- The game now includes a brand-new building where you can hire/fire employees and Administrators.
- Finally, as so many of you have asked – we introduced [b]Loans[/b]. Now, you can also engage in negotiations with Central Bank if you are in dire need of extra cash!
- Added limited camera motion and zoom for better immersivity!
- Another new building opens its gates to you - The Warehouse!
- As before, the Warehouse offers two functions – purchase of the raw resources to fuel your Tank production and handling the delivery of your tanks to the customer.
- From now on, you can you don’t need to purchase the resource on-by-one but can inquire a complete package with multiple resources
- To make it even more convenient for you, we have introduced a “calculator” that allows you to order resources for selected tank designs and required quantity
- The “Safety” parameter of delivery/logistics has been totally revisited and now it corresponds to potential “delays” instead of resource/equipment “loss”
- Added limited camera motion and zoom for better immersivity!
- Factory grounds starts to take its final shape though much work is still ahead
- All facilities are now in place making each Building quarter a unique part of your Factory grounds
- Event notifications have been revisited. A notification log is now also available for access
- Tooltips have bee enriched with detailed information for each Building Attribute
- The placeholder pictures for facility cards have been substituted with correct ones
- Hotkeys (F1-F12) have been introduced to allow for quick travel between the Building quarters
- Added more explanation in tooltips with respect to "Machinery" requirements and costs
- Added limited camera motion and zoom for better immersivity!
- WIP version of component camera is introduced. The camera should now spin and translate properly to show the selected component.
- Multiple tooltip upgrades for attributes and cost parameters
- Reworked models for some Tanks
- Fixed multiple bugs with running gear and mismatched tracks
- Further fixes for MG recoil and “fire” effects
