News Liste Anno 117: Pax Romana

Patch Notes - Version 1.3
Anno 117: Pax Romana
09.12.25 17:21 Community Announcements

Please find below the patch notes for [b]next week’s update[/b]. Exact release times will be communicated soon.

[b]Highlights[/b]

  • Fixed several crashes and performance issues

  • Fixed various causes for desyncs

  • Adde various updates and fixes to texts and localizations

  • Fixed an issue with deities (Ceres, Neptune, Mars) disappearing from the Religion menu

  • Fixed an issue making it impossible to upgrade blueprints of slot buildings (mountain, river, marshland) and farms

[b]Full Patch Notes[/b]

[b]General Improvements[/b]

  • Pirate Ships will drop more items from now on when destroyed

  • Shrines are supported to be built on plazas tiles now.

  • The Credits movie now has subtitles.

  • Session generation has been improved. There should be no island missing any longer.

    [list]
  • Please note this will change the seeds

[/*][*]

General improvements to street- and path construction

[/*][/list]

[b]Bug Fixes[/b]

[b]Crashes & Performance[/b]

  • Various improvements on the technical side, like refinement on game stability and performance, including:

    [list]
  • A fix for heavy stutters during fights involving many ships and/or land units

  • A fix for heavy stutters when rivals triggered festivals under specific circumstances

  • A fix for benchmark stutters

  • A fix for the game not booting

  • A fix for slow performance on Intel GPUs

  • A fix for the lag when opening the Save Menu

[/*][*]

Fixed an issue with the title freezing for 10 seconds after pressing the “Quit Game” button in the Main Menu.

[/*][*]

Fixed an issue with the game crashing when moving an Aqueduct under certain circumstances

[/*][/list]

[b]General[/b]

  • Fixed an issue that prevented the instant repair of ruins

  • Fixed an issue making it impossible to upgrade blueprints of slot buildings (mountain, river, marshland) and farms

  • Fixed an issue where destroyed shipyards of rivals continued to spawn ships

  • Fixed an issue with the trading post menu being unusable, when the trading post was destroyed with no villa present.

  • Fixed an issue with deities (Ceres, Neptune, Mars) disappearing from the Religion menu when the player disabled or lost access to the Hall of Fame

  • Fixed several issues with gates and walls

    [list]
  • Gate could be constructed without available resources

  • Gates were not showing maintenance and build costs in construction bar

  • Walls could be placed on islands of rivals

[/*][*]

Fixed an issue with the villa garrison cavalry in Albion requiring workforce

[/*][*]

Fixed an issue with cisterns not having water supply costs

[/*][*]

Fixed the Naumachia event not showing the naumachia (ship battles) all the time

[/*][*]

Fixed an issue where extra-needs were consumed before they were unlocked via the research tree

[/*][*]

Fixed an issue that broke the Research Tree queue after changing the research speed while research was ongoing

[/*][*]

Unlocking a discovery via the Hall of Fame no longer unlocks the full cluster of research around it

[/*][*]

Replaced the placeholder AI artwork in loading screen and campaign cinematic

[/*][*]

Fixed an issue with City Status notification appearing too often.

[/*][*]

Fixed an issue where rivals invited after the game started were not considering in the diplomacy comparison reasons

[/*][*]

Fixed an issue with the deposed emperor still granting reputation

[/*][*]

Fixed an exploit that allowed +100 reputation exploits

[/*][*]

Improved the ship-boarding handling for land units

[/*][*]

Fixed an issue with rival land units teleporting while patrolling

[/*][*]

Fixed an issue where Ranged Units didn’t defend themselves in melee

[/*][*]

Adjusted civilian ships to not follow a group-attack command any longer when grouped with warships

[/*][*]

Fixed an issue with land units not defending themselves while partially embarked

[/*][*]

Fixed an issue with the festival banner reappearing every single time a user jumped back to their island

[/*][*]

Fixed an issue where pirates didn’t show up on the map

[/*][*]

Fixed an issue with the Builder Pack content not being present on first boot of the game

[/*][*]

Fixed an issue with new Asset ModOp

[/*][/list]

[b]Rival Behaviour[/b]

  • Fixed an issue with easy and medium rivals settling all islands in a session

  • Fixed an issue with marsh-only buildings of rivals not getting destroyed when the marsh is drained

  • Fixed an issue with rivals not considering the correct costs of building trading posts

  • Improved defensive behaviour of rivals during island invasions

 

[b]Multiplayer[/b]

  • Various desync fixes

  • Fixed an issue with the trade route warning messages missing their icons in multiplayer

  • Fixed an issue with the Save Game Menu being empty after enabling Persistent Coop during a session or loading into a Live Save Game

  • Added a confirmation pop-up when attempting to overwrite a cross-progression save file

  • Fixed an issue where in the setup screen of a multiplayer game (upon loading a savegame) players were shown as connected even if they weren’t present in the lobby

  • Locked the ‘City Status Impact On Incidents’ difficulty setting so that it’s only changeable by the host, not by other participants

  • Fixed an issue with Hall of Fame specialists not being available to other players than the host

  • Fixed an issue that prevented players from hosting a multiplayer game while “house access” was turned off

  • Improved the visibility in co-op when a fellow player selects or moves a building

  • Improved the UI of the multiplayer lobby

[b]Controls[/b]

  • Fixed an issue with gamepad controls becoming unresponsive when a player’s or enemy’s land unit retreats

  • Fixed an issue with mines becoming selected when the mouse cursor is a significant distance away

  • Fixed an issue where trade routes couldn’t be renamed via gamepad

  • Fixed an issue with uppercase letters not being supported for savegames when using non-English keyboards

  • Fixed an issue with mouse and keybord not always working simultaneously on PlayStation 5

  • Fixed a highlighting issue when hovering over a drainage channel with a gamepad

  • Improved the placement of Ground Ornaments when using a gamepad

  • Added various usability improvements for gamepad

 

[b]Music & Audio[/b]

  • Fixed an issue where upgrading buildings from blueprint mode didn’t always have a sound effect

  • Improved the audio feedback upon claiming rewards in the Hall of Fame via gamepad

  • Various audio improvements, including a fix for audio degradation during extended play-sessions

[b]UI[/b]

  • The “Repairing Damage” infolayer is only visible when hovering on damaged buildings now. It’s not shown all the time a building is damaged anymore.

  • Improved and aligned visuals of connection slots of aqueducts and marshland buildings

  • Fixed an issue where trading post infotips weren’t accessible when the passive trade popup was open

  • Fixed an issue where a water-consuming building was listed in the menu of multiple cisterns in range of the building

  • Fixed an issue where Sheep were displayed instead of Flax in the Loungers production chain

  • Fixed incorrect construction phase numbers of the amphitheatre monument

  • Fixed an issue with the wonders category for Patricians appearing to not be fully fulfilled in the residence menu even if all needs were provided

  • Fixed an issue with Albion always being the default selection in the trade route menu

  • Hovering over a good on the trade route map will now storage information

  • Fixed an issue where the route between regions was not visualized on the World Map during manual ship transfer

  • Fixed an issue with the Twitch-Drop Nova Alba skin icon missing

 

[b]Art[/b]

  • Fixed an issue with ruins being lit up at night (we called the Ghostbusters)

  • Roman-Celtic Tier 3 residences in Albion are now using assets fitting to the region

  • Fixed an issue with the player logo not being visible on sails

  • Improved low morale visibility via making unit banners blink

  • Feedback units in the marshland are now more fitting to the production building there

  • Fixed a placeholder logo on the “generic enemy” ships

  • Fixed a graphical issue with male priests becoming invisible.

  • Fixed an issue that resulted in the loading screen occasionally showing a black image

  • Fixed various issues with the lighting of character portraits

  • Installed guard rails to prevent feedback units from falling down (and up) some temples

[b]Quests & Achievements[/b]

  • Fixed an issue that prevented markers from appearing in another province during the [i]Inferno[/i] quest after switching between provinces

  • Improved spawning behaviour for quest objects

  • Improved quest behaviour related to save & load functionality

  • Fixed several issues affecting tutorial buttons that didn’t vanish, including the “All buildings require a street connection” bubble

  • Campaign: It is no longer possible to set Caeso active through the Game Setup menu

  • Campaign – Quest [i]Empty Coffers[/i]: Fixed an issue that required players to interact with Rivals not present on the map

  • Campaign: Adjusted the end screen to better lead players into Endless Mode

  • Fixed an issue with the “[i]Hic Svnt Dracones[/i]” achievement not unlocking when the player explores 100% of Albion in Campaign mode

  • Quest [i]Ultima Ratio[/i]: Fixed an issue that prevented the quest to be completed with Celtic ships

  • Fixed an issue that prevented the Emperor’s ships to count toward the “Oceanic Battlefield” achievement progression

  • Quest [i]Mare Infestum[/i]: Fixed an issue where the “Select Ship” objective could become stuck if the player was in a different region when it appeared

  • Quest [i]Transgress to Impress[/i]: Fixed an issue with localization

  • Quest [i]The Stuff of legend[/i]s: Fixed an issue with localization

  • Fixed an issue with quest bubbles not showing the exact position of the quest giver ship

  • Quest [i]Weapons from the Stars[/i]: Fixed an issue that appeared when the ship had a Specialist in the Captain slot

  • Quest [i]Tarragon’s Troubles[/i]: Fixed an issue with the quest skipping the final objective, preventing the player from completing the quest

  • Quest [i]In the Name of Venus[/i]: Fixed an issue that prevented the completion of the quest

  • Governor Decision [i]Gymposium[/i]: Fixed an issue affecting the randomly chosen trading post in Latium or Albion, after selecting “Promise them writing materials” option

  • Quest [i]Lost Family[/i]: Quest will now trigger when the player reaches Tier 3 population (Equites)

  • Quest [i]Potion Seller[/i]: Replaced placeholder objective text “Decision” with “Decide the Hermit’s fate”

  • Quest [i]Meddling with Metal[/i]: Fixed an issue where delivering iron ore didn’t show the interaction bubble with the weaponsmith

  • Quest [i]Holy Stones[/i]: Fixed an issue that prompted players to deliver still-locked materials during the quest stage

  • Quest [i]Cutting the Chain[/i]: Fixed an issue with the quest item spawning in another province

  • Quests [i]Dominus Mirabilium[/i]: Adjusted the spawning position of the quest object

 

[b]Text & Localization[/b]

  • Fixed some wrong texts for in City Status names

  • Various changes and additions to the Credits

  • Various fixes for text and localization issues

Logo for Anno 117: Pax Romana
Release:13.11.2025 Genre: Aufbaustrategie Entwickler: Ubisoft Mainz Vertrieb: Ubisoft Engine:keine Infos Kopierschutz:keine Infos Franchise: Anno
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