News Liste War Robots

WAR ROBOTS 11.6 UPDATE NOTES
War Robots
09.12.25 19:15 Community Announcements

EVENT: CRUEL WARM WINTER



The event starts on December 9. Login daily at the start of the event to claim free rewards in the Event Hub in your Hangar!

Cruel winds are howling through the peaks of Yamantau, yet your robot’s engine keeps the cockpit warm. Sit back and enjoy the moment — the shells will start hammering the armor soon enough:

  • Seasonal version of Yamantau
  • New robot: Hastatus
  • New robot weapons: Gladius (L), Pilum (M)
  • New special editions: Blaze Hastatus, Gladius, Pilum
  • New Titan: Princeps
  • New Titan weapons: Venire (Alpha), Vincere (Beta)
  • New Ultimate: Wasp Typhon
  • New pilots: Lucius Palma (Hastatus), Vorren Kaal (Princeps), Danny Kiberia (Rex)
  • Balance changes




Complete the event to earn a collectible Title:

[table]
[table noborder=1]

HEARTHWARMER [/tr]
[/table]

HASTATUS: NEW ROBOT BUILD


A mid-range damage dealer that relies on a new type of defense to withstand pressure from stronger opponents. With temporary invulnerability granted by the Quantum Lock effect, Hastatus can stay exposed and maintain line of sight long enough to punch through almost any resistance. Two built-in weapons further reinforce its firepower.



HASTATUS


Principes can chill. We'll manage on our own.

Stasis Barrier (passive): Hastatus carries several charges of the Stasis Barrier defensive effect, each of which restores after a cooldown. Every charge fully absorbs the damage from the hit that triggered it and activates Quantum Lock — a state that temporarily blocks all changes to health except direct repairs. Once Quantum Lock ends, the next charge of Stasis Barrier will trigger upon the next hit.

Flakstorm (active): Hastatus activates its built-in rocket launcher and reloads its built-in machine gun. The machine gun also receives a brief damage boost.

[table]
[table equalcells=1]
Weapon Slots 1x Heavy, 2x Light [/tr]
Specializations Attack / Defense / Damage Dealer [/tr]
Durability 270 000 [/tr]
Movement Speed 58 km/h [/tr]
Stasis Barrier Charges (Recharge Rate) 3 (12 sec; all 3 charges are restored simultaneously) [/tr]
Quantum Lock Duration 2.5 sec [/tr]
Flakstorm Cooldown 10 sec [/tr]
Flakstorm Machine Gun Damage Bonus 20% [/tr]
Flakstorm Rocket Launcher Damage 7 200 [/tr]
Bonus for MK2 Reduced Flakstorm cooldown [/tr]
Bonus for MK3 Additional Stasis Barrier charges [/tr]
[/table]

Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

GLADIUS / PILUM


A decent combo to deal away with enemy shields



[table]
[table equalcells=1]
Weapon Slot Light (Gladius) / Heavy (Pilum) [/tr]
Special Effect Blast [/tr]
Damage Type Explosive (10 m AoE) [/tr]
Range 600 m [/tr]
Damage per Particle 3 000 (Light) / 10 000 (Heavy) [/tr]
Particles per Shot 1 [/tr]
Shot Interval 0.137 sec [/tr]
Ammo 20 [/tr]
Reload Interval 5 s [/tr]
Reload Amount 20 [/tr]
[/table]

Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

LUCIUS PALMA


Yes, it’s a Pilum round

Confractus: Activating Flakstorm provides Hastatus with a brief Shieldbreaker effect.
Terebrare: Pilum and Gladius bypass a portion of the target’s Defense Points.



PRINCEPS: NEW TITAN BUILD


A Titan-rank companion to Hastatus, Princeps excels at mid-range — especially when equipped with the recommended Venire and Vincere weapons. These deliver bonus damage against both physical and energy shields, making Princeps remarkably lethal at its optimal distance. Its primary form of defense is the Stasis Barrier, but if close-range enemies get too bold, Princeps can also hurl them away using its secondary ability.



PRINCEPS


For when the Hastati just aren’t enough

Null Field (Primary): Princeps carries several charges of the Stasis Barrier defensive effect, each of which restores after a cooldown. Every charge fully absorbs the damage from the hit that triggered it and activates Quantum Lock — a state that temporarily blocks all changes to health except direct repairs. Once Quantum Lock ends, the next charge of Stasis Barrier will trigger upon the next hit.

Grav Thrust (Secondary): The Titan activates a gravitational device on a selected target, creating a powerful pulse that pushes the enemy back a certain distance. The ability has multiple charges.

[table]
[table equalcells=1]
Weapon Slots 2x Alpha,2x Beta [/tr]
Durability 600 000 [/tr]
Defense Points 150 [/tr]
Movement Speed 50 km/h [/tr]
Stasis Barrier Charges during Null Field 6 [/tr]
Null Field Duration 12 sec [/tr]
Null Field Cooldown 12 sec [/tr]
Quantum Lock Duration 1 sec [/tr]
Grav Thrust Charges 2 [/tr]
Grav Thrust Cooldown 9 sec [/tr]
[/table]

Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

VENIRE / VINCERE


A straight path to a triumph



[table]
[table equalcells=1]
Weapon Slot Alpha (Venire) / Beta (Vincere) [/tr]
Special Effect Bonus damage against physical and energy shields [/tr]
Damage Type Explosive (7m AoE) [/tr]
Range 600 m [/tr]
Damage per Particle 2 250 (Alpha) / 1 925 (Beta) [/tr]
Particles per Shot 1 [/tr]
Shot Interval 0.2 sec [/tr]
Ammo Uninterrupted supply of ammo. Overheats and loses accuracy when firing continuously. [/tr]
Reload Interval N/A [/tr]
Reload Amount N/A [/tr]
[/table]

Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

VORREN KAAL


Having more armor never hurts.

Grav Lock: Grav Thrust applies Slowdown to the affected target.
Iron March: Princeps receives a bonus to movement speed.
Stasis Reserve: Null Field provides additional charges of Stasis Barrier.



WASP TYPHON: NEW ULTIMATE BUILD


Improved homing and faster projectiles make this Typhon far more reliable at shutting down enemy plays. From mid-range, it can stop a brawler’s advance before the fight even begins.

ULTIMATE TYPHON


Lights out



Blackout V2.0: Typhon fires three energy charges at the target, dealing damage and temporarily disabling the robot’s subsystems.
EMP: Blocks the activation of the enemy’s ability and active module.
Lockdown: Immobilizes the enemy.
Suppression: Reduces the enemy’s damage output.

[table]
[table equalcells=1]
Weapon Slots 4x Medium [/tr]
Durability 283 000 [/tr]
Movement Speed 70 km/h [/tr]
Blackout Cooldown 8 sec [/tr]
Blackout Effect Duration 7 sec [/tr]
Bonus for MK2 Reduced ability cooldown; temporary bonus to movement speed on ability use [/tr]
Bonus for MK3 Further reduced ability cooldown; temporary bonus to weapon damage on ability use [/tr]
[/table]

Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

ULTIMATE WASP


Delivers the ultimate sting



[table]
[table equalcells=1]
Weapon Slot Medium [/tr]
Special Effect DoT (3 sec; 500 per sec) [/tr]
Damage Type Kinetic(7m AoE) [/tr]
Range 600 m [/tr]
Damage per Particle 8 320 [/tr]
Particles per Shot 1 [/tr]
Shot Interval 0.4 sec [/tr]
Ammo 24 [/tr]
Reload Interval 10 sec [/tr]
Reload Amount 24 [/tr]
[/table]

Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

GLORIA PUTNAM


Learnt from the Best: Typhon gains a temporary bonus to movement speed and damage, along with the Shieldbreaker effect, upon activating its ability.
Own Invention: Wasp has an increased rate of fire.



OTHER ADDITIONS



DANNY KIBERIA


Outburst: Rex receives a temporary damage bonus upon losing a stack of DoT.
Aggravate: Elox and Murix have increased accuracy.



BALANCE CHANGES



T3 WEAPONS



Blaze / Igniter / Ember


  • Damage per particle:
  • ▸ Light: 718 → 600
  • ▸ Medium: 1,050 → 920
  • ▸ Heavy: 1,362 → 1,150
  • Shot interval: 0.05 → 0.07 s
  • Ammo: 200 → 230
  • AoE: 7 → 8 m


Marquess / Hussar / Dragoon


  • Damage per particle:
  • ▸ Light: 6,765 → 3,800
  • ▸ Medium: 8,690 → 4,900
  • ▸ Heavy: 19,250 → 13,500
  • Reload interval:
  • ▸ Light: 1.5 → 1.25 s
  • ▸ Medium: 1.5 → 1.25 s
  • ▸ Heavy: 3 → 2.5 s
  • Horizontal dispersion: +33.33%
  • Vertical dispersion: +33.33%


Avalanche


  • Damage per particle: 3,940 → 4,300
  • Reload interval: 2 → 4 s
  • Reload threshold: 15 → 7 (ammo)
  • Ammo: 24 → 12


Redeemer


  • Damage per particle: 7,122 → 5,030
  • Burst interval: 0.9 → 1.2 s
  • Burst duration: 4 → 5 (particles)
  • Ammo: 32 → 35
  • Reload amount: 32 → 35
  • Horizontal dispersion: +33.33%
  • Vertical dispersion: +33.33%


Shocktrain


  • Damage per particle: 5,426 → 5,620
  • Ammo: 5 → 4
  • Reload amount: 5 → 4
  • Maximum charge: 5 → 4 (ammo)
  • Reload threshold: 4 → 3 (ammo)


Puncher


  • Damage per particle: 3,395 → 4,200
  • Shot interval: 0.08 → 0.12 s
  • Ammo: 40 → 20
  • Lock-down accumulation on target: +45%


Viper


  • Shot interval: 0.1 → 0.16 s
  • Acceleration: -50%
  • Damage per stack of DoT: 134 → 170


TITANS



Atlas


  • Frontal shield effective duration: 12 → 7 s
  • Built-in weapon damage per particle: 50,000 → 65,000
  • Heavy Plating (Chef Broil) durability threshold: 15% → 40%
  • Heavy Plating (Chef Broil) cooldown: 20 → 30 s


Mauler


  • Durability: 825,000 → 660,000
  • Movement speed: 42 → 40 km/h
  • Dark Light Slowdown power: +25%
  • Dark Light Deathmark power: +12.5%
  • Dark Light cooldown: 15 → 13 s
  • Hook cooldown: 15 → 20 s
  • Damage to DoT conversion duration: 4 → 2.5 s
  • Resistance to DoT: 30% → 25%
  • Amount of DoT stacks removed by Stabilization (Nina Kessler): 20 → 10


Bersagliere


  • Durability: 552,500 → 650,000
  • Defense Points: 200 → 220
  • Fatigue Shot damage: 20,250 → 17,300
  • Fatigue Shot damage bonus: 20% → 10%
  • Bonus damage for long-range shots: 60% → 20%


Eiffel


  • Bonus damage for the slots activated by Canonnier: 25% → 10%
  • Bonus Durability from Canonnier: 225,000 → 240,000


Indra


  • Durability: 674,784 → 600,230
  • Movement speed: 48 → 50 km/h
  • Electrical Lasso radius: 260 → 200 m
  • Electrical Lasso cooldown: 14 → 17 s
  • Electrical Lasso Slowdown power: +25%
  • Vipassana cooldown: 14 → 17 s


Luchador


  • Reduced jump distance


Nodens


  • Bonus Defense Points from Active Support: 60 → 70


Sharanga


  • Phase Exile cooldown: 17 → 15 s


TITAN WEAPONS



Void / Chasm


  • Damage per particle: 1,600 → 1,700
  • Particle dispersion (0 / 300 / 500 m): +100% / +50% / +36%
  • Damage interval while in reload mode: 0.4 → 0.6 s
  • Damage bonus to primary mode after reload: 10% → 20%


Muninn / Huginn


  • Damage per particle:
  • ▸ Alpha: 4,600 → 2,570
  • ▸ Beta: 3,060 → 1,950
  • Reload amount: 60 → 30
  • Reload interval: 7 → 6 s
  • Ammo: 60 → 30
  • Bounce count: 5 → 3


Equalizer / Arbiter


  • Damage per particle:
  • ▸ Alpha: 4,000 → 3,650
  • ▸ Beta: 2,400 → 2,100
  • Damage bonus at maximum range: 100% → 60%
  • Shot interval: 2 → 1.8 s
  • Overheat accumulation: 12 → 9 s
  • Cooling time: 4 → 5 s


Vajra / Maha Vajra


  • Damage per particle: 3,600 → 2,980
  • Reload amount: 15 → 17
  • Reload interval: 5 → 4 s
  • Horizontal dispersion: +50%
  • Vertical dispersion: +25%
  • Ammo: 15 → 17


Striker


  • Damage per particle: 5,297 → 3,480
  • Ammo: 6 → 8
  • Maximum charge: 6 → 8
  • Reload interval: 2 → 8 s
  • Reload amount: 5 → 7


Evora / Veyron


  • Damage per particle:
  • ▸ Alpha: 1,672 → 1,720
  • ▸ Beta: 1,267 → 1,570
  • Particle dispersion: +43%
  • Shot interval: 0.07 → 0.1 s
  • Reload interval: 8 → 7 s


Anguisher / Ruiner


  • Horizontal dispersion: +33%
  • Vertical dispersion: +50%
  • Damage per stack of DoT: 600 → 920


Basilisk


  • Damage per particle: 3,157 → 2,920
  • Damage per stack of DoT: 100 → 70


PILOTS



Yang Lee (Titans)


  • Special skills won’t work on Titans released after 11.5


Otto Schreyer


  • Special skill now works on ARM L-83, ARM M-80 and their ultimate versions


ULTIMATE TITANS



Ultimate Arthur


  • Durability: 600,000 → 430,000
  • Defense Points: 180 → 80
  • Repair per second (Ultimate upgrade branch): 40,000 → 10,000
  • Movement speed: 53 → 43 km/h
  • Blast Wave damage: 61,003 → 40,000
  • Blast Wave cooldown: 7 → 10 s
  • Blast Wave impulse: +33%


Ultimate Grom


  • Shot interval: 1 → 1.5 s
  • Ammo: 14 → 16
  • Reload threshold: 13 → 15 (ammo)


ULTIMATE ROBOTS



Ultimate SWORD


  • Durability: 357,500 → 370,000
  • Sword attack duration: 6 → 3.5 s
  • Built-in cannon damage per particle: 11,500 → 12,500
  • Movement speed: 55 → 60 km/h
  • Ascending acceleration: 50% → 60%
  • Descending acceleration: 200% → 220%


Ultimate Leech


  • Durability: 260,400 → 200,000
  • Repulse redirected damage: 50% → 38%
  • Repulse bonus Defense Points: 900 → 600
  • Repulse duration: 10 → 7 s
  • Repulse cooldown: 14 → 12 s
  • Iron Will (Einarr Stálsson) cooldown reduction: 15% → 10%


Ultimate Griffin


  • Dazzling Jump damage bonus: 20% → 10%
  • Damage bonus duration: 7 → 5 s
  • Counter Blind duration: 5 → 3 s
  • Dazzling Jump cooldown: 14 → 12 s


Ultimate Destrier


  • Durability: 220,000 → 245,000
  • Bonus movement speed in Annihilation Mode: 60% → 120%


Ultimate Fujin


  • Aegis capacity: 125,000 → 145,000


Ultimate Spectre


  • Descend Stealth duration: 4 → 5 s
  • Descend cooldown: 14 → 12 s


Ultimate Invader


  • Movement speed: 47 → 50 km/h
  • Incursion bonus Defense Points: 50 → 60


Ultimate Mender


  • Durability repaired per pulse of Support: 9,630 → 10,250
  • Support cooldown: 15 → 13 s
  • Damage bonus from upgrading to MK2: 15% → 30%


Ultimate Ares


  • Absorber duration: 4 → 5 s
  • Built-in weapon effective duration: 4 → 5 s


ULTIMATE WEAPONS



Ultimate ARM L-83 / Ultimate ARM M-80


  • Damage per particle:
  • ▸ Light: 4,526 → 4,100
  • ▸ Medium: 7,077 → 6,150


Ultimate Shredder


  • Damage per particle: 5,900 → 6,100
  • Particle dispersion: +61%


Ultimate Tulumbas


  • Damage per particle: 8,500 → 7,500
  • Shot interval: 0.23 → 0.55 s
  • Maximum damage bonus for consecutive shots: 200% → 150%
  • Ammo: 10 → 12
  • Reload threshold: 9 → 11 (ammo)


Ultimate Scourge


  • Damage per particle: 1,400 → 1,100
  • Reload interval: 3 → 6 s
  • Ammo: 50 → 55
  • Reload amount: 50 → 55


Ultimate Havoc


  • Damage per particle: 4,000 → 4,200
  • Shot interval: 0.4 → 0.5 s
  • Horizontal dispersion: +28%
  • Vertical dispersion: +100%
  • Ammo: 32 → 36
  • Reload threshold: 32 → 36 (ammo)


Ultimate Hussar / Ultimate Dragoon


  • Damage per particle:
  • ▸ Medium: 9,200 → 8,700
  • Shot interval: 0.5 → 0.7 s
  • Ammo: 12 → 14
  • Reload threshold: 11 → 13 (ammo)


Ultimate Avenger


  • Damage per particle: 1,300 → 950
  • Particle dispersion: +17%


Ultimate Vortex


  • Damage per particle: 26,755 → 28,300
  • Shot interval: 6 → 5 s
  • Reload interval: 6 → 5 s


Ultimate Ion


  • Damage per particle: 4,380 → 3,750


Ultimate Taran


  • Damage per particle: 8,100 → 5,700


Ultimate Redeemer


  • Damage per particle: 12,000 → 10,000


ROBOTS



Teth


  • Forcefield durability: 335,000 → 150,000
  • Time without incoming damage required to recharge Forcefield: 10 → 15 s
  • Physical shield durability: 150,000 → 95,000
  • Physical shield replacement time: 20 → 45 s
  • Sandstorm cooldown: 15 → 13 s
  • (Scarabeus) Physical shield durability: 250% → 200%
  • (Scarabeus) More Damage for EMP: 25% → 28%


SWORD


  • Durability: 325,000 → 280,000
  • Movement speed: 55 → 58 km/h
  • Sword base damage: 8,000 → 3,000
  • Skyfall Slash cooldown: 15 → 13 s
  • (Miharu Sharpe) Masterful Miharu Sharpness execute threshold: 15% → 7%
  • (WARD) Damage bonus duration while in flight: 10 → 6 s
  • (WARD) Built-in weapon damage per particle: 1,800 → 1,300


Samjok


  • Durability: 230,000 → 250,000
  • Autonomous weapon damage per particle: 7,800 → 5,000
  • Autonomous weapon shot interval: 0.15 → 0.12 s
  • Autonomous weapon target lead accuracy: -50%
  • Sunstorm fuel consumption: +100%
  • Sunstrom cooldown: 7 → 10 s
  • (Chongue) Repairs upon exiting Phase Shift: 4% → 1%


Condor


  • Durability: 300,000 → 320,000
  • Movement speed: 55 → 57 km/h
  • Celestial Voice flight duration: 14 → 10 s
  • Celestial Voice cooldown: 15 → 18 s
  • Celestial Voice repairs: 15% → 17%
  • Built-in weapon damage per particle: 2,400 → 2,100
  • Built-in weapon shot interval: 0.1 → 0.2 s
  • Built-in weapon particle dispersion: +15%


Raptor


  • (Gina Bertini) Gina's Manipulation repair bonus: 15% → 10%
  • (Gloria Earhart) Gloria's Confidence EMP duration: 5 → 3 s
  • (Hawkeye) Built-in weapon damage per particle: 800 → 400
  • (Hawkeye) Bonus Durability: 7% → 10%


Ravager


  • (Cliff Debusse) Cliff's Sanctuary Durability regeneration: 1% → 0.8% per tick
  • (Cliff Debusse) Cliff's Sanctuary Durability bonus: 15% → 5%
  • (Moderator) Lock-down duration: 5 → 3 s
  • (Moderator) Bonus damage per stack (while in Stealth): 5% → 3%
  • (Moderator) Maximum amount of bonus damage: 5 → 6 stacks


Dux


  • (Willa Owe) Puppet Master combat bot damage bonus: 10% → 7%
  • (Webby) Slowdown stack limit: 15 → 5
  • (Webby) Slowdown cooldown: 10 → 15 s
  • (Webby) Rust duration: 5 → 7 s


Mender


  • Durability: 196,200 → 210,000
  • Support movement speed bonus: 33% → 60%
  • Support bonus Defense Points: 175 → 185


Weyland


  • Support Mode repairs per pulse: 2,184 → 2,580
  • Support Mode bonus Defense Points: 46 → 50
  • Support Mode movement speed reduction: 33% → 15%


Nightingale


  • Movement speed: 58 → 62 km/h
  • Air Support repairs per pulse: 11,989 → 12,450
  • Air Support Suppression power: 75% → 60%
  • Air Support damage per particle: 5,964 → 6,250


Demeter


  • Repairing Cover effective range: 500 → 650 m
  • Repairing Cover cooldown: 16 → 14 s
  • Repairing Cover single-time repairs: 68,125 → 70,350
  • Repairing Cover repairs per pulse: 3,374 → 4,350


Fafnir


  • Built-in weapon damage per particle: 1,355 → 1,500
  • Absorber bonus damage accumulation: +20%
  • Shapeshift cooldown: 20 → 18 s


Hawk


  • Reflected damage: 50% → 60%
  • Built-in weapon firing duration: 8 → 10 s


Seraph


  • Durability: 213,100 → 230,000
  • Built-in weapon damage per particle: 1,240 → 1,380
  • Skyward bonus to movement speed: 50% → 60%


Mars


  • Aegis capacity: 106,430 → 120,000
  • Turret damage per particle: 2,511 → 2,750
  • Remote Assault bonus to movement speed: 15% → 25%


Stryx


  • Durability: 400,000 → 420,000


WEAPONS



Hedjet / Deshret / Pshent


  • Damage per particle:
  • ▸ Light: 5,750 → 4,300
  • ▸ Medium: 8,625 → 6,450
  • ▸ Heavy: 9,298 → 8,600
  • Ammo: 8 → 7
  • Reload amount: 8 → 7


ARM L-83 / ARM M-80


  • Damage per particle:
  • ▸ Light: 4,310 → 2,380
  • ▸ Medium: 6,740 → 3,570
  • Shot interval: 0.3 → 0.4 s
  • Ammo: 20 → 15
  • Reload amount: 20 → 15


Gangil / Mogwan / Kirin


  • Damage per particle:
  • ▸ Light: 1,330 → 1,000
  • ▸ Medium: 2,000 → 1,500
  • ▸ Heavy: 2,660 → 2,000
  • Reload interval: 0.8 → 1.2 s
  • Horizontal dispersion: +14%
  • Vertical dispersion: +26%
  • Ammo: 96 → 118
  • Reload threshold: 95 → 117 (ammo)


Howler / Growler / Screamer


  • Damage per particle:
  • ▸ Light: 3,830 → 4,100
  • ▸ Medium: 5,750 → 6,150
  • ▸ Heavy: 7,650 → 8,200
  • Damage bonus for subsequent shots:
  • ▸ Medium: +30% → +25%
  • ▸ Heavy: +50% → +40%
  • Particle dispersion: +3%
  • Ammo: 24 → 30


Regulator


  • Damage per particle: 3,150 → 2,430
  • Damage bonus for long-range shots: 30% → 10%
  • Particle dispersion: +50%
  • Ammo: 20 → 22
  • Reload amount: 20 → 22

Magnetar


  • Damage per particle: 2,160 → 2,260
  • Reload interval: 5 → 4 s
  • Ammo: 24 → 10


Prisma


  • Damage bonus for long-range shots: 100% → 50%
  • Reload interval: 1 → 2.4 s
  • Ammo: 50 → 60
  • Reload threshold: 49 → 59 (ammo)

Reaper


  • Damage per particle: 7,457 → 5,450
  • Shot interval: 0.25 → 0.4 s

Trickster


  • Damage per particle: 60 → 75
  • Particle dispersion: -11%
  • Ammo: 30 → 36
  • Reload amount: 30 → 36
  • Status effect accumulation rate: +12.5%


Deceiver


  • Particle dispersion: -11%
  • Ammo: 30 → 36
  • Reload amount: 30 → 36


Shatter / Splinter / Brisant


  • Damage per particle:
  • ▸ Light: 405 → 445
  • ▸ Medium: 558 → 615
  • ▸ Heavy: 837 → 920
  • Horizontal dispersion: -12% (252 m)
  • Vertical dispersion: -15% (252 m)
  • Horizontal dispersion: -6% (265 m)
  • Vertical dispersion: -12% (265 m)


Boom / Bash / Pow


  • Reduced the shaking effect on the target


DRONES



Aopo


  • Built-in weapon damage per particle: 1,340 → 1,000
  • Built-in weapon particle dispersion: +33%
  • Required flight duration to activate Aegis shield upon landing: 4 → 7 s
  • Cleanse stacks can only be accumulated from Lio and Nuo buffs.

Hiruko


  • Bonus Durability upon activating a module: 30,000 → 15,000
  • DoT stacks upon activating a module: 25 → 5
  • DoT upon activating a module: 240 → 120 → 600 (per stack)
  • Ability 4: No longer provides permanent 5% damage bonus (1% per DoT stack remains)
  • Built-in weapon damage per particle: 715 → 830
  • Built-in weapon particles per shot: 30 → 15

Shai


  • Bonus Defense Points stack limit: 5 → 2


ORBITAL SUPPORT



Frederick


  • Damage bonus: 90% → 50%
  • Movement speed bonus: 100% → 70%
  • Stack decay rate: 1 → 1.5 s


Avalon


  • Repairs: 15% → 8.5%
  • Cleanse stack limit: 5 → 3

Bifrost


  • Defense Point accumulation duration: 5 → 7 s
  • Duration retaining maximum Defense Points: 2 → 4 s
  • Bonus Defense Points: 45 → 65

Beholder


  • Beam damage: 25,200 → 13,000
  • Blast is now applied correctly


Mute


  • Blind and EMP duration: 7 → 9 s


TITAN SPECIALIZATIONS



Self-fix Reactor


  • Repairs: 30,000 → 15,000

Titan Repair Amplifier


  • Repairs: 20% → 15%
  • Gray damage repairs: 30% → 20%


Ultimate Specialization Permanent Effect


  • Damage and Durability bonus: 2% → 1%

Ultimate Plated Armor Kit


  • Bonus Durability: 40% → 42%


Ultimate Antimatter Reactor


  • Bonus damage: 30% → 32%


Ultimate Grand Balanced Reactor


  • Bonus Durability: 18% → 20%
  • Bonus damage: 20% → 22%


Titan Last Stand


  • Last Stand duration: 7 → 9 s

Titan Immune Amplifier


  • Bonus Durability: 3% → 4%
  • Bonus movement speed: 3 → 4 km/h


ROBOT SPECIALIZATIONS



Robot Accelerator and Overdrive Unit


  • Module slots swapped


Beacon Operator


  • Beacons capture bonus: 15% → 35%

Robot Accelerator


  • Movement speed bonus: 11 → 22 km/h


TECHNICAL FIXES



  • Fixed icons missing in the info tooltip of the Extermination game mode and some other UI elements.
  • Fixed the upgrade recommendation in the main hangar view displaying an incorrect current level.
  • Fixed minimap markers for squadded teammates displaying at incorrect coordinates.
  • Fixed the delay before the robot appears on the map when spawning your first robot.
  • Fixed the delay in beacon capture progress when entering an enemy beacon.
  • Fixed neutral beacons reverting to the previous owner when not contested.
  • Fixed Blitz receiving an Aegis with unlimited capacity from Avalon.
  • Fixed the DoT effect applied by Roulette not dealing damage.
  • Fixed Deft Survivor not working on Jesse.
  • Fixed brightness issues on Springfield.
  • Fixed Defense Boosters not providing a movement speed bonus.
  • Fixed certain issues affecting the availability of ads.
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Release:05.04.2018 Genre: Actionspiel Entwickler: Pixonic Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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WAR ROBOTS 11.6 UPDATE NOTES
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War Robots Makeship Plush - Fenrir
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SPECIALIZATIONS
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WAR ROBOTS 8.3 UPDATE NOTES
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WAR ROBOTS 8.2: SPACETECH HEIST
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WAR ROBOTS 8.1
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WAR ROBOTS 7.1
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WAR ROBOTS 7.0
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Release 6.9.0
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