that take effect when using Mana Agrément after successfully blocking an enemy's attack with A Battuta. 
    [/tr][/tr]
    PreviousAfter
    62 - 69 Frames0 - 39 Frames
    • Fixed the dodge period that applies when using Receding Interlude from 0-23 frames to 0-45 frames based on max rank.
    • Made improvements so that Mana Agrément can be used while also using Receding Interlude.
    • The Mana Agrément that's chained while using Receding Interlude activates a Mana Agrément that's used when dodging.
    • Made a fix so that the icon for the Breathless Rush status effect is displayed separately at the bottom of the boss monster's tenacity gauge.
    • Fixed an issue where Breathless Rush, an important status effect for gameplay, couldn't be seen when the number of status effects applied to the character was above a certain amount.
    • Now, the status effect is displayed in a separate area, and you can drag it to your preferred location.


    Miri
    • Slightly increased the time in which the guard hitbox takes effect upon your first and second hits of Parrying Attack.
    [/tr][/tr][/tr]
    HitboxPreviousAfter
    First Hit's Guard Hitbox0 - 27 Frames0 - 30 Frames
    Second Hit's Guard Hitbox0 - 27 Frames0 - 30 Frames
    • Changed the recovery time of when the Flamebreath gauge is entirely used up from 12 seconds to 7 seconds.
    • Fixed the SP consumption of Active: Ancestral Garb from 300 to 200. 
    • Fixed by reducing the Wyvern Magic status effect's stages from 5 to 3. Also made improvements so that getting hit won't reduce your stage.
    • Made a fix so that releasing the absorbed energy from successful Parrying Attacks can be used at Wyvern Magic stage 1 instead of 3.
    [/tr][/tr][/tr][/tr][/tr][/tr]
    Wyvern Magic StagePreviousAfter
    Stage 1No effect, not consumed even upon a successful Parrying AttackGain 10 SP
    Stage 2No effect, not consumed even upon a successful Parrying AttackGain 35 SP
    Stage 3Adds additional damage 3 times, adds 90 STA & 90 SPGain 15 SP
    Stage 4Adds additional damage 4 times, adds 120 STA & 120 SP 
    Stage 5Adds additional damage 5 times, adds 150 STA & 150 SP 
    • Changed the Parrying Attack skill description based on the Wyvern Magic stage adjustments.
    • Made the Active: Blazing Spine projectiles that fly towards enemies 3 times faster.


    Kael
    • Increased the max stage of the Brilliance status effect from 10 to 15.
    • Added an effect that recovers 25 STA when hitting an enemy with Guardian's Blade: Counter.
    • You do not recover stamina from attacks that use additional controls, only when you successfully hit an enemy with the first attack.
    • Adjusted the stages of Guardian's Blade: Strike that chain after using each skill as the following.
    [/tr][/tr][/tr][/tr][/tr][/tr][/tr]
    Skill NamePreviousAfter
    Active: Resistance UnchainedThird hitFourth hit
    Active: Low FlightThird hitFourth hit
    Active: Demos UprisingThird hitFourth hit
    Active: Rhythmic RadianceThird hitFourth hit
    Thunderbird SlashSecond hitThird hit
    Eagle FlightSecond hitThird hit

     

    Charon
    • Fixed an issue where the final smash attack hit that led to Hex: Luchia would not occur when using Rune Spectrum while your ATT SPD was above a certain value.
    • Adjusted the camera perspective available when determining Active: Moonlight's range, so a wider view can be seen while using it.
    • Adjusted the camera location so that Active: Moonlight can be used from a field of vision that's wider than before.
    • Adjusted the default aiming location when using Active: Moonlight.
    • While previously adjusting the camera used when aiming, an issue was discovered where the default aiming location after the skill is cast was shifted to directly in front of the character, making it difficult to use. The location has now been restored to what it was previously.


    Neamhain
    • Decreased the damage of the following skills.
    [/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr]
    Skill NameDamage Decrease
    Blink Pike- 10%
    Rapid Pike
    Gale Slash
    Rapid Pierce
    Ascension Slash
    Smite the Wicked
    Divine Slash- 18%
    Divine Slash (Advent State)
    Heaven Impact



    2. Game Screen
    • The spring theme for the game's starting screen, Colhen, Rocheste, and Malina will end.
    • Cherry blossom trees will no longer appear in the center of Colhen.
    • The spring theme for the in-game event notifications will also end.


    3. Misc.
    • Added the Photo Studio emote to the Emote UI.
    • The equipment share and transfer cooldown will reset.
    • Adjusted the amount of gold obtainable by clearing the sub stories to correspond with the amount obtainable from the main story.

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    24.09.24 07:15 Community Announcements
    [SURVEY] 2024 Recollection Crystal Avatar Preference Survey
    Vindictus
    12.09.24 07:33 Community Announcements
    [CMTY] DevTalk – 9th Episode
    Vindictus
    12.09.24 07:30 Community Announcements
    [Notice] End of Service Support for Operating Systems Below Windows 10
    Vindictus
    11.09.24 04:49 Community Announcements
    [EVENT] Sharing! is! Caring! Event
    Vindictus
    10.09.24 07:55 Community Announcements
    [EVENT] Rrrrolling Dice Event
    Vindictus
    10.09.24 07:42 Community Announcements
    [UPDATE] Ver. 3.16 Update Note
    Vindictus
    10.09.24 07:28 Community Announcements
    [SALES] Paradise Crystal
    Vindictus
    03.09.24 07:20 Community Announcements
    Sanyaa: The Lost Outsider
    Vindictus
    12.08.24 13:11 Community Announcements
    [INTRO] Sanyaa
    Vindictus
    12.08.24 13:09 Community Announcements
    [STORY] Sanyaa
    Vindictus
    12.08.24 13:04 Community Announcements
    [SALES] Milky Crystal
    Vindictus
    12.08.24 12:59 Community Announcements
    [SALES] Oasis Packages
    Vindictus
    12.08.24 12:50 Community Announcements
    [SALES] Jumping Packages
    Vindictus
    12.08.24 12:24 Community Announcements
    [SALES] Sanyaa Avatar Shop Update
    Vindictus
    12.08.24 12:21 Community Announcements
    [CMTY] GM Coin S4: Sanyaapshot
    Vindictus
    12.08.24 12:13 Community Announcements
    [EVENT] Welcome Sanyaa! Shayla's Gathering Dungeon
    Vindictus
    12.08.24 11:43 Community Announcements
    [EVENT] Leaving for Ein Lacher! Event
    Vindictus
    12.08.24 11:23 Community Announcements
    [EVENT] Cool Summer Hero Pass Event
    Vindictus
    12.08.24 11:22 Community Announcements
    [EVENT] Secret Request Level Up Event
    Vindictus
    12.08.24 11:19 Community Announcements
    [EVENT] 2024 Summer PLUS Golden Time Event
    Vindictus
    12.08.24 11:17 Community Announcements
    [EVENT] Sanyaa's Celebratory Package Event
    Vindictus
    06.08.24 07:33 Community Announcements
    [EVENT] Three Cheers! Prize Wheel Event
    Vindictus
    30.07.24 07:20 Community Announcements
    [SALES] Vanguard Crystal
    Vindictus
    23.07.24 09:11 Community Announcements
    [CMTY] GM Coin S4: Welcoming Sanyaa
    Vindictus
    23.07.24 08:50 Community Announcements
    [EVENT] Raid Supply Support Event
    Vindictus
    23.07.24 08:20 Community Announcements
    [EVENT] Packed with Presents Attendance Event
    Vindictus
    23.07.24 07:50 Community Announcements
    [UPDATE] Ver. 3.14 Update Note
    Vindictus
    23.07.24 07:20 Community Announcements
    [EVENT] Summer Sun Dice Event
    Vindictus
    09.07.24 07:20 Community Announcements
    [Pre-Notice] Fix of Departure Counts Reset Schedule and Counts Reset on 07/02
    Vindictus
    27.06.24 14:43 Community Announcements
    [SALES] Harmony Crystal
    Vindictus
    25.06.24 10:52 Community Announcements
    [SALES] Scorching Package
    Vindictus
    25.06.24 10:30 Community Announcements
    [CMTY] GM Coin S4: A Perfectly Competitive Market
    Vindictus
    25.06.24 10:10 Community Announcements
    [EVENT] Chieftain's Stamp of Approval! Event
    Vindictus
    25.06.24 09:50 Community Announcements
    [EVENT] Strange Traveler's Support Mission Event
    Vindictus
    25.06.24 09:30 Community Announcements
    [EVENT] Plink Plink Vending Machine Event
    Vindictus
    25.06.24 09:11 Community Announcements
    [EVENT] Attain Max Level Event
    Vindictus
    25.06.24 08:50 Community Announcements
    [EVENT] Played the Raid for More Cores! Event
    Vindictus
    25.06.24 08:30 Community Announcements
    [Notice] Announcement on Minimum Stat Requirements
    Vindictus
    25.06.24 08:07 Community Announcements
    [UPDATE] Ver. 3.13 Update Note
    Vindictus
    25.06.24 08:00 Community Announcements
    [UPDATE] The One Who Protects the Altar: Sreng
    Vindictus
    25.06.24 07:00 Community Announcements
    [CMTY] DevTalk – 8th Episode
    Vindictus
    20.06.24 00:30 Community Announcements
    [EVENT] Hot-Blooded Raid Evil Core Plus Event
    Vindictus
    18.06.24 07:30 Community Announcements
    [EVENT] The Beauty of Waiting Temporal Box Event
    Vindictus
    18.06.24 07:20 Community Announcements
    [EVENT] Reeling In Gold Coins Event
    Vindictus
    11.06.24 08:54 Community Announcements
    [EVENT] Super Spicy Dumplings! Event
    Vindictus
    28.05.24 07:20 Community Announcements
    Pre-Announcement on Changes in June Level Cap Expansion Update
    Vindictus
    23.05.24 02:08 Community Announcements
    [SALES] Fantasy Crystal
    Vindictus
    21.05.24 11:43 Community Announcements
    [CMTY] GM Coin S4: The Indomitable Mercenary Event
    Vindictus
    21.05.24 09:00 Community Announcements
    [EVENT] Chieftain's BOGO Event
    Vindictus
    21.05.24 08:12 Community Announcements
    [UPDATE] Ver. 3.12 Update
    Vindictus
    21.05.24 07:31 Community Announcements
    The Keys to Growth Event!
    Vindictus
    07.05.24 07:00 Community Announcements
    [Letter from Allanon] Developer's Notes
    Vindictus
    02.05.24 05:08 Community Announcements
    Guide to Reward Changes on 5/1/2024 (Wed) When Clearing Reverent Tower
    Vindictus
    30.04.24 07:53 Community Announcements
    [SALES] Spirit Crystal
    Vindictus
    23.04.24 08:53 Community Announcements
    [CMTY] GM Coin S4: Spring OOTD Event
    Vindictus
    23.04.24 08:20 Community Announcements
    [EVENT] Sports with Friends Event
    Vindictus
    23.04.24 08:05 Community Announcements
    [EVENT] Sharing is Caring Event
    Vindictus
    23.04.24 07:50 Community Announcements
    [EVENT] Hot-Blooded Hero Pass Event
    Vindictus
    23.04.24 07:36 Community Announcements
    [UPDATE] Ver. 3.11 Update
    Vindictus
    23.04.24 07:20 Community Announcements
    [Pre-Notice] Reverent Tower Reward Changes Advance Notice
    Vindictus
    23.04.24 07:10 Community Announcements
    [CMTY] Friendly Neighborhood guide Event
    Vindictus
    05.04.24 07:00 Community Announcements
    [EVENT] Fun in the Sun Daily Mission Event
    Vindictus
    02.04.24 07:46 Community Announcements
    [EVENT] Carefree Raid Prize Wheel Event!
    Vindictus
    02.04.24 07:30 Community Announcements
    [EVENT] Lucky Sprint Event!
    Vindictus
    02.04.24 07:17 Community Announcements
    [SALES] Anvil Crystal
    Vindictus
    26.03.24 09:14 Community Announcements
    [SALES] WELCOME Jumping and Boost
    Vindictus
    26.03.24 09:10 Community Announcements
    [CMTY] GM Coin Season 4: Spring Cleaning Event
    Vindictus
    26.03.24 08:55 Community Announcements
    [CMTY] GM Coin Event Season 4
    Vindictus
    26.03.24 08:40 Community Announcements
    [EVENT] WELCOME to the Mercenary Outpost
    Vindictus
    26.03.24 08:25 Community Announcements
    [EVENT] DUAL 2X Special Event
    Vindictus
    26.03.24 08:10 Community Announcements
    [EVENT] Returning Traveler's Vending Machine
    Vindictus
    26.03.24 07:55 Community Announcements
    [EVENT] Ampoule Collecting Dyewood! Event
    Vindictus
    26.03.24 07:40 Community Announcements
    [EVENT] Sharing is Caring Event!
    Vindictus
    26.03.24 07:25 Community Announcements
    [UPDATE] Ver. 3.10 Update
    Vindictus
    26.03.24 07:10 Community Announcements
    [CMTY] [Letter from Allanon] Expertise Update (Intention and Changes)
    Vindictus
    08.03.24 01:19 Community Announcements
    [COMMUNITY] DevTalk Afterwords
    Vindictus
    29.02.24 07:46 Community Announcements
    [COMMUNITY] DevTalk - 7th Episode
    Vindictus
    29.02.24 01:22 Community Announcements
    Message from the Dev Team Regarding a New Game Using the Vindictus IP
    Vindictus
    28.02.24 15:10 Community Announcements
    [SALES] Bastion Crystal
    Vindictus
    27.02.24 07:50 Community Announcements
    [EVENT] Goddess Gift Raid Event
    Vindictus
    27.02.24 07:40 Community Announcements
    [EVENT] Sidhe Palace Additional Departure Event
    Vindictus
    27.02.24 07:31 Community Announcements
    [UPDATE] Sidhe Palace: Bres
    Vindictus
    27.02.24 07:26 Community Announcements
    [UPDATE] Ver. 3.09 Update
    Vindictus
    27.02.24 07:10 Community Announcements
    [EVENT] Lucky Golden Pig Event
    Vindictus
    06.02.24 07:15 Community Announcements
    [EVENT] AP Savings Dice Event
    Vindictus
    06.02.24 07:10 Community Announcements
    [SALES] Allure Crystal
    Vindictus
    23.01.24 11:54 Community Announcements
    [SALES] Winter Jump-In Basic & Premium Package
    Vindictus
    23.01.24 10:40 Community Announcements
    [SALES] 8 Types of Snowed In Packages
    Vindictus
    23.01.24 10:20 Community Announcements
    [SALES] Sou Avatar Shop Update
    Vindictus
    23.01.24 10:00 Community Announcements
    [CMTY] Sou Review Event
    Vindictus
    23.01.24 09:40 Community Announcements
    [EVENT] Welcome, Sou! Gathering Dungeon Event
    Vindictus
    23.01.24 09:20 Community Announcements
    [EVENT] New Mercs Redeemers & Ein Lacher Event
    Vindictus
    23.01.24 09:00 Community Announcements
    [EVENT] Sou Release Celebratory Sharing is Caring Event
    Vindictus
    23.01.24 08:40 Community Announcements
    [EVENT] Special Mission: Level Up to 115
    Vindictus
    23.01.24 08:21 Community Announcements
    [EVENT] PLUS Golden Time Event
    Vindictus
    23.01.24 08:01 Community Announcements
    [UPDATE] 24th New Hero: Sou
    Vindictus
    23.01.24 08:01 Community Announcements
    [UPDATE] Ver. 3.08 Update Note
    Vindictus
    23.01.24 08:01 Community Announcements
    [CMTY] DevTalk Mini - January
    Vindictus
    18.01.24 02:03 Community Announcements
    [EVENT] Sou Celebratory Package Event
    Vindictus
    16.01.24 07:10 Community Announcements
    [ANNOUNCEMENT] PVP Content Service Termination Scheduled for 1/23 (Tue)
    Vindictus
    09.01.24 07:10 Community Announcements
    [EVENT] Fish Bun Fun Wheel Event
    Vindictus
    02.01.24 07:10 Community Announcements
    [EVENT] DEV Allanon's Happy New Year Event
    Vindictus
    31.12.23 23:59 Community Announcements
    [COMING SOON] 24th New Hero, Sou
    Vindictus
    25.12.23 08:00 Community Announcements
    [SALES] Eclipse Crystal
    Vindictus
    19.12.23 09:03 Community Announcements
    [CMTY] GM Coin S3 Secret Santa
    Vindictus
    19.12.23 08:00 Community Announcements