News Liste War Selection

Tank Crush Mechanics, Wonder Time Change & Balance Update
War Selection
28.11.25 10:23 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/34645247/8472397e66adec2e397ed6ff577f7f7fa5a00a6b.png"][/img][/p][p][/p][p]In this update we’re rolling out a major rework of late–game ground warfare and Wonder victories. Super-heavy tanks now truly feel terrifying on the battlefield, gaining the ability to crush enemy infantry, while many armored vehicles and anti-tank weapons receive powerful slowing effects on hit. The rules for winning by Wonder of the World have also changed: the base victory time is shorter, but each additional Wonder in the match will now delay the outcome, giving opponents more room to react.[/p][p]Alongside these changes, we’ve improved aircraft pathing, increased regeneration for all living units, and made a wide range of balance tweaks for multiple civilizations – from early fishing and defenses to industrial tanks, artillery, ships and support units. Overall, battles should become more dynamic, clearer in their power spikes, and provide more counter-play in the late stages of the game.


Updates:[/p][p] General:[/p][p] Various parts of the game have been optimized[/p][p] The minimum time to win by Wonder of the World has been reduced from 90 to 75 minutes, but for every subsequent Wonder of the World built by any player in the match, the time to victory increases by 5 minutes[/p][p] Aircraft movement along routes has been significantly improved: they now deviate from the chosen trajectory much less often[/p][p] A unit now tries to exit a building at the point where it was when it entered[/p][p] An experimental mechanic of crushing units with tanks has been introduced. For now it is enabled only for super-heavy tanks and the Div-Destroyer[/p][p] Automatic target selection for units with high single-shot damage has been improved[/p][p] Grass lighting has been improved[/p][p][/p][p] Balance:[/p][p] All aircraft at the Airfield now fully regenerate their health in 60 sec[/p][p] The regeneration rate of all living units has been doubled[/p][p] [/p][p] Meat:[/p][p] Small: starts rotting after 30 sec, amount reduced from 170 to 160[/p][p] Medium: starts rotting after 60 sec, amount reduced from 450 to 420[/p][p] Large: starts rotting after 120 sec, amount reduced from 900 to 840[/p][p] Huge: starts rotting after 240 sec, amount reduced from 1800 to 1700[/p][p] [/p][p] Early Europe:[/p][p] Worker: cost reduced from 75 to 70 food[/p][p] Fishing boat: carried fish capacity increased from 50 to 70, training time reduced from 40 to 38 sec[/p][p] Palisade: weak armor zone reduced from 5% to 3%[/p][p] [/p][p] Early Asia:[/p][p] Fishing boat: health reduced from 100 to 80, average armor reduced from 1.5 to 1, movement speed increased from 30 to 32[/p][p] Observing tower: now captures territory, construction speed reduced by 40%, garrison capacity reduced from 8 to 4 units[/p][p] Guardian tower: garrison capacity reduced from 8 to 6 units[/p][p] [/p][p] Western Europe:[/p][p] Fort: cost reduced from 0/450/150 to 0/400/150[/p][p] Spearman: damage vs buildings reduced from 8 to 7, training time reduced from 30/25/20 to 28/24/20 sec[/p][p] Bombard: now improved by the technology “Ballistic sight”, projectile scatter increased from 12% to 13%[/p][p] Grenadier: training time reduced from 35 to 30 sec[/p][p] Longbow: training time reduced from 36/28 to 30/24 sec[/p][p] Landsknecht: training time reduced from 40 to 35 sec[/p][p] Morgenstern: training time reduced from 40 to 35 sec[/p][p] [/p][p] Eastern Europe:[/p][p] Spearman: damage vs buildings reduced from 8 to 7[/p][p] Squad: training time reduced from 45 to 39 sec[/p][p] Pernach: training time reduced from 40 to 37 sec[/p][p] Militiaman: reservation time reduced from 120 to 100 sec[/p][p] [/p][p] West Asia:[/p][p] Azap: damage vs buildings reduced from 6 to 5[/p][p] Sarbaz: damage vs buildings reduced from 5 to 4[/p][p] Elephant-Bashibuzuk: maximum firing range reduced from 150 to 120[/p][p] [/p][p] East Asia:[/p][p] Ashigaru: damage vs buildings reduced from 7 to 6[/p][p] Ashigaru Jari: damage vs buildings reduced from 9 to 8[/p][p] Abstract Country:[/p][p] Military balloon: damage vs air targets reduced from 11 to 10[/p][p] Light tank: on hit slows a ground target for 6 seconds[/p][p] Heavy tank: now on hit slows any ground target[/p][p] Bomber: reload time reduced from 3 to 2 sec[/p][p] Light Fighter: turn rate increased by 20%[/p][p] Fighter: turn rate increased by 10%[/p][p] Airfield: average armor increased from 10.8 to 30.4[/p][p] APC: now requires the technology “Tank blueprints”[/p][p] Steamboat: health increased from 800 to 1000, cost reduced from 1000/1500/400 to 800/1000/400, production time reduced from 180 to 120 sec[/p][p] Battleship: health increased from 1100 to 1200, attack range increased from 150–350 to 160–365[/p][p] Engineer: search radius for new trees reduced from 200 to 50, construction speed of defensive buildings increased[/p][p] Cavalryman: damage reduced from 17×3 to 16×3 (from 12×3 to 10×3 vs buildings)[/p][p] New technology “Internal combustion engine” added, without which engine-powered units cannot be produced[/p][p] Technology “Heavy tank blueprints”: now requires the technology “Internal combustion engine”, cost reduced from 1200/1200 to 800/1200, research time reduced from 180 to 120 sec[/p][p] Technology “Heavy tank blueprints”: now requires the technology “Tank blueprints”, cost reduced from 2500/2500 to 1500/2500[/p][p] Great Britain:[/p][p] Tank Rhombus: main gun hit slows a ground target for 6 seconds[/p][p] Marlboro Tank: now on hit slows any ground target[/p][p] Holyfox: reload time reduced from 3 to 1.5 sec[/p][p] Dreadnought: health increased from 1350 to 1500, attack range increased from 150–350 to 160–365[/p][p] Anti-tank rifle: on hit slows a ground target for 8 seconds[/p][p] [/p][p] India:[/p][p] Wheeled tank: on hit slows a ground target for 6 seconds[/p][p] [/p][p] Turkey:[/p][p] Steam debarquer: health increased from 800 to 1000, cost reduced from 1000/1500/400 to 800/1000/400, production time reduced from 180 to 120 sec[/p][p] Mortar: production time reduced from 180 to 120 sec[/p][p] [/p][p] Germany:[/p][p] Tank Panther: now on hit slows any ground target, requires the technology “Heavy tank blueprints”[/p][p] Tank Maus: now crushes enemy living units, requires the technology “Heavy tank blueprints”, training time reduced from 240 to 200 sec[/p][p] Goliath: explosion slows any ground target for 10 seconds, explosion radius significantly increased[/p][p] Fighter He 51: turn rate increased by 10%[/p][p] Big Bertha: time between shots reduced from 14 to 13 sec[/p][p] [/p][p] Russia:[/p][p] Military balloon: available only from the second Industrial Revolution[/p][p] Torpedo boat: available only from the second Industrial Revolution[/p][p] T-34: on hit slows a ground target for 6 seconds[/p][p] IS-2: now on hit slows any ground target[/p][p] Red devil: damage reduced from 17×3 to 16×3 (from 12×3 to 10×3 vs buildings)[/p][p] Partisan: maximum attack range reduced from 70 to 65[/p][p] [/p][p] France:[/p][p] FT17: on hit slows a ground target for 6 seconds[/p][p] 2C: on hit slows a ground target for 6 seconds, now crushes enemy living units[/p][p] FCM F1: small gun hit slows a target for 6 seconds, main gun hit slows any ground target, now crushes enemy living units[/p][p] Potez 633: reload time reduced from 3 to 2 sec[/p][p] Dewoitine D520: turn rate increased by 5%[/p][p] APC Saint Chamond: now requires the technology “Tank blueprints”[/p][p] Aircraft carrier and Heavy aircraft carrier: while at anchor, reserve up to 3 aircraft of each available type[/p][p] China:[/p][p] Soldier: cost reduced from 80/50/10 to 80/40/10[/p][p] Foreign Supply Center: cost of supplies from France reduced from 4000/0/2500 to 4000/0/2000, cost of supplies from Germany reduced from 0/4000/2500 to 0/4000/2000[/p][p] Type FT: on hit slows a target for 6 seconds[/p][p] Light tank: on hit slows a target for 6 seconds[/p][p] Type T: on hit slows a target for 6 seconds[/p][p] Type R: main gun hit slows a target for 6 seconds[/p][p] Type M: now on hit slows any ground target[/p][p] Japan:[/p][p] Bomber G4M: reload time reduced from 3 to 2 sec[/p][p] Jet fighter J8M1: damage area radius reduced by 9%[/p][p] Motorcycle: remains available after unlocking the Mortar[/p][p] Motorcycle Kai Tokkan: requires a Factory and an Arsenal[/p][p] Poland:[/p][p] Amphibious tank: on hit slows a target for 6 seconds, movement speed on water increased from 20 to 25[/p][p] Saboteur: cooldown of the “Suspicious bag” ability reduced from 90 to 70 sec[/p][p] Suspicious bag: damage increased from 500 to 600[/p][p] [/p][p] Hungary:[/p][p] Zrinyi II: now requires the technology “Heavy tank blueprints”[/p][p] Gas mortar: cost increased from 200/200/100 to 250/200/100[/p][p] Nimrod: on hit slows a target for 6 seconds, population requirement increased from 6 to 7[/p][p] Persia:[/p][p] Div-Destroyer: now crushes living enemy units, requires the technology “Tank blueprints”[/p][p] Cannon: creation time increased from 30 to 40 sec[/p][p] Eye of Simurgh: movement speed increased from 18 to 20[/p][p] [/p][p] Italy:[/p][p] Light tank F3000: on hit slows a target for 6 seconds[/p][p] Tank M13 40: on hit slows a target for 6 seconds[/p][p] Armored car AB41: now requires the technology “Tank blueprints”[/p][p] Armored car Terni: health reduced from 300 to 260, projectile scatter increased from 11% to 12%, damage vs buildings reduced from 9×6 to 8×6, maximum attack range reduced from 180 to 165[/p][p] SPG long-range: on hit slows a target for 8 seconds, requires the technology “Heavy tank blueprints”[/p][p] Bomber Ca.132: turn rate reduced by 25%, reload time reduced from 3 to 2 sec[/p][p] Howitzer D.S.: can no longer be upgraded from the Cannon[/p][p] Motorcycle Cacciacarri: requires a Factory and an Arsenal[/p][p][/p]
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Release:08.10.2019 Genre: MMO-Echtzeitstrategie Entwickler: Glyph Worlds Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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