News Liste Arms Trade Tycoon: Tanks

Development Build (v.6) released
Arms Trade Tycoon: Tanks
20.08.23 20:03 Community Announcements
Greetings, Arms Dealers! Another Update to the [b]Development Build[/b] is ready and we are eager to share it with you! As promised, we "open the gates" to two new buildings, [b]Administration[/b] and [b]Warehouse[/b]! You can now deal with personnel, buy and sell resources, handle logistics of tank deliveries and more! We also made multiple improvements to already existing mechanics and scenes such [b]Factory Grounds[/b], [b]Engineering[/b] and [b]Reverse-Engineering[/b], [b]Design Bureau[/b] and [b]Production Hall[/b]! As usual, we fixed many errors so below will list only the major additions to the game and most notorious bugs. Huge thank you for all of your feedback and suggestions! [b]WIP Administration:[/b]
  • The game now includes a brand-new building where you can hire/fire employees and Administrators.
  • Finally, as so many of you have asked – we introduced [b]Loans[/b]. Now, you can also engage in negotiations with Central Bank if you are in dire need of extra cash!
  •  Added limited camera motion and zoom for better immersivity!
[b]WIP Warehouse:[/b]
  • Another new building opens its gates to you - The Warehouse!
  • As before, the Warehouse offers two functions – purchase of the raw resources to fuel your Tank production and handling the delivery of your tanks to the customer.
  • From now on, you can you don’t need to purchase the resource on-by-one but can inquire a complete package with multiple resources
  • To make it even more convenient for you, we have introduced a “calculator” that allows you to order resources for selected tank designs and required quantity
  • The “Safety” parameter of delivery/logistics has been totally revisited and now it corresponds to potential “delays” instead of resource/equipment “loss”
  • Added limited camera motion and zoom for better immersivity!
[b]Factory Grounds:[/b]
  • Factory grounds starts to take its final shape though much work is still ahead
  • All facilities are now in place making each Building quarter a unique part of your Factory grounds
  • Event notifications have been revisited. A notification log is now also available for access
  • Tooltips have bee enriched with detailed information for each Building Attribute
  • The placeholder pictures for facility cards have been substituted with correct ones
  • Hotkeys (F1-F12) have been introduced to allow for quick travel between the Building quarters
[b] Production Hall:[/b]
  • Added more explanation in tooltips with respect to "Machinery" requirements and costs
  • Added limited camera motion and zoom for better immersivity!
[b] Design Workshop:[/b]
  • WIP version of component camera is introduced. The camera should now spin and translate properly to show the selected component.
  • Multiple tooltip upgrades for attributes and cost parameters
  • Reworked models for some Tanks
[b] Proving Grounds and Test Driving:[/b]
  • Fixed multiple bugs with running gear and mismatched tracks
  • Further fixes for MG recoil and “fire” effects
As usual, a few words about the next step. We are thrilled to announce that the game is gradually approaching its [b]Alpha stage[/b]. There you’ll be able to test most of the game mechanics including Research, Contract Management, Military Campaigns and Battles. More tanks will join the portfolio including French FT-17, Saint Chamond and maybe more! Stay tuned for more announcement about the date and other details! [b]FunGI Team[/b]
Logo for Arms Trade Tycoon: Tanks
Release:06.02.2024 Genre: Simulation Entwickler: FunGi Vertrieb: MicroProse Software Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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