Fixed bug where audio wouldn't play on native linux version
Butler with "Tend the Coals" region now deals damage at start of its own turn, rather than at the start of the player turn
Netherowl upgrade can now be acquired/used outside of Omenroad campaign
Ambush with AOE attacks (like cone of fire) will no longer damage allies
Archery counterattacks with AOE attacks (like cone of fire) can now happen through allies without damaging them (previously, allies would prevent Archery)
Fixed bug where Sentinel with long reach could sometimes jump to a spot where hero LOS is blocked by enemy
Fixed bug where stun wouldn't interrupt enemy movement
Fixed bug where lover's vengeance and Ode to Righteous Wrath weren't applied to flanking foes
Fixed bug where Omenroad gem shrine might not show the correct options
Fixed controller binding bug on "Next" button during credits
Fixed bug where Skeletal body would not show up for theme skins if you didn't have a skeletal head
Fixed bugs where Protector, elmish jealousy, and splinterskin against an enemy that charged (like a Raid Knight) would cause the enemy to die on their initial tile instead of their destination
Fixed bugs with controller navigation for interfusion where sometimes you couldn't move the cursor off of multi-tile or diagonal scenery
Fixed bug where escape key would close Legacy Browser while a character sheet was open
Fixed some rare crashes
Submitting Steam Workshop mods now does not upload files and folders starting with a dot (e.g. ".git")
Tools: Fixed bug with skinColorPaletteOverride aspect
Tools: Added requireAspects to HistoryLine
Tools: Support for hiragana and katakana Japanese characters (for translation mods)
Tools: Added WAS_ATTACKED_EARLY effect trigger
Tools: Added comicScaleMult aspect, which can be used to make units appear larger or smaller in comics
Tools: History entries with ids ending in "_customizationEntry" are now treated as customization entries in addition to entries with id 500-599
Tools: Added specificHumanBaseId field to entity query and scenario roster slot, to allow creating a unit based on a specific base history id other than humanBase.001
Tools: NPCs that use "looksSimilarTo" will use the same specificHumanBase id as their target
Tools: If ContentEditor fails to save, now logs what the error was
Tools: Added requireOwnerAspects and forbidOwnerAspects to items
Tools: Added support for Thai translation mods
News Liste Wildermyth
Release:13.11.2019
Genre:
Strategie-Rollenspiel
Entwickler:
Worldwalker Games LLC
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
