News Liste War Selection

Tank Crush Mechanics, Wonder Time Change & Balance Update
War Selection
28.11.25 10:23 Community Announcements

[img src="https://clan.akamai.steamstatic.com/images/34645247/8472397e66adec2e397ed6ff577f7f7fa5a00a6b.png"][/img]

In this update we’re rolling out a major rework of late–game ground warfare and Wonder victories. Super-heavy tanks now truly feel terrifying on the battlefield, gaining the ability to crush enemy infantry, while many armored vehicles and anti-tank weapons receive powerful slowing effects on hit. The rules for winning by Wonder of the World have also changed: the base victory time is shorter, but each additional Wonder in the match will now delay the outcome, giving opponents more room to react.

Alongside these changes, we’ve improved aircraft pathing, increased regeneration for all living units, and made a wide range of balance tweaks for multiple civilizations – from early fishing and defenses to industrial tanks, artillery, ships and support units. Overall, battles should become more dynamic, clearer in their power spikes, and provide more counter-play in the late stages of the game. Updates:

General:

Various parts of the game have been optimized

The minimum time to win by Wonder of the World has been reduced from 90 to 75 minutes, but for every subsequent Wonder of the World built by any player in the match, the time to victory increases by 5 minutes

Aircraft movement along routes has been significantly improved: they now deviate from the chosen trajectory much less often

A unit now tries to exit a building at the point where it was when it entered

An experimental mechanic of crushing units with tanks has been introduced. For now it is enabled only for super-heavy tanks and the Div-Destroyer

Automatic target selection for units with high single-shot damage has been improved

Grass lighting has been improved

Balance:

All aircraft at the Airfield now fully regenerate their health in 60 sec

The regeneration rate of all living units has been doubled

Meat:

Small: starts rotting after 30 sec, amount reduced from 170 to 160

Medium: starts rotting after 60 sec, amount reduced from 450 to 420

Large: starts rotting after 120 sec, amount reduced from 900 to 840

Huge: starts rotting after 240 sec, amount reduced from 1800 to 1700

Early Europe:

Worker: cost reduced from 75 to 70 food

Fishing boat: carried fish capacity increased from 50 to 70, training time reduced from 40 to 38 sec

Palisade: weak armor zone reduced from 5% to 3%

Early Asia:

Fishing boat: health reduced from 100 to 80, average armor reduced from 1.5 to 1, movement speed increased from 30 to 32

Observing tower: now captures territory, construction speed reduced by 40%, garrison capacity reduced from 8 to 4 units

Guardian tower: garrison capacity reduced from 8 to 6 units

Western Europe:

Fort: cost reduced from 0/450/150 to 0/400/150

Spearman: damage vs buildings reduced from 8 to 7, training time reduced from 30/25/20 to 28/24/20 sec

Bombard: now improved by the technology “Ballistic sight”, projectile scatter increased from 12% to 13%

Grenadier: training time reduced from 35 to 30 sec

Longbow: training time reduced from 36/28 to 30/24 sec

Landsknecht: training time reduced from 40 to 35 sec

Morgenstern: training time reduced from 40 to 35 sec

Eastern Europe:

Spearman: damage vs buildings reduced from 8 to 7

Squad: training time reduced from 45 to 39 sec

Pernach: training time reduced from 40 to 37 sec

Militiaman: reservation time reduced from 120 to 100 sec

West Asia:

Azap: damage vs buildings reduced from 6 to 5

Sarbaz: damage vs buildings reduced from 5 to 4

Elephant-Bashibuzuk: maximum firing range reduced from 150 to 120

East Asia:

Ashigaru: damage vs buildings reduced from 7 to 6

Ashigaru Jari: damage vs buildings reduced from 9 to 8

Abstract Country:

Military balloon: damage vs air targets reduced from 11 to 10

Light tank: on hit slows a ground target for 6 seconds

Heavy tank: now on hit slows any ground target

Bomber: reload time reduced from 3 to 2 sec

Light Fighter: turn rate increased by 20%

Fighter: turn rate increased by 10%

Airfield: average armor increased from 10.8 to 30.4

APC: now requires the technology “Tank blueprints”

Steamboat: health increased from 800 to 1000, cost reduced from 1000/1500/400 to 800/1000/400, production time reduced from 180 to 120 sec

Battleship: health increased from 1100 to 1200, attack range increased from 150–350 to 160–365

Engineer: search radius for new trees reduced from 200 to 50, construction speed of defensive buildings increased

Cavalryman: damage reduced from 17×3 to 16×3 (from 12×3 to 10×3 vs buildings)

New technology “Internal combustion engine” added, without which engine-powered units cannot be produced

Technology “Heavy tank blueprints”: now requires the technology “Internal combustion engine”, cost reduced from 1200/1200 to 800/1200, research time reduced from 180 to 120 sec

Technology “Heavy tank blueprints”: now requires the technology “Tank blueprints”, cost reduced from 2500/2500 to 1500/2500

Great Britain:

Tank Rhombus: main gun hit slows a ground target for 6 seconds

Marlboro Tank: now on hit slows any ground target

Holyfox: reload time reduced from 3 to 1.5 sec

Dreadnought: health increased from 1350 to 1500, attack range increased from 150–350 to 160–365

Anti-tank rifle: on hit slows a ground target for 8 seconds

India:

Wheeled tank: on hit slows a ground target for 6 seconds

Turkey:

Steam debarquer: health increased from 800 to 1000, cost reduced from 1000/1500/400 to 800/1000/400, production time reduced from 180 to 120 sec

Mortar: production time reduced from 180 to 120 sec

Germany:

Tank Panther: now on hit slows any ground target, requires the technology “Heavy tank blueprints”

Tank Maus: now crushes enemy living units, requires the technology “Heavy tank blueprints”, training time reduced from 240 to 200 sec

Goliath: explosion slows any ground target for 10 seconds, explosion radius significantly increased

Fighter He 51: turn rate increased by 10%

Big Bertha: time between shots reduced from 14 to 13 sec

Russia:

Military balloon: available only from the second Industrial Revolution

Torpedo boat: available only from the second Industrial Revolution

T-34: on hit slows a ground target for 6 seconds

IS-2: now on hit slows any ground target

Red devil: damage reduced from 17×3 to 16×3 (from 12×3 to 10×3 vs buildings)

Partisan: maximum attack range reduced from 70 to 65

France:

FT17: on hit slows a ground target for 6 seconds

2C: on hit slows a ground target for 6 seconds, now crushes enemy living units

FCM F1: small gun hit slows a target for 6 seconds, main gun hit slows any ground target, now crushes enemy living units

Potez 633: reload time reduced from 3 to 2 sec

Dewoitine D520: turn rate increased by 5%

APC Saint Chamond: now requires the technology “Tank blueprints”

Aircraft carrier and Heavy aircraft carrier: while at anchor, reserve up to 3 aircraft of each available type

China:

Soldier: cost reduced from 80/50/10 to 80/40/10

Foreign Supply Center: cost of supplies from France reduced from 4000/0/2500 to 4000/0/2000, cost of supplies from Germany reduced from 0/4000/2500 to 0/4000/2000

Type FT: on hit slows a target for 6 seconds

Light tank: on hit slows a target for 6 seconds

Type T: on hit slows a target for 6 seconds

Type R: main gun hit slows a target for 6 seconds

Type M: now on hit slows any ground target

Japan:

Bomber G4M: reload time reduced from 3 to 2 sec

Jet fighter J8M1: damage area radius reduced by 9%

Motorcycle: remains available after unlocking the Mortar

Motorcycle Kai Tokkan: requires a Factory and an Arsenal

Poland:

Amphibious tank: on hit slows a target for 6 seconds, movement speed on water increased from 20 to 25

Saboteur: cooldown of the “Suspicious bag” ability reduced from 90 to 70 sec

Suspicious bag: damage increased from 500 to 600

Hungary:

Zrinyi II: now requires the technology “Heavy tank blueprints”

Gas mortar: cost increased from 200/200/100 to 250/200/100

Nimrod: on hit slows a target for 6 seconds, population requirement increased from 6 to 7

Persia:

Div-Destroyer: now crushes living enemy units, requires the technology “Tank blueprints”

Cannon: creation time increased from 30 to 40 sec

Eye of Simurgh: movement speed increased from 18 to 20

Italy:

Light tank F3000: on hit slows a target for 6 seconds

Tank M13 40: on hit slows a target for 6 seconds

Armored car AB41: now requires the technology “Tank blueprints”

Armored car Terni: health reduced from 300 to 260, projectile scatter increased from 11% to 12%, damage vs buildings reduced from 9×6 to 8×6, maximum attack range reduced from 180 to 165

SPG long-range: on hit slows a target for 8 seconds, requires the technology “Heavy tank blueprints”

Bomber Ca.132: turn rate reduced by 25%, reload time reduced from 3 to 2 sec

Howitzer D.S.: can no longer be upgraded from the Cannon

Motorcycle Cacciacarri: requires a Factory and an Arsenal

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Release:08.10.2019 Genre: MMO-Echtzeitstrategie Entwickler: Glyph Worlds Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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