The Diplomacy Center
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/41522792/fc32aa719e9d26d791a1e839e1a9463bb417d2dc.png"][/img][/p][p]Here, you can now do everything previously only on the world map and in a much more easily navigated manner. Lobby for contracts, open and close trade offices, inspect countries, check the reputation, and whether they have any admins, it is all here now. I am sure you will like it, because I definitely do.[/p][p][/p][p]With these updates, we hope your gameplay experience becomes even more enjoyable![/p][p]FunGI Team[/p][p]--[/p][p][/p]
Patch content
[p]Features:[/p]
- [p]New continuous production mode added[/p][/*]
- [p]New continuous resource purchasing mode added[/p][/*]
- [p]Factory rounds can now be expanded by purchasing additional process lines[/p][/*]
- [p]Factory rounds can now be expanded by purchasing additional admin offices[/p][/*]
- [p]Added new diplomacy center to Factory Grounds[/p][/*]
[/p][p]Changes:[/p]
- [p]Added a notification settings dialog to manage all in-game notification events[/p][/*]
- [p]Added "Enable all" and "Disable all" buttons to the news and notification settings window [/p][/*]
- [p]Added the ability to sort contracts by Success Score in the contract window[/p][/*]
- [p]Updated tutorial part covering admin offices, purchasing lines, continuous production, and resource purchasing mode[/p][/*]
- [p]Added a new tab,” Resource Shortage” to simplify resource ordering for continuous production mode[/p][/*]
- [p]Added spacing between process line widgets in Design, Production, Research, Warehouse ,and Engineering scenes[/p][/*]
- [p]Simplified the tank design selection list in the Test Drive quarter. It is now similar to all other scenes in the game[/p][/*]
- [p]Replaced and repositioned the "Test Drive" button for improved visibility[/p][/*]
- [p]Removed placeholder “Common” attribute icons from the right panel in the building view[/p][/*]
- [p]Increased Quinotar tracks' base reliability[/p][/*]
- [p]Enabled game log rotation to reduce disk space usage[/p][/*]
- [p]The tank design aging logic was revised[/p][/*]
[/p][p]Fixes:[/p]
- [p]Changed the appearance date for the Stopgap and Colonial Patrol roles in the game configuration[/p][/*]
- [p]Fixed the incorrect mass for the double AEK engines[/p][/*]
- [p]Corrected the crew bonus for “Radio F/A No 3 (C)”[/p][/*]
- [p]Fixed an issue where the Stopgap medium tank did not include the MG count, despite it being a specialization requirement[/p][/*]
- [p]Corrected typo reports for AEK I6x2 MK1 and AEK I6x2 MK2[/p][/*]
- [p]Fixed turret speed value being 0 during the targeting phase[/p][/*]
- [p]Fixed an issue where the "Heavy Infantry Tank" did not include the MG count, despite it being a specialization requirement[/p][/*]
- [p]Revised default crew composition for startup tanks (Mark V, Mark VIII) to eliminate excessive crew allocation[/p][/*]
- [p]Removed the "age" attribute from tank design objects and the corresponding penalty in contract orders[/p][/*]
- [p]Rebalanced "Upgrade" contracts so that modern designs are no longer replaced prematurely[/p][/*]
- [p]Fixed design defects inheritance for cloned tank designs[/p][/*]
- [p]ESC key handling doesn't work in the News window[/p][/*]
- [p]Clicking the "Feedback" button does not open the feedback page in the default browser[/p][/*]
- [p]Facility and building line cards do not close when switching to the World map with the help of a hotkey[/p][/*]
- [p]When starting from the second tier, the default “Hornet” design has negative SS in contracts[/p][/*]
- [p]Missing text added for the lower Diyarbakir territory[/p][/*]
- [p]Missing text added for the lower Konya territory[/p][/*]
- [p]No rival tanks with the role 'German Cavalry Medium' were present for Germany[/p][/*]
- [p]Different turret assets were loaded between the Design and Production scenes for the same tank design[/p][/*]
- [p]Fixed the incorrect calculation of inflation for country development tasks[/p][/*]
- [p]No previews were available for researching processes in Research[/p][/*]
- [p]Employee count in widgets did not update after an assigned administrator was removed[/p][/*]
- [p]When the second era started, the player received multiple copies of identical hulls and turrets[/p][/*]
- [p]17 pdr gun was sticking out of the turrets in Production[/p][/*]
- [p]The extra "hull cheeks" on the T-34 hull rotated with the camera[/p][/*]
- [p]News about a trophy appeared after the trophy had already been purchased[/p][/*]
- [p]PS Var1 37/L20 fired twice on the proving grounds[/p][/*]
- [p]The administrator counter in the toolbar displayed an incorrect value[/p][/*]
- [p]The Independent Bogie System was missing parts for the Kobold tracks[/p][/*]
- [p]Some buttons in the Research view did not respond when clicked[/p][/*]
- [p]Tank storage view updated incorrectly after tanks were scrapped[/p][/*]