News Liste Anno 117: Pax Romana

Patch Notes - Version 1.3
Anno 117: Pax Romana
09.12.25 17:21 Community Announcements
[p]Please find below the patch notes for next week’s update. Exact release times will be communicated soon.[/p][p][/p]

Highlights

  • [p]Fixed several crashes and performance issues[/p][/*]
  • [p]Fixed various causes for desyncs[/p][/*]
  • [p]Adde various updates and fixes to texts and localizations[/p][/*]
  • [p]Fixed an issue with deities (Ceres, Neptune, Mars) disappearing from the Religion menu[/p][/*]
  • [p]Fixed an issue making it impossible to upgrade blueprints of slot buildings (mountain, river, marshland) and farms[/p][/*]
[p][/p]

Full Patch Notes

General Improvements

  • [p]Pirate Ships will drop more items from now on when destroyed[/p][/*]
  • [p]Shrines are supported to be built on plazas tiles now.[/p][/*]
  • [p]The Credits movie now has subtitles.[/p][/*]
  • [p]Session generation has been improved. There should be no island missing any longer.[/p][list]
  • [p]Please note this will change the seeds[/p][/*]
[/*][*][p]General improvements to street- and path construction[/p][/*][/list][p][/p]

Bug Fixes

Crashes & Performance

  • [p]Various improvements on the technical side, like refinement on game stability and performance, including:[/p][list]
  • [p]A fix for heavy stutters during fights involving many ships and/or land units[/p][/*]
  • [p]A fix for heavy stutters when rivals triggered festivals under specific circumstances[/p][/*]
  • [p]A fix for benchmark stutters[/p][/*]
  • [p]A fix for the game not booting[/p][/*]
  • [p]A fix for slow performance on Intel GPUs[/p][/*]
  • [p]A fix for the lag when opening the Save Menu[/p][/*]
[/*][*][p]Fixed an issue with the title freezing for 10 seconds after pressing the “Quit Game” button in the Main Menu.[/p][/*][*][p]Fixed an issue with the game crashing when moving an Aqueduct under certain circumstances[/p][/*][/list][p][/p]

General

  • [p]Fixed an issue that prevented the instant repair of ruins[/p][/*]
  • [p]Fixed an issue making it impossible to upgrade blueprints of slot buildings (mountain, river, marshland) and farms[/p][/*]
  • [p]Fixed an issue where destroyed shipyards of rivals continued to spawn ships[/p][/*]
  • [p]Fixed an issue with the trading post menu being unusable, when the trading post was destroyed with no villa present.[/p][/*]
  • [p]Fixed an issue with deities (Ceres, Neptune, Mars) disappearing from the Religion menu when the player disabled or lost access to the Hall of Fame[/p][/*]
  • [p]Fixed several issues with gates and walls[/p][list]
  • [p]Gate could be constructed without available resources[/p][/*]
  • [p]Gates were not showing maintenance and build costs in construction bar[/p][/*]
  • [p]Walls could be placed on islands of rivals[/p][/*]
[/*][*][p]Fixed an issue with the villa garrison cavalry in Albion requiring workforce[/p][/*][*][p]Fixed an issue with cisterns not having water supply costs[/p][/*][*][p]Fixed the Naumachia event not showing the naumachia (ship battles) all the time[/p][/*][*][p]Fixed an issue where extra-needs were consumed before they were unlocked via the research tree[/p][/*][*][p]Fixed an issue that broke the Research Tree queue after changing the research speed while research was ongoing[/p][/*][*][p]Unlocking a discovery via the Hall of Fame no longer unlocks the full cluster of research around it[/p][/*][*][p]Replaced the placeholder AI artwork in loading screen and campaign cinematic[/p][/*][*][p]Fixed an issue with City Status notification appearing too often.[/p][/*][*][p]Fixed an issue where rivals invited after the game started were not considering in the diplomacy comparison reasons[/p][/*][*][p]Fixed an issue with the deposed emperor still granting reputation[/p][/*][*][p]Fixed an exploit that allowed +100 reputation exploits[/p][/*][*][p]Improved the ship-boarding handling for land units[/p][/*][*][p]Fixed an issue with rival land units teleporting while patrolling[/p][/*][*][p]Fixed an issue where Ranged Units didn’t defend themselves in melee[/p][/*][*][p]Adjusted civilian ships to not follow a group-attack command any longer when grouped with warships[/p][/*][*][p]Fixed an issue with land units not defending themselves while partially embarked[/p][/*][*][p]Fixed an issue with the festival banner reappearing every single time a user jumped back to their island[/p][/*][*][p]Fixed an issue where pirates didn’t show up on the map[/p][/*][*][p]Fixed an issue with the Builder Pack content not being present on first boot of the game[/p][/*][*][p]Fixed an issue with new Asset ModOp[/p][/*][/list][p][/p]

Rival Behaviour

  • [p]Fixed an issue with easy and medium rivals settling all islands in a session[/p][/*]
  • [p]Fixed an issue with marsh-only buildings of rivals not getting destroyed when the marsh is drained[/p][/*]
  • [p]Fixed an issue with rivals not considering the correct costs of building trading posts[/p][/*]
  • [p]Improved defensive behaviour of rivals during island invasions[/p][/*]
[p] [/p]

Multiplayer

  • [p]Various desync fixes[/p][/*]
  • [p]Fixed an issue with the trade route warning messages missing their icons in multiplayer[/p][/*]
  • [p]Fixed an issue with the Save Game Menu being empty after enabling Persistent Coop during a session or loading into a Live Save Game[/p][/*]
  • [p]Added a confirmation pop-up when attempting to overwrite a cross-progression save file[/p][/*]
  • [p]Fixed an issue where in the setup screen of a multiplayer game (upon loading a savegame) players were shown as connected even if they weren’t present in the lobby[/p][/*]
  • [p]Locked the ‘City Status Impact On Incidents’ difficulty setting so that it’s only changeable by the host, not by other participants[/p][/*]
  • [p]Fixed an issue with Hall of Fame specialists not being available to other players than the host[/p][/*]
  • [p]Fixed an issue that prevented players from hosting a multiplayer game while “house access” was turned off[/p][/*]
  • [p]Improved the visibility in co-op when a fellow player selects or moves a building[/p][/*]
  • [p]Improved the UI of the multiplayer lobby[/p][/*]
[p][/p]

Controls

  • [p]Fixed an issue with gamepad controls becoming unresponsive when a player’s or enemy’s land unit retreats[/p][/*]
  • [p]Fixed an issue with mines becoming selected when the mouse cursor is a significant distance away[/p][/*]
  • [p]Fixed an issue where trade routes couldn’t be renamed via gamepad[/p][/*]
  • [p]Fixed an issue with uppercase letters not being supported for savegames when using non-English keyboards[/p][/*]
  • [p]Fixed an issue with mouse and keybord not always working simultaneously on PlayStation 5[/p][/*]
  • [p]Fixed a highlighting issue when hovering over a drainage channel with a gamepad[/p][/*]
  • [p]Improved the placement of Ground Ornaments when using a gamepad[/p][/*]
  • [p]Added various usability improvements for gamepad[/p][/*]
[p] [/p]

Music & Audio

  • [p]Fixed an issue where upgrading buildings from blueprint mode didn’t always have a sound effect[/p][/*]
  • [p]Improved the audio feedback upon claiming rewards in the Hall of Fame via gamepad[/p][/*]
  • [p]Various audio improvements, including a fix for audio degradation during extended play-sessions[/p][/*]
[p][/p]

UI

  • [p]The “Repairing Damage” infolayer is only visible when hovering on damaged buildings now. It’s not shown all the time a building is damaged anymore.[/p][/*]
  • [p]Improved and aligned visuals of connection slots of aqueducts and marshland buildings[/p][/*]
  • [p]Fixed an issue where trading post infotips weren’t accessible when the passive trade popup was open[/p][/*]
  • [p]Fixed an issue where a water-consuming building was listed in the menu of multiple cisterns in range of the building[/p][/*]
  • [p]Fixed an issue where Sheep were displayed instead of Flax in the Loungers production chain[/p][/*]
  • [p]Fixed incorrect construction phase numbers of the amphitheatre monument[/p][/*]
  • [p]Fixed an issue with the wonders category for Patricians appearing to not be fully fulfilled in the residence menu even if all needs were provided[/p][/*]
  • [p]Fixed an issue with Albion always being the default selection in the trade route menu[/p][/*]
  • [p]Hovering over a good on the trade route map will now storage information[/p][/*]
  • [p]Fixed an issue where the route between regions was not visualized on the World Map during manual ship transfer[/p][/*]
  • [p]Fixed an issue with the Twitch-Drop Nova Alba skin icon missing[/p][/*]
[p] [/p]

Art

  • [p]Fixed an issue with ruins being lit up at night (we called the Ghostbusters)[/p][/*]
  • [p]Roman-Celtic Tier 3 residences in Albion are now using assets fitting to the region[/p][/*]
  • [p]Fixed an issue with the player logo not being visible on sails[/p][/*]
  • [p]Improved low morale visibility via making unit banners blink[/p][/*]
  • [p]Feedback units in the marshland are now more fitting to the production building there[/p][/*]
  • [p]Fixed a placeholder logo on the “generic enemy” ships[/p][/*]
  • [p]Fixed a graphical issue with male priests becoming invisible.[/p][/*]
  • [p]Fixed an issue that resulted in the loading screen occasionally showing a black image[/p][/*]
  • [p]Fixed various issues with the lighting of character portraits[/p][/*]
  • [p]Installed guard rails to prevent feedback units from falling down (and up) some temples[/p][/*]
[p][/p]

Quests & Achievements

  • [p]Fixed an issue that prevented markers from appearing in another province during the Inferno quest after switching between provinces[/p][/*]
  • [p]Improved spawning behaviour for quest objects[/p][/*]
  • [p]Improved quest behaviour related to save & load functionality[/p][/*]
  • [p]Fixed several issues affecting tutorial buttons that didn’t vanish, including the “All buildings require a street connection” bubble[/p][/*]
  • [p]Campaign: It is no longer possible to set Caeso active through the Game Setup menu[/p][/*]
  • [p]Campaign – Quest Empty Coffers: Fixed an issue that required players to interact with Rivals not present on the map[/p][/*]
  • [p]Campaign: Adjusted the end screen to better lead players into Endless Mode[/p][/*]
  • [p]Fixed an issue with the “Hic Svnt Dracones” achievement not unlocking when the player explores 100% of Albion in Campaign mode[/p][/*]
  • [p]Quest Ultima Ratio: Fixed an issue that prevented the quest to be completed with Celtic ships[/p][/*]
  • [p]Fixed an issue that prevented the Emperor’s ships to count toward the “Oceanic Battlefield” achievement progression[/p][/*]
  • [p]Quest Mare Infestum: Fixed an issue where the “Select Ship” objective could become stuck if the player was in a different region when it appeared[/p][/*]
  • [p]Quest Transgress to Impress: Fixed an issue with localization[/p][/*]
  • [p]Quest The Stuff of legends: Fixed an issue with localization[/p][/*]
  • [p]Fixed an issue with quest bubbles not showing the exact position of the quest giver ship[/p][/*]
  • [p]Quest Weapons from the Stars: Fixed an issue that appeared when the ship had a Specialist in the Captain slot[/p][/*]
  • [p]Quest Tarragon’s Troubles: Fixed an issue with the quest skipping the final objective, preventing the player from completing the quest[/p][/*]
  • [p]Quest In the Name of Venus: Fixed an issue that prevented the completion of the quest[/p][/*]
  • [p]Governor Decision Gymposium: Fixed an issue affecting the randomly chosen trading post in Latium or Albion, after selecting “Promise them writing materials” option[/p][/*]
  • [p]Quest Lost Family: Quest will now trigger when the player reaches Tier 3 population (Equites)[/p][/*]
  • [p]Quest Potion Seller: Replaced placeholder objective text “Decision” with “Decide the Hermit’s fate”[/p][/*]
  • [p]Quest Meddling with Metal: Fixed an issue where delivering iron ore didn’t show the interaction bubble with the weaponsmith[/p][/*]
  • [p]Quest Holy Stones: Fixed an issue that prompted players to deliver still-locked materials during the quest stage[/p][/*]
  • [p]Quest Cutting the Chain: Fixed an issue with the quest item spawning in another province[/p][/*]
  • [p]Quests Dominus Mirabilium: Adjusted the spawning position of the quest object[/p][/*]
[p] [/p]

Text & Localization

  • [p]Fixed some wrong texts for in City Status names[/p][/*]
  • [p]Various changes and additions to the Credits[/p][/*]
  • [p]Various fixes for text and localization issues[/p][/*]
Logo for Anno 117: Pax Romana
Release:13.11.2025 Genre: Aufbaustrategie Entwickler: Ubisoft Mainz Vertrieb: Ubisoft Engine:keine Infos Kopierschutz:keine Infos Franchise: Anno
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