News Liste Anno 117: Pax Romana

Anno 117: Pax Romana – Known Issues & Bug Reporter
Anno 117: Pax Romana
14.11.25 12:19 Community Announcements
[p]Hey Anno Community,[/p][p]Anno 117: Pax Romana will release in just a few hours, allowing you to prove your skills as a governor![/p][p]To prepare you for the launch, we want to highlight a few issues below that have been earmarked for the next patch, and introduce you to the Bug Reporter tool.[/p][p][/p]

Bug Reporter

[p]The Bug Reporter tool is is a way for you to not only report issues you run into while playing, it’s also the place you can find all previously reported bugs including their current status – as well as a list of issues we want to highlight for your convenience.[/p][p]If you encounter any technical issue while playing Anno 117: Pax Romana, please report it right here on the Bug Reporter. [/p][p]If you require support because of technical issues or related to your account, please get in touch with the Ubisoft Customer Support.[/p][p][/p]

Known Issues Highlights

[p]Below we’re listing some issues you’re likely to run into, and a workaround if available. All of the issues listed here and on the Bug Reporter right now are currently under investigation and planned to receive a fix in the near future.[/p]

Multiplayer

[p]We currently observe two areas in Multiplayer we want to make you aware of:[/p][p]1. We have upgraded the invitation flow in Multiplayer. Our goal was to reduce complexity and loading times by letting you invite players from an actually running game.[/p]
  • [p]Unfortunately, this specific flow is currently not as stable as we would’ve wished for: Inviting another player into a game that is already in progress could lead to a TRAJAN connectivity error.[/p][/*]
  • [p]Joining a persistent co-op (i.e. live game) game that is currently in progress leads to the new player loading a singleplayer version of the save instead.[/p][/*]
  • [p]As a workaround for both issues: Please make sure you start or load a multiplayer/co-op game only after everyone has joined the lobby.[/p][/*]
[p]2. We currently see a few types of desyncs appear frequently, especially towards the endgame. Currently there is no workaround, but we can confirm the team is investigating the issues and working on improving the situation as soon as we can.[/p]
  • [p]Generally, try restarting the game ad loading an older savegame (not the directly last autosave but a slightly older one). [/p][/*]

Research Tree

  • [p]Changing the research speed via the game setup while research is ongoing can break the research queue[/p][list]
  • [p]As a workaround, do not change the settings with ongoing research and load a previous save if you accidentally triggered the issue[/p][/*]
[/*][*][p]Discoveries unlocked via the Hall of Fame unlock the entire cluster of discoveries next to them[/p][/*][/list][p] [/p]

Islands

  • [p]One medium-sized Latium island has a non-functioning river slot[/p][/*]
  • [p]On a small Latium island buildings can be placed on a small mountain[/p][list]
  • [p]We recommend avoiding placing buildings there, even if it’s tempting[/p][/*]
[/*][/list][p] [/p]

Other

  • [p]Screenshots taken via the F12 key on PC may appear visually corrupted[/p][list]
  • [p]You can use the Print key instead, screenshots are saved in the \\Documents\\Anno 117 – Pax Romana\\screenshot folder[/p][/*]
[/*][*][p]Gamepad controls can become unresponsive when a land unit retreats[/p]
  • [p]Opening and closing either the quick access or construction menu solves the problem[/p][/*]
[/*][/list][p]As mentioned previously, we’re working on fixes for the issues mentioned and will keep you updated both via the Bug Reporter website and the Anno Union.[/p][p]Thank you for your support, trust and patience![/p]
Logo for Anno 117: Pax Romana
Release:13.11.2025 Genre: Aufbaustrategie Entwickler: Ubisoft Mainz Vertrieb: Ubisoft Engine:keine Infos Kopierschutz:keine Infos Franchise: Anno
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