News Liste War Selection

Tug of war is the new game mode. Ability to add troops to the map. Balance & QoL
War Selection
19.04.22 08:45 Community Announcements
GENERAL
  • New game mode added: Tug of War. Only available in private matches.
  • A list of previous online matches is available.
  • Owners of "special modes" can now add units and buildings to the map in the sandbox.
  • Added choice of cause of defeat in private match.
  • In private match, you can set the amount of starting resources.


BALANCE

Stone Age
  • Bulwark: visibility significantly reduced, time between attacks reduced from 1.5 to 1.2 seconds.
  • Warehouse: price increased from 100 to 120 materials.
  • Warrior: training time decreased from 12 to 11 seconds.
  • Maceman: training time decreased from 15 to 14 seconds.
  • Slinger: training time decreased from 12 to 11 seconds.
  • "Fur shoe" upgrade: research time reduced from 30 to 20 seconds.
  • "Berry comb" upgrade: price increased from 150 to 170 materials.
  • "Firewood ropes" upgrade: price increased from 175 to 200 food.
  • "Wicker Sling" upgrade: price decreased from 200 to 150 food.


Early Europe:
  • Warehouse: price increased from 200 to 220 materials.
  • Pier: builds 2 times slower.
  • Archer: damage increased from 10 to 11
  • Legionary: cost reduced from 100/125/125 to 100/120/100


Early Asia:
  • House: price reduced from 135 to 120 materials.
  • Pier: builds 2 times slower.
  • Observation tower: visibility increased by 20%
  • Spearman: reserve time decreased from 29 to 22 seconds.
  • Archer: reserve time reduced from 28 to 22 seconds.
  • Heavy spearman: reserve time decreased from 35 to 30 seconds.
  • Heavy archer: reserve time reduced from 35 to 30 seconds.
  • Mounted archer: cost reduced from 120 to 110 food, reservation time reduced from 65 to 45 seconds.
  • Hand ram: cost reduced from 70/150 to 60/130, reservation time reduced from 50 to 45 seconds.


Western Europe:
  • Guardian Tower: price reduced from 200/650 to 150/600
  • Trebuchet: price decreased from 0/750/200 to 0/700/150
  • Longbow: time between attacks has been reduced from 2.0 to 1.8 seconds.
  • Heavy Knight: armor, on average, increased from 12.4 to 14.1
  • Crossbowman: time between attacks decreased from 3.2 to 3 seconds, projectile dispersion decreased from 14 to 13%
  • Cuirassier: damage increased from 17 to 19
  • Musketeer: time between shots decreased from 4.5 to 3.6 seconds.
  • Grenadier: time between shots reduced from 4.5 to 4.0 seconds.
  • Dragoon: time between shots reduced from 5.0 to 4.0 seconds.
  • Bombard: ammunition dispersion reduced from 20% to 18%
  • Cannon: damage increased from 120 to 130


Eastern Europe:
  • Guardian Tower: price reduced from 200/600 to 150/550
  • Squad: price reduced from 100/50/70 to 100/50/50, training time reduced from 50 to 45 seconds.
  • Pernach: time between attacks has been reduced from 3.5 to 3.2 seconds.
  • Mounted archer: cost reduced from 220 to 200 food, time between shots reduced from 1.5 to 1.4 seconds.
  • Crossbowman: time between attacks decreased from 3.2 to 3 seconds, projectile dispersion decreased from 14 to 13%
  • Halberdier: damage increased from 10 to 11
  • Cuirassier: damage increased from 17 to 18
  • Strelets: time between shots decreased from 4.2 to 3.3 seconds, time between melee attacks decreased from 2.0 to 1.5 seconds.
  • Grenadier: time between shots reduced from 4.5 seconds to 4.0 seconds.
  • Dragoon: time between shots reduced from 5.0 to 4.0 seconds.
  • Cannon: damage increased from 100 to 110


West Asia:
  • Tower: price reduced from 160/350 to 140/300
  • Azap: reservation time reduced from 25 to 18 seconds.
  • Sarbaz: reservation time reduced from 25 to 18 seconds.
  • Oglan: reserve time reduced from 42 to 30 seconds, price reduced from 100/20 to 90/20, reservation limit increased from 2 to 3
  • Ballista: missile dispersion reduced from 12% to 10%
  • Janissary: backup time reduced from 42 to 25 seconds, price reduced from 75/50/25 to 70/50/20
  • Bashibuzuk: time between shots decreased from 3.5 to 2.8 seconds.
  • Elephant-Bashibuzuk: time between shots, on average, reduced from 4.0 to 3.2 seconds.
  • Cannon: damage increased from 150 to 165


East Asia:
  • Guard Tower: price decreased from 150/450 to 150/400
  • Ashigaru: reserve time reduced from 35 to 25 seconds.
  • Archer: time between shots reduced from 2.0 to 1.5 seconds.
  • Cho-ko-nu: reservation time reduced from 45 to 35 seconds, price reduced from 50/100/50 to 50/80/40, time between attacks reduced from 4.5 to 4.0 seconds.
  • Samurai: damage increased from 13 to 14, time between attacks reduced from 1.5 to 1.3 seconds.
  • Springald: time between attacks decreased from 7 to 6 seconds, maximal attack distance increased from 140 to 150, price decreased from 0/400/50 to 0/300/50.
  • Rocket Cannon: price reduced from 400 to 300 materials, required population reduced from 3 to 2.
  • Harquebusier: time between shots reduced from 4.2 to 3.5 seconds.
  • Asigaru Jari: reserve time reduced from 40 to 30 seconds, price reduced from 80/70/25 to 80/60/20, damage increased from 9 to 10
  • Dragoon: time between shots reduced from 5.0 to 4.0 seconds.
  • Hand cannon: reserve time decreased from 110 to 80 seconds, price decreased from 200/300/100 to 120/250/100.
  • Mounted Samurai: reserve time decreased from 100 to 70 seconds, damage increased from 14 to 15


Industrial Revolution:
  • Machine gun tower: price reduced from 400/1000 to 300/800
  • Antitank Hedgehog: price reduced from 100/40 to 80/30
  • Soldier: price reduced from 100/80/20 to 100/60/20, training time reduced from 25 to 20 seconds.
  • Ranger: price reduced from 100/0/100 to 100/0/80, training time reduced from 40 to 35 seconds.
  • Cavalryman: price reduced from 250/50 to 200/50
  • Machine gunner: time between attacks reduced from 4.0 to 3.5 seconds.
  • Howitzer: time between attacks reduced from 11 to 10.5 seconds.
  • Squadron cannon: time between attacks reduced from 12 to 11.5 seconds.
  • Submachine gunner: price reduced from 200/200 to 180/180, training time reduced from 40 to 32 seconds.
  • Tractor: extraction speed decreased from 10.0 to 9.5
  • Grenade Launcher: price reduced from 200/500/50 to 150/400/50, training time reduced from 60 to 40 seconds.
  • Machine-gun trawler: time between attacks reduced from 5.0 to 4.5 seconds.
  • Battleship: price reduced from 500/2000/800 to 500/1800/800, production time reduced from 200 to 180 seconds.
  • Torpedo boat: movement speed increased from 70 to 75, torpedo damage increased from 420 to 550
  • Military balloon: time between attacks reduced from 5.0 to 4.5 seconds, production time reduced from 55 to 50 seconds.
  • Military aerostat: time between attacks reduced from 7.0 to 6.5 seconds, production time reduced from 90 to 80 seconds.
  • Light Bomber: damage increased from 170 to 180


Great Britain:
  • Tank Rhombus: production time decreased from 130 to 120 seconds, time between primary gun attacks decreased from 6 to 5 seconds, time between machine gun attacks decreased from 2.5 to 2.0 seconds, machine gun damage increased from 15 to 16
  • Marlboro Tank: time between attacks reduced from 7.5 to 7.0 seconds, production time reduced from 180 to 160 seconds.
  • Tank destroyer: time between attacks reduced from 13 to 12 seconds, production time reduced from 180 to 160 seconds.
  • Dreadnought: price reduced from 700/2500/1000 to 700/2000/1000, production time reduced from 220 to 200 seconds.
  • Sea Fort: price reduced from 500/1500/400 to 0/1200/400
  • Light machine gun: price reduced from 200/200/70 to 180/180/50, time between attacks reduced from 3.8 to 3.2 seconds.
  • Anti-tank rifle: price reduced from 300/500/100 to 200/400/100, training time reduced from 60 to 40 seconds.


India:
  • Elephant-Machine gun: time between attacks reduced from 3.5 to 3.2 seconds.
  • Sikh: price reduced from 70/80/20 to 50/60/20, reservation time reduced from 25 to 20 seconds.


Turkey:
  • Sniper: price reduced from 150/120/100 to 100/100/80, training time reduced from 40 to 35 seconds.
  • Artillery tower: ammunition dispersion reduced from 20% to 18%.
  • Mortar: ammo dispersion reduced from 20% to 18%


Germany:
  • Big Bertha: projectile dispersion reduced from 20% to 19%
  • Flammenwerfer: training time reduced from 50 to 40 seconds.
  • Pillbox: price reduced from 400/1800 to 300/1600


Russian Empire / USSR:
  • Soldier: price reduced from 90/80 to 90/70, Reserve time reduced from 20 to 18 seconds.
  • Red Devil: price reduced from 200/50 to 170/50
  • Rocket launcher: time between attacks changed from 40 to 45 seconds.


France:
  • FT17: time between attacks increased from 4.0 to 4.2 seconds.
  • Farman Goliath: required population reduced from 4 to 3.


China:
  • Soldier: price reduced from 90/50/10 to 80/50/10, reservation time reduced from 18 to 16 seconds.
  • Type FT: time between attacks increased from 5.0 to 5.3 seconds.
  • Howitzer: time between attacks reduced from 13 to 12 seconds.
  • Type R: production time decreased from 130 to 120 seconds, time between attacks of main gun decreased from 8 to 6.5 seconds, time between machine-gun attacks decreased from 3.2 to 2.8 seconds, machine-gun damage increased from 15 to 16
  • Type M: time between attacks reduced from 10 to 9 seconds.


Japan:
  • Fu-go: movement speed increased from 20 to 21
  • Sentoku: the cost of the MXY7 Cherry Blossom has been reduced from 100/600/100 to 100/450/100


Poland:
  • Ulan: time between grenade throws increased from 8 to 10 seconds, damage to main building decreased from 40 to 35
Logo for War Selection
Release:08.10.2019 Genre: MMO-Echtzeitstrategie Entwickler: Glyph Worlds Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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