GENERAL
- Added an option in Game Settings to let the game run in the background if unfocused
- Added easy mode to campaign
- Hardcore campaign difficulty is now harder
UI
- Mission hazzards (mines, barbed wire, guard towers) are displayed on the enemy roster
- Fixed helper controller overlay icon for emergency button
- You can now inspect a unit door before it opens
- Territory selection persist between rounds
- Made the cash/supply cost in the console hotbar a bit easier to read
- Added a small scroll animation to show there are more upgrades in the upgrades screen
AUDIO
- Lowered vehicle sounds so they're not so intense
MUSIC
- Added new music for fast intro sequence
BALANCE
- Arms dealer will have more unit variety in slot 1
- If the Enemy Army Strength bar gets to full it will spawn super enemy units
- Changed campaign starting units to reflect merc changes
- Rank 2 cost increased from 4 combat points to 5
- Destroyed vehicle frames won't block bullets nearly as often
- Puma TOW launcher will now target enemy turrets and towers
- Shield Pip no longer has a door open delay
- Warpip health raised by 1
- Warpip accuracy increased from 2 to 2.5
- Pip Pup Rank 1 extra pup reduced from 3 to 2
- Pip Pup Rank 2 extra pup reduced from 6 to 4
- Mercenary is now gated behind a 3 use stack that refills after 20 seconds
- Mercenary range lowered to 22
- Mercenary decreased DPS
- Mercenary rank 3 gives 3rd unit again
- Mercenary accuracy lowered from 3 to 2
- Mercenary health increased from 3 to 4
- Heavy gunner HP reduced from 70 to 65
- Heavy gunner reduced accuracy from 3 to 2.5
- Heavy gunner reduced range by 1
- Heavy gunner damage bonus no longer affects vehicles
- Sniper Rank 1 now reduces hitbox size instead of increaes range
- Sniper Rank 2 now reduces hitbox size instead of increaes range
- Sniper max ammo lowered from 6 to 5
- Sniper base weapon range increased from 44 to 50
- Sniper AI rework to sit more in the backline
- Oil Derrick HP Reduced from 125 to 100
- Oil Derrick Cost increased from 100 to 125
- Warmule accuracy reduced from 3 to 2
- Warmule time between shots increased from 0.5s to 1s
- Warmule reduced range from 30 to 28
- Overall increase of enemy objective health pools
- Raised shotgunner range by 2
- Sharpshooter range increased by 5
- Sharpshooter bullets go through obstacles
- M7 HP Reduced from 600 to 500
- T92 HP Increased from 280 to 350
- Airstrike can no longer attack the enemy base
- Reduced landmine cost from 20 to 15
- Smoke Grenades now debuff the enemy's accuracy in addition to the friendly cover bonus
BUGS
- Destroyed guard towers will no longer block units/bullets for the entire round
- Vehicles should get stuck far less often
- Fixed: Targeting mode remains active even when the round is over
- Fixed: Pumas will stop targeting enemies when in defense mode
- Fixed: Sometimes units cannot connect their shots with the objective
- Fixed: Getting a +1 life would secretly add an extra life to the 3 you already have
- Fixed: Pressing the left arrow on the insignia button would skip the first flag