EVENT: MERCENARY TOWN
[i]The event will start shortly after the update is released on most platforms. Find event tasks and rewards in the Event Hub in the upper-left corner of your main Hangar view.[/i] Rust, dust, and neon: Neo-Tortuga awaits! The city is bustling, and everyone in the area senses something big is brewing. Join the preparations for this exciting new event with the residents of Mercenary City the way they love it: to the roar of cannons and the clang of metal:- New robot: Anaksor
- New robot weapons: Velos (L), Machaira (M), Basileus (H)
- New special editions: Neon Anaksor, Neon Velos, Neon Machaira, Neon Basileus
- New Drone: Myia
- New Ultimate: Revenant + Scatter + Devastator
- New pilots: Alex Tav (Anaksor), Valerie Morgan (Ultimate Revenant)
Complete the event to earn a collectible Title:
[table]
[table noborder=1]
[tr] [td][url=https://clan.akamai.steamstatic.com/images/32379269/db39b3ee7cecab325d239ee15155e2f473a71e1f.png]
[/url][/td]
[td][b]COWBOY[/b][/td] [/tr]
[/table]
ANAKSOR: NEW ROBOT BUILD
The Anaksor is a raider from the flying mechs family. But its lightweight design and impressive built-in machine guns aren't its only strengths. If attacked during takeoff, Anaksor activates full invisibility and hides from the enemy. And at its peak, its attacks poses a threat even to Titans, especially with Alex Tav at the controls. The Basileus and Machaira guns, in addition to their firepower, also apply the CORROSION, reducing the target's Defence Points and repaired Durability.
ANAKSOR
[i]Master of the skies and stealth[/i]
[b]Sirocco Field:[/b] Upon activation flies up, activates built-in autocannons, increases speed by 130% and applies several charges of the INVISIBILITY FIELD defensive effect to the robot. When the robot takes damage, one charge is consumed and triggers [b]INVISIBILITY[/b], hiding the robot from enemies for 5 seconds. The protection remains active while the ability is active or until all charges are depleted. Any enemy in 75m or closer reveals invisible Anaksor.
[table]
[table equalcells=1]
[tr] [td][b]Weapon Slots[/b][/td] [td][b]2x Medium 1x Heavy[/b][/td] [/tr]
[tr] [td][b]Durability[/b][/td] [td][b]330,000[/b][/td] [/tr]
[tr] [td][b]Movement Speed[/b][/td] [td][b]55 km/h[/b][/td] [/tr]
[tr] [td][b]Specialization[/b][/td] [td][b]Raider[/b][/td] [/tr]
[tr] [td][b]Bonus for MK2[/b][/td] [td][b]+1 Invisibility Charge[/b] [/td] [/tr]
[tr] [td][b]Bonus for MK3[/b][/td] [td][b]Damage to titans is increased by 50%[/b][/td] [/tr]
[/table]
[u][b]Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.[/b][/u]
VELOS / MACHAIRA / BASILEUS
[i]Three guns to rule them all[/i]
[table]
[table equalcells=1]
[tr] [td][b]Weapon Slot[/b][/td] [td][b]Light/Medium/Heavy[/b][/td] [/tr]
[tr]
[td][b]Special Effect[/b][/td] [td][b]Corrosion: Repair effectiveness -50% on 80 stacks; Resistance -30%[/b][/td] [/tr]
[tr] [td][b]Special Effect[/b][/td] [td][b]Shot acceleration: Halves Shot interval after 1 sec of firing[/b][/td] [/tr]
[tr] [td][b]Damage Type[/b][/td] [td][b]Explosion[/b][/td] [/tr]
[tr] [td][b]Range[/b][/td] [td][b]500 m[/b][/td] [/tr]
[tr] [td][b]Damage per Particle[/b][/td] [td][b]900 / 1,350 / 1,800[/b][/td] [/tr]
[tr] [td][b]Particles per Shot[/b][/td] [td][b]1[/b][/td] [/tr]
[tr] [td][b]Shot Interval[/b][/td] [td][b]0,05 s[/b][/td] [/tr]
[tr] [td][b]Ammo[/b][/td] [td][b]120[/b][/td] [/tr]
[tr] [td][b]Reload Interval[/b][/td] [td][b]5 s[/b][/td] [/tr]
[tr] [td][b]Reload Amount[/b][/td] [td][b]120[/b][/td] [/tr]
[/table]
[u][b]Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.[/b][/u]
MYIA
[i]No buzzy business[/i]
[b]Ability 1: [/b]The small machine guns mounted on this drone's sides cause trouble even for the strongest enemies, as they are equipped with a combined Rust and Fragility effect .
[b]Ability 2: [/b]Increases the robot's Durability. The effect is constant while the drone is attached to the robot.
[b]Ability 3:[/b] The robot restores green and gray durability when the Invisibility effect is applied to it.
[b]Ability 4:[/b] The robot gains a speed bonus for each stack of Invisibility Field.
ALEX TAV
[i]For Neo-Tortuga![/i]
[b]Gigantomania:[/b] Anaksor's integrated cannons deal 15% more damage to Titans.
[b]Improved Barrage:[/b] Guns from the Velos-Machaira-Basileus series deal 15% more damage.
SONIC REVENANT: NEW ULTIMATE BUILD
Revenant returns to the battlefield stronger than ever. Its hull and physical shields have become noticeably more durable, and its ability is now more convenient and restores some durability. The weapons have also been upgraded—they fire more frequently and feature increased ammo capacity. Completing the ULTIMATE upgrade is the new pilot, Valerie Morgan, who enhances both damage output and survivability of the robot.
ULTIMATE REVENANT
[i]Frontliner in carapace[/i]
[b]Aggressive blink: [/b]The robot teleports to a point in front of the enemy, drops all negative effects and then activates its modernized defense mechanisms which restore durability and gray damage. The robot receives immunity to DoT, SUPPRESSION, FREEZE, LOCK-DOWN, BLAST and EMP, as well as protection from gray damage.
[table]
[table equalcells=1]
[tr] [td][b]Weapon Slots[/b][/td] [td][b] 1x Heavy 2x Light[/b][/td] [/tr]
[tr] [td][b]Durability[/b][/td] [td][b]500,000[/b][/td] [/tr]
[tr] [td][b]Shield Durability[/b][/td] [td][b]Indestructible[/b][/td] [/tr]
[tr] [td][b]Movement Speed[/b][/td] [td][b]50 km/h[/b][/td] [/tr]
[tr] [td][b]Ability Cooldown[/b][/td] [td][b]10 sec[/b][/td] [/tr]
[tr] [td][b]Specialization[/b][/td] [td][b]Brawler[/b][/td] [/tr]
[tr] [td][b]Bonus for MK2[/b][/td] [td][b]-1 sec Ability Cooldown[/b] [/td] [/tr]
[tr] [td][b]Bonus for MK3[/b][/td] [td][b]Repair increases 20% → 30%[/b][/td] [/tr]
[/table]
[u][b]Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.[/b][/u]
ULTIMATE SCATTER
[i]Outlaw Energy[/i]
[table]
[table equalcells=1]
[tr] [td][b]Weapon Slot[/b][/td] [td][b]Light[/b][/td] [/tr] [tr]
[td][b]Special Effect[/b][/td] [td][b]N/A[/b][/td] [/tr]
[tr] [td][b]Damage Type[/b][/td] [td][b]Sonic[/b][/td] [/tr]
[tr] [td][b]Range[/b][/td] [td][b]200 m[/b][/td] [/tr]
[tr] [td][b]Damage per Particle[/b][/td] [td][b]4,200[/b][/td] [/tr]
[tr] [td][b]Particles per Shot[/b][/td] [td][b]5[/b][/td] [/tr]
[tr] [td][b]Shot Interval[/b][/td] [td][b]0,5 s[/b][/td] [/tr]
[tr] [td][b]Ammo[/b][/td] [td][b]36[/b][/td] [/tr]
[tr] [td][b]Reload Interval[/b][/td] [td][b]0,7 s[/b][/td] [/tr]
[tr] [td][b]Reload Amount[/b][/td] [td][b]4[/b][/td] [/tr]
[/table]
[u][b]Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.[/b][/u]
ULTIMATE DEVASTATOR
[i]Sounds of frontier[/i]
[table]
[table equalcells=1]
[tr] [td][b]Weapon Slot[/b][/td] [td][b]Heavy[/b][/td] [/tr] [tr]
[td][b]Special Effect[/b][/td] [td][b]N/A[/b][/td] [/tr]
[tr] [td][b]Damage Type[/b][/td] [td][b]Sonic[/b][/td] [/tr]
[tr] [td][b]Range[/b][/td] [td][b]200 m[/b][/td] [/tr]
[tr] [td][b]Damage per Particle[/b][/td] [td][b]4,100[/b][/td] [/tr]
[tr] [td][b]Particles per Shot[/b][/td] [td][b]10[/b][/td] [/tr]
[tr] [td][b]Shot Interval[/b][/td] [td][b]0,5 s[/b][/td] [/tr]
[tr] [td][b]Ammo[/b][/td] [td][b]36[/b][/td] [/tr]
[tr] [td][b]Reload Interval[/b][/td] [td][b]0,7 s[/b][/td] [/tr]
[tr] [td][b]Reload Amount[/b][/td] [td][b]4[/b][/td] [/tr]
[/table]
[u][b]Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.[/b][/u]
VALERIE MORGAN
[i]See you space cowgirl[/i]
[b]High Noon:[/b] Revenant gains additional durability.
[b]Steady Aim:[/b] Scatter and Devastator weapons has increased damage.
BALANCE CHANGES
ROBOTS
[b]Rex[/b] Durability: 250,000 → 275,000 Predator Rush duration: 5 → 4 s Built-in weapon damage per particle: 2,500 → 2,750 Built-in weapon horizontal dispersion: +5% [b]Kaji[/b] Durability: 300,000 → 330,000 Mine damage: 42,500 → 39,000 Movement speed: 55 → 42 km/h Bonus to movement speed from Mining: +40% → +50% Mine deployment cooldown: 1 → 1.3 s Mine detection range: 200 → 100 m [b]Stryx[/b] Prime Sight duration: 9 → 7 s [b]Teth[/b] Durability: 375,000 → 350,000 Forcefield durability per Forcefield stage: 50,000 → 35,000 [Bast Neferu] Dance of the Sands damage bonus: +10% → +5% [Bast Neferu] Dance of the Sands speed bonus: +20% → +15% [Bast Neferu] Dance of the Sands duration: 7 → 5 s [b]Sword Unit-190[/b] Damage bonus to melee attacks accumulated by Absorber reduced [b]Harpy[/b] Firestorm cooldown: 18 → 16 s [b]Typhon[/b] Aegis capacity: 54,180 → 60,000 [b]Angler[/b] Physical Shield durability: 234,700 → 260,000 [b]Blitz[/b] Break-In cooldown: 15 → 13 s [b]Lio[/b] Defense Points per stack of Fortress Link: 12 → 4 (75% → 50% damage mitigation at maximum stacks)TITANS
[b]Minos[/b] Charge Cooldown: 15 → 13 s [b]Heimdall[/b] Support Mode repair per particle: 2,844 → 3,100 Support Mode + Golden Horn repair per particle: 3,970 → 4,300 [b]Sirius[/b] Remote Restore repair per particle (turret attached): 4,270 → 4,600 Remote Restore repair per particle (turret on ground): 3,970 → 4,300 Remote Restore cooldown: 20 → 18 sROBOT WEAPONS
[b]Gladius & Pilum[/b] Damage per particle: Light: 7,200 → 6,750 Heavy: 14,400 → 13,500 Burst interval: 1 → 1.1 s Reload interval: 5 → 6 s Particle dispersion: 0.01 → 0.015 (reduced accuracy) BLAST accumulation per hit: 85 → 30 (-65%) [b]Elox & Murix[/b] Damage per particle: 2,100 → 1,500 Damage over time: Light: 350 → 500 Medium: 385 → 550 [b]Pow, Bash, Boom[/b] Now requires Lock on Target Damage per particle: Light: 18,000 → 15,500 Medium: 27,000 → 23,250 Heavy: 36,000 → 30,600 Reload interval: 5 → 7 s [b]Piercer[/b] Damage per particle: 3,750 → 3,940 FATIGUE max stacks amount: 12 → 5 [b]Flux[/b] Damage per particle: 1,300 → 830 Ammo: 33 → 45 Reload threshold: 29 → 44 (ammo) [b]Claw, Jaw, Talon[/b] Damage per particle: Light: 4,650 → 5,125 Medium: 7,000 → 7,700 Heavy: 9,330 → 10,250 Shot interval: 0.8 → 0.7 s [b]Tamer & Damper[/b] Damage per particle: Light: 1,560 → 1,700 Medium: 2,300 → 2,500 Horizontal & Vertical dispersion: -10% [b]Needle, Spike, Stake[/b] Damage per particle: Light: 10,800 → 11,900 Medium: 13,608 → 15,000 Heavy: 17,820 → 19,600TITAN WEAPONS
[b]Abriter & Equalizer[/b] Damage per particle: Beta: 3,650 → 2,800 Horizontal & Vertical dispersion: 0 → 0.0216 [b]Dazzler & Lantern[/b] Damage per particle: Alpha: 1,112 → 1,166 Beta: 936 → 980 [b]Glaive & Lance[/b] Damage per particle: Alpha: 9,500 → 9,975 Beta: 7,000 → 7,350 [b]Evora[/b] Damage per particle: 1,570 → 1,290DRONES
[b]Bull[/b] DoT Shotgun horizontal dispersion: -10% DoT Shotgun Particles per shot: 30 → 25 DoT Shotgun Burst Interval: 1,5 → 1 s DoT Damage Reduction: 30% → 20% [b]Aopo[/b] On Landing: Aegis durability: 150,000 → 100,000 [b]Solar[/b] If Target On Range: Bonus Damage: +35% → +15% If Target On Range: Bonus Damage duration: 8 → 5 s If Target On Range: Defence Mitigation duration: 8 → 5 s If Target On Range: Aegis durability: 75,000 → 85,000 Added stack limit to If Target On Range: up to 20 stacks [b]Kocho[/b] On Deathmark Applied: Additional Damage: Bonus Damage duration: 7 → 5 s For Enemy Deathmark: Damage Reduction: Effect stack limit 10 → 5 While Stealth Or Invisibility: More Speed: Bonus movement speed: 15% → 12% [b]Scarabeus[/b] Physical Shield durability: 200% → 150% More Damage for EMP: 28% → 10%MOTHERSHIPS
[b]Keel[/b] Damage per particle: 70,000 → 60,000TECHNICAL FIXES
- Beholder: BLAST will now deal direct damage and AoE damage as intended. Direct damage: 12,500. AoE damage: 6,250
- TBA
