???? = Indicate community driven feedback
MAJOR CHANGES
- Windowed mode no longer locks the cursor inside the screen ????
- The campaign map will now show connections between territories ????
- Added toggle to show or skip the battle intro cut scenes to the options menu ????
- Added toggle to disable excessive blood and gore in the options menu ????
- Reorganized information about the currently selected operation so it's easier to access in the loadout screen
- Reworked loadout screen UI flow ????
- Any units can now be sold back to the Arms Dealer for Combat Coupons ????
- The player's units are not killed when the enemy objective explodes and instead remain alive and happy ready to go home to their lovely pixel families ????
- Adjusted turret accuracy UI display to be ironically more accurate ????
- Renamed "Campaign" to "Conquest Mode"
- Renamed "Skirmish" to "Random Battle"
- Added all maps to Random Battle ????
- Added some additional UI sounds
BALANCE
- Barbed Wire: Will destroy itself after 20 uses.
- Landmines: Cost increased from 10 to 25
- Landmines: Added unlimited usage. 10 per Salvo
- Landmines: Salvo reload time set at 60 seconds
- Drones: Cost increased from 10 to 20
- Drones: Added unlimited usage. 5 per Salvo
- Drones: Salvo reload time set at 30 seconds
LANGUAGE
- Updated all language terms to reflect new game modes and changes
BUG FIXES
- Fixed a bug where Pip Pups would not despawn correctly
- Overall pathing improvements
- Lots of smaller other fixes