Important Notes:
- This update is a total repackaging of all of our files and assets. Download and install may take longer than usual.
- When you start the game for the first time, shaders will recompile which may results in reduced performance for a minute or two before retuning to normal.
- The game now requires an SSD.
Patch Highlights:
[b]Awakening System (Part 1) [/b]- A major implementation for late game progression for players in Wayfinder. Upon reaching maximum level, Players can collect & craft Awakening Stones to add a new echo slot, increase echo capacity, as well as buff to all of their stats on Wayfinders and Weapons. Right now the current cap is 3*. In the future we'll be expanding this system to 5* as well as implementing archetype levels and other horizontal progression for your Wayfinders and their entire archetype. [b]Performance[/b] - We know performance has been a huge pain point for many members of our community, this is the first of many patches were we’ll directly be working on performance + optimization. This patch delivers hundreds of improvements on backend optimizations as well as client changes that have a dramatic impact on overall performance. We aren't done with improving performance, but this should be a huge leap in the right direction. [b]Senja Rework[/b] - As the Last of the Iron Sisters and Champion of the Imperial Arena, we didn't feel as though Senja was packing the punch we envisioned. Senja players should expect some major improvements to Sejna’s mobility, durability and offensive capability! These aren't only stat adjustments, but sweeping buffs/reworks to her core kit of abilities. [b]Event Timers on the map[/b] - No longer do you have to guess when events are happening or how long world bosses will be up! Our v1 of this system has timer markers on the map. In the future we'll be adding names as well as more info there about drops, progress etc. [b]Rifle Subclass Reworks[/b] - The goal with this subclass rework is to incentivize creative loadout compositions, depending on the challenge Wayfinders face. Rather than have every rifle weapon essentially perform similarly asides from their weapon ability, we want each subclass to have a distinct utility to distinguish themselves.- Shotguns - Significant break power and close quarter splash damage
- Rifles -Mid-range Low break but high broken DPS
- Railguns - Long range single target burst
- Sometimes Lures will not be placeable at the Plunderfool event.
- Presents are not placeable under the Eventide Holiday Tree.
[url=https://www.airshipsyndicate.com/wayfinder-updates/2023/12/12/eventide-patch-notes]The full 79-page, 27,430 word Patch Notes can be found here[/url]
What's in store for 2024?
As always thank you to everyone that has supported us when we announced, when we launched into Early Access and when we began our transition of service. We hope that this patch shows our continued commitment to Wayfinder. With the launch of Eventide, our team will be taking a much deserved break for the next few weeks. In early 2024 we'll return to our weekly/biweekly patch cadence. We're also going to be pausing adding additional MTX items (outside of Eventide themed items) to the store while we focus on v0.2 being a great new foundation. These patches will includes fixes and balances changes as well as content. Rightfully people have asked about the things we promised in Season 2. By not being bound to a Seasons for the time being means we'll be able to quickly release content. We are truly just getting started, because In early 2024 you can look forward to:- Mounts
- Job Board
- A new zone
- Raids
- Grendel
