Wayfinder now supports player-made mods through [url="https://mod.io/"]Mod.io[/url]! Download the special branch "mods_beta" which will grant you access to browsing and managing mods from the main menu in Wayfinder. Get new mounts, restructure Lost Zones, create new experiences and share them with community.
[b]How to Download the Wayfinder Mods Branch in Steam[/b]
Right click Wayfinder in your game library and select PROPERTIES.
[img src="https://clan.akamai.steamstatic.com/images/43315175/e2b4bb172d7be485c99719defa048345062d8392.png"][/img]
From here you can navigate to BETAS, and select "mods_beta - Mods Beta" from the list of versions.
[img src="https://clan.akamai.steamstatic.com/images/43315175/efe9a9d089dc1847f12b0bc8723fc2eca3fb4c66.png"][/img]
Once you have downloaded this version of the game and begin play, you will see a new option in the main menu - "MODS".
[img src="https://clan.akamai.steamstatic.com/images/43315175/c656478b42cf354c136d6fdb54c72aa6dae92d83.png"][/img]
This menu will allow you to browse from a library of player-made mods supported by this version of Wayfinder. Simply SUBSCRIBE to the mod you want! [i]Further instructions can be found in the game.[/i]
[img src="https://clan.akamai.steamstatic.com/images/43315175/0017b17630c3de1a6da50ddc1cc7ff94a4aa80eb.png"][/img]
[b]How to Create Custom Mods for Wayfinder in Unreal Engine[/b] Want to create your own content for Wayfinder? Whether it’s new zones, mounts, enemies, or items, this guide walks you through how to build and share your custom creations using [url="https://mod.io/"]Mod.io[/url] and Unreal Engine—no coding required (but if you want it, go nuts!). [b]Getting Started[/b]
Download the [url="https://store.epicgames.com/en-US/p/wayfinder-mod-editor-c10edb"]Wayfinder Mod Editor[/url] from the Unreal Game Store.
Most Wayfinder mods involve creating or modifying [i]all[/i] assets like Blueprints, Maps, Meshes, or other visual elements. Once you've made your changes, you’ll:
Cook your content in Unreal Engine.
Package it into a `.pak` file.
Upload it to [url="https://mod.io/"]mod.io[/url] to share it with the community!
Doing so does require downloading the editor which is available on the Epic Game Store: [i]Note: If your mod includes game data like item stats or enemy info, you’ll need to follow a few extra steps listed below.[/i] [b]Pro Tip:[/b] Instead of editing existing files directly, try copying them and making your changes in a new folder. This keeps things clean and avoids conflicts with other mods. [b]Packaging Your Mod[/b] After you've created your custom content: 1. Head to [b]Project Settings > Packaging > Additional Asset Directories to Cook[/b] and add all your new/changed folders. 2. (Optional) Speed up the process by excluding folders you didn’t touch. 3. Click [b]File > Cook Content for Windows[/b] in Unreal. 4. Find your cooked content here:
[code]{ProjectName}/Saved/Cooked/WindowsNoEditor/Atlas/Content[/code]5. Recreate the correct folder path (e.g., `Atlas/Content/EverythingLostZone`) to match the game’s structure. 6. Name the folder: `[b]Atlas-WindowsNoEditor_{ModName}_P[/b]` 7. Use [url="https://github.com/RiotOreO/unrealpak"]unrealpak.exe[/url] to compress it into a `.pak` file. [b]Mods That Add New Enemies, Items, or Zones[/b] Mods that include gameplay data (like items, enemies, or new areas) need a little extra setup. Before uploading your `.pak` to Mod.io:
Create a `[b]ModConfig.ini[/b]` file in the same folder as your `.pak`.
Inside that file, list the new data tables you created.
Only include [b]new tables[/b]—existing ones can't be edited this way.
[b]Supported Table Types:[/b]
[b]InventoryTables[/b] – for new items
[b]MutatorTables[/b] – for gameplay modifiers
[b]EnemySetTables[/b] – for new enemy types
[b]TravelInfoTables[/b] – for custom Lost Zones
[b]Example ModConfig.ini:[/b]
[code] \[/Script/Wayfinder.WFGameSettings] InventoryTables=/Game/BonusMountsMod/Data/AirshipMod_MountItems.AirshipMod_MountItems InventoryTables=/Game/BonusMountsMod/Data/AirshipMod_MountMeshes.AirshipMod_MountMeshes TravelInfoTables=/Game/EverythingLostZoneMod/Everything_TravelInfoTable.Everything_TravelInfoTable [/code]If you're changing animations or skeletons (like with mounts), make sure your mod recreates the folder structure of the original game. You don’t need every file—just the folders. [b]Upload and Share[/b] Once your `.pak` file (and optionally ModConfig.ini) is ready, you can upload your mod to [url="https://mod.io/g/wayfinder"]mod.io/g/wayfinder[/url] and start sharing it with the Wayfinder community! Whether you’re dreaming up a spooky new Lost Zone or building your own custom mount, we can’t wait to see what you create.
