[b]Release Date:[/b] February 19th, 2026, at 10 AM UTC | 11 AM CET
[b]Download Sizes:[/b] Steam – 5.7 GB
[b]Highlights[/b]
Adding support for the “Marvellous Mosaic Pack” Cosmetic DLC
Fixed issues with escort-type quests
Fixed an issue with the silo bonus not applying anymore after the game was restated
Fixed an issue with street range indicators disappearing
Fixed an issue with high mouse input lag on PlayStation 5
More desync fixes
[b]Notable Known Issues[/b]
Due to a bug, Raytracing is currently disabled on console and will be fixed with the next patch
Players will encounter a multiplayer desync when moving/deleting CDLC walls without owning them
Aqueduct edges can sometimes not be built, showing a “Water Cannot Flow Uphill” error message
The Governor’s decision “cut down the oak tree” does not appear in the “The Roots of our Ancestors” quest
Some parts of the Sandstone ground pattern have larger scaling when painted on a diagonal
Albion construction menu entries disappear in Latium when being clicked on
[b]Full Patch Notes[/b]
[b]Improvements[/b]
[b]General[/b]
The camera will now follow units and ships when using the Jump to function from the unit’s menu with M&K or when using a gamepad and hovering over the unit
Players can now cycle through troops using the Tab Key when a unit has been selected
Added blockers to harbour buildings to prevent ships from clipping into them
Improved audio from production buildings
Improved jump-to functionality for resolver units: when using a gamepad, the camera will now follow the resolver unit when using the jump-to function.
Improved resolver unit behaviour so they spread out more throughout the city
Added celebrating feedback units to Tavern and Bardic Hall at night
Traders should now use different “routes” instead of all going clockwise to not clump up
Added different minimap behaviour settings for mouse & keyboard and gamepad
[list]auto-rotation is off by default with mouse & keyboard, and on by default for gamepads (can be changed in the options)
[b]Balancing[/b]
Rebalanced island settling costs, XL-size islands will cost more now
[list]Previously they had the same settling costs as L-size islands
Rebalanced settling costs and land tax for some Latium islands that were wrongly categorised:
roman_island_medium_01.a7m – wrongly flagged as Large
roman_island_medium_08.a7m – wrongly flagged as Large
roman_island_small_05.a7m – wrongly flagged as Medium
Players that have already settled on one of these islands now pay less Land Taxes for it. Players that have already settled on one of these islands and sell this island will get back less money than they paid for originally.
Changed Max size of all tools to 80×80 for performance reasons
[/*][/list][b]UI[/b]
Added animation to the buff arrows above buildings
Trade routes will now show more than 3 traded goods on the overview menu
Players can now Hold LB/L1 or RB/R1 to quickly go through the construction menu categories
Improved the attack indicator by implementing colourblind-friendly colours
Improved the quest tracker; when the list is open, it will not show the number of quests anymore, only when it’s closed
Updated icons for the different quest categories in the questbook
Replaced 2D icons with 3D icons for the deities in the infotip for city status
Added visual polish to the main menu
Added visual polish to the options menu
Added visual polish to popup menus
Added visual polish to the trade route menus
Added visual polish to the accolades menu
Added visual polish to the statistics menu
Added visual polish to banners and notifications
Added visual polish to object menus
[b]Bug Fixes[/b]
[b]Gameplay[/b]
Fixed various crashes on PC and consoles
Fixed an issue with the bonus from silos not applying anymore after the game was restarted
Improved performance while building streets when being invaded
Fixed an issue where the tile calculation for Apiary production building was not correct when used with Lavender fields
Fixed an issue when the player would switch provinces via a notification during game pause, would not show the targeted building/ship
Rivals construct more efficient roads now
Fixed an issue where players would receive a “game over” screen when arriving in Albion during the campaign
[list]This happened when the “resettling” option was disabled by the player during game setup
Fixed an issue with the Mercury exaltation effect not working
[/*][*]Fixed an issue where only the host received the items they unlocked via the Hall of Fame, but not other multiplayer participants
[/*][*]Removed the charcoal buff effect from the Potita Calavia Flamina, Vulcan’s Augur specialist (who only affects residences)
[/*][*]Fixed an issue where the Rival NPC would settle too many islands and not use them
[/*][*]Fixed an issue where Auto-Repair would still work for ruins while an incident is active nearby
[/*][*]Fixed an exploit where the player could copy&paste depots and place more depots than they had building permits for
[/*][*]Fixed an issue where the Legendary Specialists buff could be applied twice, once boosted and once non-boosted
[/*][*]Fixed an issue where in some cases if the player had several vassalised islands the take-over screen would trigger for a different island when selecting a Trading Post
[/*][*]Fixed an issue where placing marble roads over bridges and/or harbor streets didn’t change it into the marble version
[/*][*]Fixed an issue where the player could move the Trimmed Hedges ornament from their own island to an NPC island with the move tool
[/*][*]Fixed an issue where an incorrect autosave is created after loading previous game session save from another ongoing session
[/*][*]Fixes an issue where units could be dragged and dropped to the Trading Post and turn into empty or duplicate items (non functioning items)
[/*][*]Fixed an issue where there was no cooldown between the military waves sent by the Emperor if a rebellion was started in Albion
[/*][*]Fixed an issue where sometimes downgrade/upgrade was not possible for streets
[/*][*]Demolish tool now deletes everything that is marked when the tool starts on an empty grid
[/*][*]Fixed pathfinding issues when units enter combat on bridges
[/*][*]Players should now be able to configure their ship modules even if they don’t have the cost to construct it
[/*][*]Fixed an issue where previewing a song in Hall of Fame with the gamepad did not stop the song when pressing preview again
[/*][*]Fixed an issue where taking over a rival island would sometimes have strange street wedges. This fix only works for new save games
[/*][*]Fixed an issue where the player could navigate very far away from the research nodes with WASD/arrow keys
[/*][*]Fixed an issue where Aqueducts sometimes would give warning about water cannot flow uphill in a valid situation
[/*][*]Fixed an issue where players could not pause the game when the campaign banners appeared
[/*][*]Fixed an issue where pressing shift while in polygon build mode, would partly hide other polygons (like lavender fields)
[/*][*]Fixed an issue with rivals giving the wrong amount of money
[/*][*]Fixed an issue where the player could not upgrade their Pig Farms from planning mode with the upgrade tool, if the player placed them when not having enough resources
[/*][*]Fixed rare issue with aqueducts that would sometimes block build mode
[/*][/list][b]UI/UX[/b]
Fixed an issue where Officium shows warning about the building limit being reached even if no Officium was built yet
Fixed an issue with street range indicators disappearing under certain conditions
Fixed an issue where the street would not be marked in Red if players marked houses and streets with demolish tool with shift pressed down
Fixed an issue where the Aqueduct Pillar would stay highlighted after it was highlighted but not destroyed by the demolish tool
Fixed an issue where the building grid was not always visible when placing something on top of the ground patterns ornaments
Changed visualization of attributes when new city status appears
Added Lupine Vexillum to the Miscellaneous tab for ornaments
Fixed an issue where the notification with the quest rewards would not be displayed, if the player had selected a building that was owned by the NPC that rewarded the player
Fixed an issue where the loading screen is opened twice when a player joins a running game
The ship in the ship configurator should now also be shown with the player color
Added a warning and a corresponding text if the player would lose their consul/pro-consul state in the diplomacy action details
Diplomacy reasons should now be ordered by their impact value
Fixed an issue where the Empty Rival slot would disappear in the Diplomacy menu after sending an invite to another player and then reopening the Diplomacy menu
Changed the color in the negotiation screen so that available actions are always in green, and won’t accept actions are in red
Fixed an issue where the title “Appoint As Specialist” was missing in the infotip in the diplomacy menu
Fixed an issue where the construction cost was not displayed if copying building and fields if the player did not have enough resources
Fixed an issue where the unlock conditions were missing for ornaments when using Gamepad
Fixed an issue where the hint bubble was sometimes pointing in the wrong direction
Fixed an issue where the DLSS upscaler was shown in the option menu when it was not available
Added missing infotip for locked “Claim Title” in the accolades menu
Fixed an issue where the Hall of Fame was still present if the player had disabled access to the Hall of Fame during game setup
Fixed an issue where the Ruby Mosaic was not shown in the Hall of Fame Category in the Ornaments menu
Fixed an issue where the Exit button was twice present in the Hall of Fame menu when accessed from the Main Menu
Fixed an issue where some settings in the options menu did not change language when the player changed the text language
Fixed an issue where the online connection banner would be cut off when using TV scaling options.
Fixed an issue where the session backup save file was present in the Manual Saves list
Fixed an issue where the Needs icons were moving when the attribute value changed in the attribute infotip in the top menu because of the decimals
Fixed an issue where the Needs unlock pop-up was missing after pressing Accept with the Gamepad on a previous Needs unlock pop-up
Removed unnecessary “back” prompt in the notification menu when using a gamepad
Fixed an issue where the player could create unfinished trade routes when pressing Y/Triangle on the gamepad when creating a trade route
Fixed an issue where the top of the “Your Trade Route” menu would get highlighted whenever it needed to scroll if the player performed “Reorder Route Stops” with a gamepad
Fixed an issue where offered goods icons persist on province and route maps after establishing Trade Route via Gamepad
Trade routes now support ships with 10 goods slots
Fixed an issue for showing the options for a trade route when many trade routes were created
Fixed an issue where trade route would open when clicked while editing the name of the route
Fixed an issue where the arrows in the visualization of a trade route could flicker
Fixed some scaling issues within the Active Trade menu
Fixed an issue where the infotip for relocation was still visible even if it was disabled in the game setup
Fixed an issue where the player banner in the background would always be the same in the Main Menu
Fixed a navigational issue with gamepad in the Research menu
Added the Add and Remove prompt in the Active Trade menu when using a gamepad
Fixed an issue where hardcoded text was briefly visible when switching from Aqueduct Source to Aqueduct via Gamepad
Fixed an issue where the build mode panel would sometimes stay open if the player placed buildings that had limited build permits with a gamepad
Fixed an issue where unresolved strings appear in the Goods description for active trade if the player’s camera was far away from the trader
Fixed an issue where the Relocate icon would disappear when relocating a building while using a gamepad
Fixed an issue where some names of buildings didn’t switch to the correct language if the player switched languages
Fixed an issue where the player could not pin the infotip for fleets when the player is in world map view
Small visual improvement for the icon in the notification settings
Fixed an issue where the filter options in the province map were unchecked after saving and restarting the game
Added sort prompt when using the statistics page with a gamepad
Fixed an issue where the infotip for Marshland was missing in the menu for the Mud Drier
Fixed an issue where Athr’s portrait was missing when selecting Athr’s Jolly Knights during Part 2 of the campaign
Fixed an issue where the old quest star icon design was present for the emaciated survivors after removing the “Derelict Market” ruins in the campaign
Fixed an issue where the delivery quest marker would be displayed above every sanctuary on the player’s island if they had multiple sanctuaries for the quest “Burning Fever”
Fixed an issue where an icon was missing in the quest entry in “The Lost Cohort”
Fixed an issue where the wrong reward was shown in the notification for the “Weapons from the Stars” quest
Fixed an issue where the wrong Equites Portrait was shown instead of Mercator portrait in the “Missing Shipment” quest
Fixed an issue with an empty notifications bubble when Julia gives you back money in the campaign
Fixed an issue in the quest book where the “Prepare for the Worst” objective was split in the “Imperial Visit” campaign quest
Fixed an issue where the active effects list stayed open when switching to different production buildings
Fixed an issue where gates would be missing active effects when they were connected to a wall
Fixed an issue where Latium was default focused on the Religion screen when you opened the menu in Albion
Fixed an issue that two islands could be highlighted in the Religion menu
Fixed an issue where the name of the running amphitheater event didn’t always switch to the corresponding language if the player switched languages if a game was running in the amphitheater
Fixed the order of buildings displayed on a river slot to reflect their unlock-timings
Fixed an issue where the drop-down menus in the options menu didn’t auto-close if the player navigated away from it with the gamepad
Fixed an issue where default UI scaling would be set to Medium Monitor and not Medium TV on consoles
Added a toggle-able info button for Effects in the Statistics Menu
Fixed an issue where the Jump To button would become unresponsive via gamepad after confirming unsaved changes in the trade routes menu
Fixed an issue where it seemed the production building had 0 workforce, but was still working
[list]Now we added decimals to workforce infotips as production building would still function with 0.4 workforce
Fixed an issue if the player used the Jump-To button on a higher scaling (Like Medium TV) they would not land directly on the correct research in the research menu
[/*][*]Changed the menu for units that are encamped to better reflect the possible actions of an encamped unit
[/*][*]Fixed an issue that let players change their profile name after the game had started
[/*][*]Fixed an issue where there was an extra lock icon in the Shipyard menu
[/*][*]Missing Fertility icon should now disappear when researching a tech that makes the fertility available everywhere
[/*][*]Updated the screenshot of the Latrine in the research menu to match the in-game asset
[/*][*]Fixed an issue where the banner color was not greyed out for the co-op player while in the multiplayer lobby
[/*][*]Fixed a flickering issue in festival governor decision screen
[/*][*]Fixed visual issues in the Save/Load Menu
[/*][*]Fixed an issue where the tutorial bubble didn’t disappear after building the required amount of residences
[/*][*]Fixed an issue where the Province Switch menu for ships didn’t close after selecting a location to send the ship
[/*][*]Fixed an issue where the wrong background image was used for some of the public service buildings, like the library
[/*][*]Fixed an issue with the first-time user experience (FTUX) that the button action Y was double used. Changed the button to X now to skip the FTUX
[/*][*]Removed the player’s current reputation from the governor decision infotip, as the reputation is shown at the top of the menu next to the money overview
[/*][*]Fixed an issue where the focus highlight was missing when focusing on a reward in a notification with gamepad
[/*][*]Fixed an issue where the Villa was locked to the Specialists Tab when adding Specialists to the Villa
Players can now switch to the other categories too, like the Anno Account
Now the rival color gets updated when a player changes their player color during a game
[/*][*]Replaced outdated icon in the effects tab in the statistics menu
[/*][*]Fixed an issue where the money reward for doing contracts was missing the dot between the thousands
[/*][*]Fixed an issue where tutorial bubbles could be shown below the construction menu and not on top
[/*][*]Removed planning mode from the drainage channels object menu, as they could not be placed in planning mode
[/*][*]Boosted Item Effects should now be shown in the Active Effects menu
[/*][*]Fixed a issue where the ship category button was missing its color when enabling colorblind mode
[/*][*]Fixed an empty error flyout message when trying to place walls in front of the enemy when attacked
[/*][*]Fixed an issue where workforce was inconsistent with showing decimals value and integer values in the residences
[/*][*]Talking Heads Scenes now fully supports all subtitle properties
[/*][*]Fixed an issue where the prompt list for gamepad could flicker
[/*][/list][b]Art/Visuals[/b]
Fixed an issue where carts sometimes would “fall” through a bridge when crossing
Feedback units no longer fall through gaps on marsh street connector
Fixed an issue where Feedback units would not walk on diagonal polygon ornaments
Fixed an issue where some coastal production buildings would have too many feedback units or too few
Fixed an issue where the feedback units from the temple would spawn and despawn before leaving down the temple stairs
Fixed an issue where the feedback units would clump up like the monster from Inside after the player scared them in first person mode
Fixed an issue where some feedback units were not present during the night – no more sleep, just work
Fixed an issue where Feedback units would walk through the bridge created by Streets over the Drainage Channels
Fixed an issue where it felt like the ox carts were gliding on the streets
Fixed spawning issues for Feedback Units in Marshes
Fixed an issue where oxcarts would clip into each other
Fixed an issue where land units would be hovering above the ground when passing over ruins
Fixed an issue where the Claypit assets in the water would still be visible and unharmed if clay pit was in ruins
Fixed Level of Detail (LoD) issue on low settings for Nobleman residence buildings
Disease effects should now not fade out as quickly as before
Improved visibility of the villa when attacking an island
Fixed an issue where the Scomber’s Shack generated a lot of feedback units.
Fixed an issue where the trees could appear browner with TAA and greener with MSAA on
Fixed an issue where the door from the gates kept opening and closing when placing walls close by
Fixed an issue where the water flow direction was missing on corner segments or tower ends for the aqueduct
Area of influence color changed in planning mode to match the color of planning mode for buildings
Fixed visual issue with Quay in planning mode
Banners now push away each other to avoid overlapping as much and other various fixed for Unit Banners
Changed the saturation of Stone Ballista Tower to match the other towers
Fixed an issue where, in some cases, the water in the aqueduct was not present
[b]Audio[/b]
Fixed an issue where several sound effects were missing for the research menu if the player used a gamepad
Fixed various sound effect issues with groundplate ornaments
Fixed an issue where no sound effect was playing when using quicksave with a gamepad
Added sound effect when pressing the “Toggle Controller Scheme” button when in multiplayer pause menu
Fixed some missing sound effects in the Religion menu
Fixed an issue where in some cases loud wave sounds were present during the scene after the campaign intro cinematic
Fixed an issue where notification sound effects could be suppressed by unit barks
Fixed an issue where other players heard the copying sound effect when one player would use the copy function
Fixed an issue where fluff-adding audios didn’t play if certain menus were kept open for a longer time
[b]Multiplayer[/b]
Fixed various causes for desyncs
Fixed an issue in multiplayer where if a player sends a ping and then leaves the game the ping does not disappear
Fixed an issue where non-team leads for Co-Op games could change the name of the governor while the game was running
[b]Controls[/b]
Fixed an issue with high mouse input lag on PlayStation 5
Fixed an issue where the player could get a Black Screen if they used multiple shortcut combinations in short succession
Fixed an issue where the camera would not follow a ship if it had units in it when using gamepad
Fixed an issue where players could not multi-select or deselect islands with gamepad in Statistics menu
Fixed issues when using the cosmetic tool with gamepad
Fixed an issue where players could not auto place streets around the recruitment buildings like the Barracks
Fixed an issue where players could not “auto surround” buildings with walls.
Fixed an issue where Zoom did not work when Object Menu is focused with a Gamepad
[b]Quests & Achievements[/b]
Fixed issues with escort-type quests
Fixed an issue where Ben Baalion dialog did not trigger for the first Disease incident.
Fixed an issue where Caeso’s comeback dialog didn’t trigger after being added back into the game after the campaign.
Fixed an issue where buffs from Amphitheatre Governor Decisions could affect the NPC island and not the player’s island
Fixed an issue where the “Full House” achievement could trigger if the player placed and removed the same Specialist 9 times instead of equipping 9 specialists
Fixed an issue where in rare cases the Achievement “Pecinia Non Olet” would unlock if player loaded a savegame with income balance less then 250 denarii
Fixed an issue where the progress indication was missing for “Morituri Te Salutant” achievement inside the Accolades menu
Fixed an issue where the progress for the “Vestis Civitanten Facit” achievement was reset after loading a save game
Disable some of the tutorial bubbles/highlight unless their quest is tracked
Fixed an issue where the Governor Decision “Chicken Justice” would give the same reward for both options
Quest Burning Fever: now gets canceled correctly if the player deletes the sanctuary during delivery step
Quest The Hue From the Heavens: Fixed an issue where the player would get rewarded by Zara with negative diplomatic relations
Quest Cover Up: Fixed an issue where the quest offer would be displayed above every library on the player’s island if they had multiple libraries
Quest Dominus Mirabilium: Fixed an issue where it could start on an island without a Tavern and quest objectives on other owned islands
Quest Liberty Lost: Changed enemy ship type to Trireme to lower quest difficulty
Quest A Hoarse Plea: Fixed an issue where when the player had a ship close to Manx island, the quest would not become completed if the player then sent the sick horse away
Quest Secure the Limes: Fixed an issue where the quest would remain active with no objective
[b]Text & Loca[/b]
Fixed various localization issues for Challenges and Achievements.
Added a text to the tutorial that the Pirates don’t break treaties
Fixed a spelling mistake in the “Ben Baalion’s Crisis” Campaign Governor decision
Changed the name of Governance to Attributes in the Statistics menu
Fixed an issue where Russian text sometimes went outside their intended text box
Fixed various localization issues in Russian
Added the missing Simplified Chinese character 纾 in endless mode difficulty settings
Fixed an issue in the loading screen hints where the words “twice as many” was missing
Fixed an issue where the incident infotip that shows how many buildings would be affected was off by 1
