- [b]12 new vehicles[/b] added including British, German, Russian and American tanks. It is important to note that we will continue to add [b]WW2 tanks[/b] to the game as we continue the development
- A total of [b]170+ research nodes[/b] introducing new components, modifications, and expendables
- The possibility to combine and mix components from the [b]Interwar and WW2[/b] periods
- Tank role roster expanded with [b]12 new roles[/b] to account for WW2 vehicles
- Expanded factory ground functionality with [b]new facilities, new administrator characters and additional process lines[/b] to pipeline your activities
- Several important QoL improvements including [b]Part compatibility assistant[/b], [b]component and part archiving[/b] and [b]Design assistant[/b] in Engineering bureau and others
- Extended possibility to select the Start era of your game into [b]WW2 period[/b]
- Game localization to [b]5 languages[/b] including German, French, Spanish, Russian, and Polish
- WW2 Era content has been added, featuring new iconic British, German, Russian, and American tanks such as the Pz.VI Tiger, T34, IS-2, M3 Sherman, Churchill, Valentine, and others.
- The in-game time has been extended to 1953.
- The Research tree has been expanded to over 170 nodes.
- The game now offers the possibility of starting directly from Era 3.
- Twelve new tank roles have been introduced for WW2 tanks.
- Players now have the option to archive their tank and component designs and use this as a new filter option.
- A part compatibility tool has been introduced, allowing players to see compatibility between different tank parts.
- A "battle group" bonus has been added for tactical battles, reflecting support from regiments.
- A "Design assistant" has been added to the Engineering Bureaux.
- Assembly types have been expanded to include Welding and Casting assembly.
- A new WW2 opponent, the SPG, has been added to army units.
- Administrator characters now retire at the age of 65. Please ensure you find a replacement in a timely manner!
- Countries are now less aggressive in abandoning obsolete tanks.
- Research node costs are now scaled according to the game difficulty level.
- Purchased rival designs now unlock not only individual components but also a draft of the rival design in the Design Bureaux building.
- The mass limit is no longer applied to tank designs in the Workshop. Create more diverse tanks and enjoy testing them on the Trial range.
- Components now only accept modifications from the same era as the component itself.
- Additional initial funds have been added.
- The process of saving selected tank roles in the assistant has been reworked.
- A tag has been added to Ongoing Conflicts where the player's tanks are involved.
- Revisited Administrator perks for Era 2
- Revisited bonuses for Workshop facilities for Production Hall.
- Corrected the supply's clause logic for the success score discount for the player.
- Resolved an issue with cloned designs that allowed the deletion of a parent design, even if it was being used in an active contract.
- Addressed an issue with cloned designs that led to incorrectly calculated attribute group sums.
- Fixed a bug related to the improper application of the "crew overload" penalty.
- Rectified an issue where lobby-generated contracts were not included in the contract numbering.
- Solved a problem that prevented players from painting tank designs in all colors at the beginning of the game.
- Adjusted tank roles selection for the assistant.
- Corrected an issue regarding the incorrect number of tanks in the "Accept contract" news.
- Resolved a problem with stuck resource delivery during an Era change.
- Fixed an issue related to sorting based on a tank's age.
- Corrected resource holding names
