- 10 new vehicles added including British, French, and German tanks
- A total of 120+ research nodes introducing new components, modifications, and expendables
- Possibility to combine and mix components from Great War and Interwar periods
- Tank role roster expanded with 11 new roles to account for Interwar vehicles
- Expanded factory ground functionality with new facilities, new administrator characters, and additional process lines to pipeline your activities
- Multiple QoL improvements including quick travel buttons, filter and sorting options, design and component series
- Possibility to select the Start era of your game
Embark on the next chapter of tank history and become the true Tank Tycoon!
- Interwar Era content added with new, iconic British, German, and French tanks.
- Expanded Research tree to 120+ nodes
- Added the possibility of starting the game directly from Era 2.
- Introduced 11 new tank roles for the Interwar era.
- Introduced simplified power-to-weight mechanics to eliminate the "light" engine exploit.
- Added fame for tank series to allocate fame between designs.
- Expanded factors affecting individual tank fame.
- Added a new music track.
- Introduced a "quick travel" button for specific events to simplify navigation.
- Improved bank loan mechanics, allowing re-negotiation of deals with banks.
- Added a “numerical superiority” bonus for tactical battles reflecting regiment unit count.
- Enabled dynamic selection of the best available alloys and assembly types for new engineered structure components.
- Added double and triple primary weapon mounts for turrets in the Interwar era.
- Added smoke particles to tank exhaust in Test Drive mode.
- Added a new type of expendable: Oil.
- Added the ability to use spaces in the "new player" window.
- Introduced a button "fold all" in the design/component list to fold with one click all series
- Exchanged the crew bonus for an attribute bonus from the “Internal Comm” modification to avoid negative crew requirement situations.
- Restocked contract logic revisited.
- Rebalanced man-hour costs for engineering projects.
- Introduced a mark for modifications that are already unlocked via other nodes in the research tree.
- Rebalanced research costs to account for the 120+ new research nodes of the Interwar era.
- Introduced a limit for component and tank attribute values; negative values are no longer allowed.
- Increased design defect cost amendment by a factor of 3.
- Introduced a multiplier for achievement point generation based on the selected difficulty level.
- Reduced crew slots for the Mark 5 hull.
- Rebalanced bonuses and penalties for expendables.
- Extra mass added by alloys and assembly is now given as a percentage instead of absolute values.
- Music no longer stops during loading screens.
- Increased the maximum loan amount to 1.5 million.
- Revisited facility costs, bonuses, and maintenance.
- Revisited administrator costs and bonuses.
- Lowered the victory threshold for battles to avoid “draw” outcomes.
- Decreased the internal volume occupied by crew members to 0.75.
- Increased the maximum pool and income rate of workers.
- Adjusted Wire Crusher Role/Contract and Schneider component attributes.
- Adjusted Nest-Buster Role/Contract and Saint-Chamond component attributes.
- Adjusted Assault Role/Contract and A7V component attributes.
- Adjusted Rationalized Role/Contract and LK2 Krupp component attributes.
- Adjusted Cavalry Role/Contract and LK2 component attributes.
- Added new rewards for player era progression.
- Displayed more decimals for "volume" attribute values.
- Players can now use spaces in save game names.
- Introduced unique names for all modifications.
- Introduced a new “parent” item for the tank series.
- Revisited the folding UI element; it now displays the number of elements in the series.
- Added a "red" color for penalties from expendables.
- Included the name of the built or upgraded facility in the notification.
- Added a country background for new parent items in Design for easier identification.
- Further improved filters and sorting options.
- Added "version" marks to the modifier items.
- Added country flag images to the components and modification items.
- Introduced more color gradients for the contract outcome dialog window.
- "Oldest" contracts are now shown at the top in the tank shipment/warehouse.
- Added tank design series information in the contract window.
- Added tooltips for facilities and admin cards directly on Factory Grounds.
- Introduced a list of all available admins in the administration building.
- Default sorting by version for modifications.
- Added the ability to switch between weapons using keyboard cursors on the Test Range when there are more than 5 weapons on the tank.
- Filters/Sorting widget now hides with any click on the screen
- "Quick travel" button for New Administrator event that you to the available administrator’s tab
- Rebalance of Achievement points generation
- Increased internal volume for Tier 2 turrets and multi-turreted hulls
- Fixed an excessively large quantity of tanks requested in the upgrade contract on some occasions.
- Fixed erroneous negative rewards offered for contracts.
- Fixed items in the tank card that were not dynamically updated over time.
- Fixed the incorrect tank reputation icon.
- Fixed broken text in the production process window.
- Fixed the trembling scrollbar in Engineering, RE, and Design when holding the left mouse button.
- Fixed cancellation of the tank mass attribute caused by a significant difference from the baseline.
- Fixed duplicate contracts that generated two different requirements for two similar tanks.
- Fixed a bug that spawned upgrade contracts without any additional requirements.
- Fixed the missing commander's image in the campaign window.
- Fixed a bug with the deactivated “assign” button in the engineering building.
- Fixed a bug with the mouse cursor jumping when cloning components.
- Fixed a bug that caused new draft designs to have an “outdated” status.
- Fixed multiple bugs caused by fire events affecting process times, delays, and other game mechanics.
- Fixed a bug preventing the component card from updating dynamically when the process is cancelled.
- Fixed a bug that caused no visual change in real-time when decreasing or improving parameters after building/upgrading facilities.
- Fixed the incorrect application of the Milling focus attribute.
- Fixed an issue where purchased resources were not updated in real-time in the production control panel.
- Fixed the issue with delayed delivery of tanks.
- Fixed an issue that caused contract requirements to be displayed incorrectly.
- Fixed multiple cases of weapons protruding from the tank's hull.
- Fixed an RG cutting through the hull (A7V + Crochat-Colardo Char combination).
- Fixed a bug in the trophy tab of the diplomacy window.
- Fixed an issue in the Production Hall where a negative number of workers could be assigned to the line.
- Fixed a bug where cutscenes would freeze when pressing Esc during the first cutscene.
- Fixed an issue with frozen supplier resources.
- Fixed a bug with the amend defect button.
- Fixed an issue where removing a hull component caused an error.
- Fixed inaccurately predicted balances for certain special occasions.
- Fixed a bug where the number of required days was not dynamically updated when creating a tank design.
- Fixed incorrectly displayed attributes for certain expendables.
- Fixed negative quantities of tanks in production.
- Fixed an issue where purchasing resources based on the number of tanks caused the toolbar to display an incorrect balance of resources after production started.
- Fixed negative quantities of tanks in production.
- Fixed multiple offsets between RG and hull on the Test Drive.
- Fixed an issue that prevented the game from loading when clicking the Continue button after restarting.
- Fixed an incorrectly displayed penetration status; if it is NONE, there shouldn’t be a green thumbs-up.
- Fixed missing expenses in financial reports, such as trophy, credit expansion, cancellation, or delay fees.
- Fixed incorrect localization used for the Crew Limit group in the Design window.
- Fixed a bug that caused a reset of selected protection settings when switching between design tabs.
- Fixed a non-closing popup confirmation window during scene switching.
- Fixed missing Tier 1 British (Mk1 and Mk2) ventilation mods on the Whippet hull.
- Fixed missing Tier 1 British (Mk1 and Mk2) ventilation mods on the Hornet hull.
- Fixed an issue with time not stopping and active tank controls when pressing the “Esc” key on the Test Drive.
- Fixed a bug that caused the highlighting of two components simultaneously in engineering.
- Fixed an issue that locked the “Buy trophy” button in certain situations.
- Fixed a rare bug caused by the cancellation of facility constructions.
- Fixed non-working X-ray for idler modifications on special occasions.
- Fixed saves files loading. Cause of failed clearing data from the state.
- Fixed discrepancies for “Cerberus” running gear
- Fixed an exception triggered by Administrator list
- Fixed a bug that caused negative resource delay probability
- Fixed missing textures on some of the tracks
- Fixed a bug that resulted in the Tier 2 modification 'Compact Recoil Cylinder' being available at game start
- Fixed a bug that resulted in the Tier 2 rivets being available at game start
- Fixed a bug with “frozen” rivets on the LKII turret
- Fixed wrong displacement for Char D1 chassis
- Fixed wrong displacement for Hornet chassis
- Fixed wrong displacement for A7V chassis
- Fixed “frozen” idlers for A7V chassis
- Fixed a bug that caused Medical Station to reduce fire risk instead of accident risk
- Added missing icon for OQF MK2 3-PDR 47/L40 gun on Test drive
- Fixed an issue with Leichttraktor failing to load on the tank range
- Fixed an issue with Mittlerertraktor failing to load on the tank range
- Fixed a negative percentage of delay issues in the Warehouse
- Fixed broken camera in Breech slot in Design
- Nerfed Workshop Facility bonuses
- Fixed missing Armoured Gun seal for some turrets
- Fixed a bug when the tank design parent item values (country, produced, and sold) were not updated dynamically with time
- Fixed missing rivets on one side of several sponsons
- Adjusted Centipede and War Horse chassis to Medium Mark 0 hull
- Fixed missing recoil guard modifications for several guns
- Fixed missing Armoured cupola modification for A7V hull
- Fixed a bug that caused some guns to use machine gun fire sound in Test Drive
- Fixed missing engine sounds for CB-16 and Mittletraktor hulls
- Fixed a bug that caused Lewis Mk2/22 to appear in parts in several turrets
- Fixed a bug that causes a “freezing tracks” effect for several hulls if using a complete zoom in Test Drive
- Fixed a bug that caused howitzer to use MG bullets instead of shells in Test Drive
- Fixed a bug that allowed to continue driving a tank after a” failed mission” notification in Test Drive
- And many more minor bugs….
