News Liste War Selection

Own modifications, medic, the mapeditor symmetry, new music, Japan-loc, balance
War Selection
20.04.23 16:33 Community Announcements
GENERAL:

Map Editor:
  • You can create your own programs (modifications) and connect them to your maps
  • You can select the symmetry mode for operations with terrain and objects on it


Bugs fixed:
  • All submarines in deep water are not controlled
  • Heavy spearmen of Europe and Asia does not slow down the attack horsemans
  • In tug-of-war mode, Germany installs Big Bertha instead of Pillbox
  • In tug-of-war mode, Big Bertha shoots 4 times faster than necessary
  • Player window does not work correctly in tug of war mode
  • Other bugs


Other:
  • In Stone Age and Early Europe, music switches to combat during combat
  • Bravado of lances: ability added to pikeman, halberdier, azap, janissary, ashigaru, ashigaru Jari
  • Added Japanese localization


Visual Changes:

Many models and textures have been updated:



We redesigned the models, animations, and textures for the bombarda




And for the medieval cannons of Asia,



Eastern and Western Europe.



Updated and detailed elephant textures for India



In the Stone Age, the temple has changed


And the textures of almost all the Stone Age buildings have been refreshed



Remastered the warehouse for the Industrial Age


We continue to improve the water rendering. You can now see scattering waves from projectiles hitting the water



All countries in the Industrial Age have the ability to train a new unit. It is a medic who can automatically treat all nearby wounded, but is absolutely peaceful and defenseless himself.

Also, we have updated the stone field, replaced many textures, decorative objects, many shell craters.

BALANCE

General:
  • Population limit increased by 10 for all stages of development
  • Changed deceleration of riders by all types of land-spearmens: reduced deceleration speed from 50% to 45%, duration of deceleration increased from 5 to 8 sec.
  • All countries have added a medic trained at university


Animals:
    >
  • Aligator: now greatly accelerates for a short time before attacking.


Stone Age:
  • Stonecutter: price increased from 180 to 200 materials
  • Maceman: splash zone increased
  • Slinger: time between shots decreased from 2.0 to 1.9 sec


Europe:
  • Horseman: price increased from 140/20 to 150/30
  • Fishing boat: fishing speed reduced from 5.5 to 5.2
  • Spearmen: time between each hit decreased from 0.8->0.6 to 0.75->0.55
  • Heavy Spearman: time between each hit has been decreased from 1.0->0.8 to 0.9->0.65
  • Swordsman: damage not for buildings increased from 12 to 14, price decreased from 70/0/40 to 70/0/30
  • Axeman: price decreased from 70/40/20 to 50/40/20, splash damage area increased
  • Crossbowman: time between shots reduced from 2.7 to 2.4 sec.
  • Horse crossbowman: time between shots reduced from 3.2 to 2.8, attack distance changed from 100 to 10-50
  • Ram: slightly improved passability in narrow places, armor increased from 5.1 to 6.8 on average, now can be repaired by workers
  • Legionary: damage not on buildings increased from 15 to 16
  • Galley: now can be repaired


Asia:
  • Horseman: price increased from 80/40 to 90/40
  • Mounted Archer: price decreased from 110 to 100 food, time between shots decreased from 2.0 to 1.8 sec.
  • Archer: price decreased from 60 to 50 food, reserve time decreased from 22 to 20 sec.
  • Fishing boat: fishing speed reduced from 5.0 to 4.7
  • Hand ram: price reduced from 60/130 to 60/100
  • Observing tower: armor, on average, increased from 3.5 to 4.0, price reduced from 60/180 to 50/150, total price of Observing tower unchanged


Western Europe:
  • Trebuchet: time between attacks reduced from 13 to 12 seconds, projectile dispersion reduced from 14% to 13%
  • Halberdier: non-building damage increased from 13 to 14
  • Musketeer: price decreased from 120/50/20 to 100/50/20, time between shots decreased from 3.6 to 3.2 sec.
  • Grenadier: price reduced from 125/100/80 to 110/100/70, time between shots reduced from 3.0 to 2.8.
  • Dragoon: time between shots reduced from 3.0 to 2.7 sec. and projectile dispersion reduced from 17% to 15%.
  • Bombard: damage increased from 100 to 120, projectile dispersion decreased from 15% to 12%
  • Cannon: projectile dispersion decreased from 16% to 15%
  • Landsknecht: damage increased from 15 to 16
  • Morgenstern: time between attacks reduced from 2.0 to 1.8 sec., duration of armor reduction effect by attack increased from 10 to 12 sec., movement speed increased from 40 to 42
  • Onager: time between attacks reduced from 9.0 sec. to 8.5 sec., now can be repaired by workers
  • Siege ship: max attack distance increased from 200 to 210, price decreased from 0/450/150 to 0/400/100, now can be repaired by workers
  • Galleon: health increased from 600 to 750, now can be repaired by workers
  • Bomber Ship: minimum attack distance increased from 250 to 280, speed decreased from 32 to 30, now can be repaired by workers
  • Guardian tower: damage reduced from 35 to 30, time between crossbow shots reduced from 3.1 to 2.0 sec, maximum crossbow range reduced from 90 to 50


Eastern Europe:
  • Pikeman: time between hits reduced from 0.8 to 0.7
  • Squad: speed increased from 40 to 42, damage increased from 15 to 16
  • Horse archer: cost reduced from 200 to 150 food, arrow dispersion reduced from 14% to 13%
  • Halberdier: damage not directed at buildings increased from 12 to 13, time between attacks decreased from 1.2 to 1.1 sec, collision range increased
  • Dragoon: intershot duration decreased from 3.0 to 2.7 sec., projectile dispersion decreased from 17% to 15%.
  • Strelets: price reduced from 120/50/20 to 100/50/20, time between shots reduced from 3.3 to 3.0 sec., time between hits reduced from 1.5 to 1.3
  • Grenadier: price reduced from 125/100/80 to 110/100/70, time between shots reduced from 3.0 to 2.8 sec.
  • Cannon: projectile dispersion reduced from 16% to 15%.
  • Cossack: price reduced from 300/100/20 to 270/100/20
  • Cuirassier: price reduced from 250/0/120 to 200/0/120
  • Hussaria: price reduced from 250/150/150 to 200/150/150
  • Pernach: time between attacks reduced from 1.8 to 1.7 sec., armor reduction effect by attack increased from 10 to 12 sec., movement speed increased from 40 to 42
  • Siege ship: max attack distance increased from 200 to 210, price decreased from 0/450/150 to 0/400/100, now can be repaired by workers
  • Galleon: health increased from 600 to 750, now can be repaired by workers
  • Bombard ship: minimum attack distance increased from 250 to 280, speed decreased from 32 to 30, now can be repaired by workers
  • Catapult: can now be repaired


West Asia:
  • Azap: the time between attacks has been reduced from 1.0 to 0.9 sec.
  • Janissary: time between attacks reduced from 1.4 to 1.3 sec, damage increased from 12 to 13
  • Sarbaz: reservation time decreased from 16 to 15 sec., arrow dispersion decreased from 15% to 14%
  • Sipah: time between strikes reduced from 1.2 sec. to 1.1 sec., price changed from 150/50/40 to 200/50/20
  • Mamluk: time between hits reduced from 1.3 sec. to 1.2 sec., armor on average increased from 7.5 to 9
  • Ballista: price reduced from 0/250/80 to 0/220/80
  • Cargo Elephant: can now carry up to 6 people, armor, on average, increased from 4.5 to 6.2
  • Battle Elephant: increased splash damage area, price decreased from 350/80 to 320/80
  • Elephant-Archer: increased area of splash damage by tusks
  • Armored elephant: tusk Splash Damage Area Increased
  • Elephant-rammer: increased area of splash damage
  • Elephant-Bashibuzuk: increased tusk splash damage area, reduced time between shots, on average, from 3.2 to 2.7 sec.
  • Cannon: projectile dispersion decreased from 16% to 13%, requires 2 Population units, movement speed decreased from 30 to 25, price decreased from 250 to 200 metal
  • Bashibuzuk: time between shots reduced from 2.8 to 2.5s, cost reduced from 60/40/30 to 50/30/30
  • Tower: damage increased from 14 to 15
  • Cannon tower: projectile dispersion decreased from 20% to 15%, maximal attack distance increased from 300 to 320
  • Attack ship: health increased from 500 to 700, price decreased from 300/750/200 to 250/700/200, main gun's projectile dispersion decreased from 20% to 15%, now can be repaired by workers


East Asia:
  • Ashigaru: price reduced from 80/50 to 70/50, reserve time reduced from 25 to 22 sec.
  • Archer: price reduced from 100 to 80 food, reservation time reduced from 30 to 22 sec.
  • Cho-Ko-Nu: time between shots reduced from 3.5 to 2.7 sec., damage increased from 18 to 19
  • Horse Archer: time between shots reduced from 2.0 to 1.8
  • Springald: price decreased from 0/300/50 to 0/250/50, damage increased from 75 to 95, maximal attack distance decreased from 150 to 130
  • Rocket Cannon: price reduced from 300 to 250 materials
  • Arquebusier: time between shots decreased from 3.5 to 2.8 sec.
  • Ashigaru Jari: price reduced from 80/60/20 to 70/60/20, time between shots reduced from 30 to 28 sec.
  • Dragoon: time between shots reduced from 3.0 to 2.7 sec., projectile dispersion reduced from 17% to 15%.
  • Hand cannon: population requirement reduced from 3 to 2
  • Mounted Samurai: damage reduced from 16 to 14, damage to buildings reduced from 16 to 10
  • Junk: movement speed increased from 45 to 50
  • Battleship: time between shots, on average, reduced from 3.4 to 2.8 sec.
  • Turtle-ship: health increased from 450 to 550, cost reduced from 300/600/200 to 250/550/150


Abstract country:
    >
  • Engineer: can now repair most IR1 and IR2 ships


Turkey:
  • Steam debarquer: required number of population reduced from 6 to 5
  • Zamburak: maximum attack distance reduced from 200 to 180


Germany:
  • Goliath: price reduced from 0/150/260 to 0/100/230
  • Big Bertha: time between shots reduced from 15 to 14 sec.
  • Flammenwerfer: price reduced from 100/250 to 80/200
  • Panther Tank: projectile dispersion reduced from 15% to 10%
  • Pillbox: time between attacks reduced from 4.0 to 2.0 sec.


Russia:
  • Death's Scythe: time between shots increased from 9 to 10 sec., no longer deals damage to buildings, minimum attack distance increased from 150 to 170
  • Flamethrower Tank: time between attacks reduced from 6 to 4 seconds, required number of population reduced from 6 to 5
  • Soldier: movement speed reduced from 55 to 52.


France:
  • 2C: time between machine gun attacks reduced from 3.5 to 2.8 sec, machine gun damage increased from 15 to 18, price reduced from 800/500/1400 to 600/400/1200, health increased from 2000 to 2200
  • FCM F1: the price decreased from 1300/1800/1900 to 1100/1700/1700, health increased from 2000 to 2200, main gun's projectile dispersion decreased from 20% to 16%.
  • APC Saint Chamond: population requirement reduced from 8 to 7, speed increased from 70 to 80


Japan:
    >
  • It is now possible to produce an armored personnel carrier and a motorcycle


Poland:
  • Dragon Teeth: price reduced from 120 to 90 materials
  • Saboteur: time to explode bomb reduced from 10 to 9 sec.
  • Amphibious tank: damage increased from 90 to 110

Logo for War Selection
Release:08.10.2019 Genre: MMO-Echtzeitstrategie Entwickler: Glyph Worlds Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Asian Region: Connectivity Issues
War Selection
27.04.24 07:13 Community Announcements
Hotkey assignments, popular maps, new trees, balance, QoL
War Selection
01.04.24 12:28 Community Announcements
Slovac language. Improved faction colors. Friends Panel. Victory prediction. QoL
War Selection
01.03.24 09:05 Community Announcements
New appearance of units, Balance, QoL
War Selection
06.02.24 09:02 Community Announcements
Bug fixes
War Selection
02.01.24 06:40 Community Announcements
25% off everything! The sale has started! Time to update your arsenal.
War Selection
20.12.23 12:50 Community Announcements
Bug fixes
War Selection
17.12.23 16:44 Community Announcements
New country Persia. Control of replay rewind. Balance. QoL
War Selection
28.08.23 13:22 Community Announcements
Asian server shutdown
War Selection
28.07.23 15:40 Community Announcements
Turbo Boost Unleashed for Asia, Australia, and Oceania!
War Selection
30.06.23 07:30 Community Announcements
Heavy tanks break trees, surf on shore, Thai language, balance changes, QoL
War Selection
20.06.23 07:45 Community Announcements
Own modifications, medic, the mapeditor symmetry, new music, Japan-loc, balance
War Selection
20.04.23 16:33 Community Announcements
Private single-player games are available. Visual improvements. Balance changes.
War Selection
24.02.23 17:25 Community Announcements
The magnificent Mr. Rabbit The Gold is ready to reveal himself to the world!
War Selection
21.01.23 18:12 Community Announcements
Holyday here already. New mapsignal - Snowfall. The King is here.Balance changes
War Selection
16.12.22 22:49 Community Announcements
Appearance update for Stone Age and siege weapons
War Selection
24.11.22 14:56 Community Announcements
Greet the Headless Horseman
War Selection
21.10.22 16:21 Community Announcements
Improvements to the map editor. Game effects for many attacks. Balance changes.
War Selection
25.09.22 16:28 Community Announcements
New features of the map editor. New decor: Fireworks. Balance. QoL
War Selection
27.08.22 12:10 Community Announcements
Country - Hungary. Map Editor Improvements. Languages - Hungarian and Taiwan
War Selection
29.06.22 15:26 Community Announcements
New Game Announcement
War Selection
13.06.22 21:25 Community Announcements
Austria-Hungary is getting ready to release.
War Selection
29.05.22 16:39 Community Announcements
Tug of war is the new game mode. Ability to add troops to the map. Balance & QoL
War Selection
19.04.22 08:45 Community Announcements