- The enemy's vehicles are too hard later on vs the player vehicles.
- The Merc is a bit too strong at rank 3.
- Buying things at the arms dealer makes you feel like you're missing out on upgrades.

Patch Notes
Bugs
- Fixed: Dog sometimes gets stuck on obstacles while running home
- Fixed:Puma's TOW launcher sometimes doesn't fire at enemies.
- Fixed: Some broken navigation issues on "Jungle Island"
Changes
Game
- Buffed defense mode's range so it's a bit more of a contender with assault mode
- Campaign is saved on exit from the loadout screen.
- Reworked unit description UI to make it move obvious all units have awesome biographies.
Unit Balance
- Large buff to Puma's anti-vehicle TOW launcher to make it much more of an anti-vehicle contender.
- M7 Ramrod cost reduced from $175 to $150
- Puma cost reduced from $125 to $110
- LRV cost reduced from $150 to $125
- Sniper cost reduced from $100 to $85
- Increased LRV auto cannon fire rate very slightly.
- GRUZ (Enemy Truck) - Fire rate reduced
- GRUZ - Inaccuracy increased
- Warpip Rank 1 gives increased accuracy instead of lower cost.
- Warpip Rank 2 gives increased range instead of lower cost.
- T92 (Tank Enemy) No longer spawns so aggressively on the final mission of island 2
- Heavy Gunner damage vs infantry increased by 1
- All Small Arms Dealer prices drastically reduced
- Increased cost to upgrade Arms Dealer by a small amount to compensate for much lower prices.
- Dogs no longer require any pip supply to use.
- Merc rank 3 gives health buff instead of a third unit.
- Dogs now spawn on a big swarm cooldown and will refund 5 cash per return.[list]
- Rank 0 - Spawns 5 Pups per swarm.
- Rank 1 - Spawns 8 Pups per Swarm
- Rank 2 - Spawns 11 Pups per Swarm.