News Liste Anno 117: Pax Romana

Anno 117: Pax Romana – Patch 1.3.2
Anno 117: Pax Romana
29.01.26 11:03 Community Announcements
[p]Please find below the patch notes for version 1.3.2[/p][p]Release Date: Thursday, January 29th, 10AM UTC | 11AM CET[/p][p][/p]

Highlights

  • [p]Adjustments to the prices of many goods[/p][/*]
  • [p]Increased likeliness and intensity of Major Incidents[/p][/*]
  • [p]Fixed issue related to global religion buffs[/p][/*]
  • [p]Fixed several causes for crashes and desyncs[/p][/*]

Balancing

  • [p]The base prices of many goods were adjusted (mostly increased), resulting in higher buying and selling prices[/p][list]
  • [p]Consumption was accordingly also very slightly decreased for some goods[/p][/*]
[/*][/list][p][img src="https://clan.akamai.steamstatic.com/images/45321681/a0a39368012d28137543010ffec2142ddcdf5793.jpg"][/img][/p][p][/p]
  • [p]Difficult and aggressive rivals are now more likely to declare war on the player[/p][list]
  • [p]We have adjusted multiple behaviour reasons to make it more likely for rivals to start wars, including the smaller feuds[/p][/*]
  • [p]Specifically Neferneru and Concordia are now also more likely to ally against the player[/p][/*]
  • [p]The intention is to provide more challenge for players seeking it[/p][/*]
[/*][*][p]Major city incidents are more impactful[/p]
  • [p]Increased number of rioters to be defeated (Riots), increased number of people to be evacuated (Fire), increased number of sick people to be picked up (Plague)[/p][/*]
  • [p]Additionally, taking any such actions (defeating rioters, etc.) reduces the incident by only 1min each now[/p][/*]
[/*][*][p]Major incidents will happen more often[/p][/*][*][p]Increased the population threshold for city status changes in early game (level 3 + 4) to allow players to build wide for longer[/p][/*][/list]

Bug Fixes

General

  • [p]Fixed various crashes, for example:[/p][list]
  • [p]Fixed crashes related to moving or destroying aqueducts[/p][/*]
  • [p]Fixed an issue with the benchmark crashing for some players[/p][/*]
  • [p]Fixed occasional crashes during mod loading related to the use of options[/p][/*]
[/*][*][p]Fixed some possible triggers for desyncs for example:[/p]
  • [p]Fixed desyncs related to crossplay between PS5 and other platforms[/p][/*]
[/*][*][p]Fixed an issue with global religion buffs not applying to newly settled or conquered islands[/p][/*][*][p]Fixed issues with certain keyboard shortcuts when using a keyboard on PS5[/p][/*][*][p]Fixed a visual issue with some palisade stakes[/p][/*][*][p]Fixed several visual issues with NPC portraits:[/p]
  • [p]issues with Concordia’s headscarf[/p][/*]
  • [p]a visible renderline on Julia’s forehead[/p][/*]
[/*][*][p]Fixed an issue with blueprinted aqueducts not always upgrading as expected[/p][/*][*][p]Fixed an issue with rivals not constructing anything on islands they took from other rivals or players[/p][/*][*][p]Fixed an issue where mouse clicks would occasionally not be registered[/p][/*][*][p]Fixed an issue that prevented land units from recovering when retreating, even if the recovery conditions were met[/p][/*][*][p]Fixed an issue with Voada’s ship being invisible during the “Scars of Conquest” quest.[/p][/*][/list]

UI

  • [p]Added warning messages on start-up when the game lacks permission to save the game in the savegame folder[/p][list]
  • [p]This is a Windows folder access problem, please refer to official Windows documentation on how to give applications writing access to specific folders[/p][/*]
[/*][*][p]Fixed an issue with the buttons for goods in the Trading Post changing layout under rare circumstances[/p][/*][*][p]Fixed an issue in campaign where having both Festive Decorations and Vital Condiments on board of the ship would glitch our Julia’s dialogue boxes[/p][/*][*][p]Fixed an issue with the Xbox Gamertag not being displayed in some menus[/p][/*][*][p]Fixed an issue with the network status icon not appearing under certain conditions[/p][/*][*][p]Fixed an issue with notifications for diplomatic proposals would trigger and immediately disappear[/p][/*][*][p]Removed the exclamation markers from the incident values in the top bar[/p][/*][/list]

Quest, Campaign & Text

  • [p]Fixed an issue with the “The Missing Shipment” quest remaining active after completion[/p][/*]
  • [p]Fixed an issue in the campaign that would result in the player not receiving a ship in Albion when sending multiple ships at the end of Part 1[/p][/*]
  • [p]Improved various parts of the localization, for example:[/p][list]
  • [p]Fixed a spelling mistake in the Trading Pier help menu[/p][/*]
  • [p]Fixed some missing translations for the “Dominus Racing Stallions” quest[/p][/*]
[/*][/list]
Logo for Anno 117: Pax Romana
Release:13.11.2025 Genre: Aufbaustrategie Entwickler: Ubisoft Mainz Vertrieb: Ubisoft Engine:keine Infos Kopierschutz:keine Infos Franchise: Anno
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