The Omenroad
The Omenroad DLC includes a combat-driven, challenge-focused gameplay mode with increasing levels of difficulty. This mode has no story and no overland. Instead, in between battles, players choose which path they'd like to take on a nodemap. Each fight has one or more rewards associated with it. These can be gear, resources, abilities, relationships, transformations, pets, and more!
Rewards show up on the combat map with a timer. If you don't get to the reward before the timer runs out, it'll disappear. These in-mission rewards are the main way you'll be making your heroes stronger, but getting to them in time will often force your heroes into more dangerous combat situations.
An Omenroad run consists of three pages of battles, each page with a boss fight at the end. Omenroad runs are always Carved in Stone; no manual saving and reloading, every decision you make is permanent.
Omenroad doesn't have difficulty settings the way the regular campaigns do.
Difficulty starts out equal to the level of Tragic Hero. When you complete an Omenroad run, you will unlock a new [b]Peril[/b] level. Peril makes the game harder in various ways, like increasing enemy health and damage or causing enemies to spawn when you open a reward. However, completing an Omenroad run (or even losing one) also increases [b]Renown[/b], which can be used to enable [b]Odes[/b]. Odes are buffs to your party, including things like increased health or accuracy, warriors starting fights with temp health, hunters dealing additional damage from grayplane, and mystics having increased range on interfusion abilities. [b]Peril[/b] and [b]Odes[/b] are the two opposite sides of difficulty for the Omenroad. Peril will test your limits. Odes will help you push through.
