- [p]Fixed bug where audio wouldn't play on native linux version[/p][/*]
- [p]Butler with "Tend the Coals" region now deals damage at start of its own turn, rather than at the start of the player turn [/p][/*]
- [p]Netherowl upgrade can now be acquired/used outside of Omenroad campaign [/p][/*]
- [p]Ambush with AOE attacks (like cone of fire) will no longer damage allies [/p][/*]
- [p]Archery counterattacks with AOE attacks (like cone of fire) can now happen through allies without damaging them (previously, allies would prevent Archery) [/p][/*]
- [p]Fixed bug where Sentinel with long reach could sometimes jump to a spot where hero LOS is blocked by enemy [/p][/*]
- [p]Fixed bug where stun wouldn't interrupt enemy movement [/p][/*]
- [p]Fixed bug where lover's vengeance and Ode to Righteous Wrath weren't applied to flanking foes [/p][/*]
- [p]Fixed bug where Omenroad gem shrine might not show the correct options [/p][/*]
- [p]Fixed controller binding bug on "Next" button during credits [/p][/*]
- [p]Fixed bug where Skeletal body would not show up for theme skins if you didn't have a skeletal head [/p][/*]
- [p]Fixed bugs where Protector, elmish jealousy, and splinterskin against an enemy that charged (like a Raid Knight) would cause the enemy to die on their initial tile instead of their destination [/p][/*]
- [p]Fixed bugs with controller navigation for interfusion where sometimes you couldn't move the cursor off of multi-tile or diagonal scenery [/p][/*]
- [p]Fixed bug where escape key would close Legacy Browser while a character sheet was open [/p][/*]
- [p]Fixed some rare crashes [/p][/*]
- [p]Submitting Steam Workshop mods now does not upload files and folders starting with a dot (e.g. ".git")[/p][/*]
- [p]Tools: Fixed bug with skinColorPaletteOverride aspect [/p][/*]
- [p]Tools: Added requireAspects to HistoryLine [/p][/*]
- [p]Tools: Support for hiragana and katakana Japanese characters (for translation mods) [/p][/*]
- [p]Tools: Added WAS_ATTACKED_EARLY effect trigger [/p][/*]
- [p]Tools: Added comicScaleMult aspect, which can be used to make units appear larger or smaller in comics [/p][/*]
- [p]Tools: History entries with ids ending in "_customizationEntry" are now treated as customization entries in addition to entries with id 500-599 [/p][/*]
- [p]Tools: Added specificHumanBaseId field to entity query and scenario roster slot, to allow creating a unit based on a specific base history id other than humanBase.001 [/p][/*]
- [p]Tools: NPCs that use "looksSimilarTo" will use the same specificHumanBase id as their target [/p][/*]
- [p]Tools: If ContentEditor fails to save, now logs what the error was [/p][/*]
- [p]Tools: Added requireOwnerAspects and forbidOwnerAspects to items [/p][/*]
- [p]Tools: Added support for Thai translation mods[/p][/*]
News Liste Wildermyth
Release:13.11.2019
Genre:
Strategie-Rollenspiel
Entwickler:
Worldwalker Games LLC
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
