News Liste Battlefield 6

REDSEC - Community Update - Armor, Looting and More
Battlefield 6
Heute 16:00 Community Announcements
[p]Hey everyone,[/p][p]As we head into Season 2, we want to take a moment to talk about where REDSEC stands today and what’s coming. While our previous REDSEC blog focused on armor, we’ve since been closely following player discussion and match data across the board. Today’s update covers what we’ve learned and what changes are on the horizon.[/p][p][/p]

Armor Feedback and Changes

[p]One piece of feedback we’ve seen is that armor plates can feel too scarce, particularly as matches move into mid- and late-game phases. When armor becomes difficult to recover after engagements, it can stall momentum and make successful fights feel less rewarding.[/p][p][/p][p]To help address this, we made a change back in December so that players drop a minimum of two armor plates upon death. This helps squads recover after winning engagements and ensures that combat feeds back into the team’s available resources rather than leaving everyone searching for more plates.[/p][p][/p][p]We are also adding a chance for armor plates to spawn in Class Crates, increasing the overall availability of armor across the map, as Season 2 goes live. Combined with plate drops on death, our goal is to make armor feel more accessible and more predictable, rather than something you’re constantly struggling to find.[/p][p][/p][p]As with any balance changes, we’ll continue to monitor how these adjustments play out in live matches and pair that with your suggestions as we evaluate next steps.[/p][p][/p]

What’s Coming in REDSEC Season 2

[p]Season 2 REDSEC content will include Limited-Time Modes for both Battle Royale and Gauntlet. These modes will include new features to the game, creating new moments and gameplay experiences.[/p][p][/p][p]We’re also introducing the Mobile Redeploy Strike Package, which offers a new way for squads to get back into the fight, particularly in late-game scenarios where Redeploy Towers may be sparse or unavailable. It’s designed to give squads an opportunity to recover fallen squadmates and rejoin the action, in a similar way to using a Redeploy Tower.[/p][p][/p][p]The Mobile Redeploy must be placed outdoors with an unobstructed view from above, and while active, it emits a visible purple smoke, making its location readable to other players. After activating, there is a 45-second delay before squadmates can redeploy, giving nearby players an opportunity to destroy the Mobile Redeploy and prevent respawns.[/p][p][/p][p]Mobile Redeploys are most commonly found by looting Ambulances, with a small chance to appear in Tactical Armory Crates, Safes, and MRAPVs. They can also be earned through missions that advertise the new reward.[/p][p][/p][p]Alongside this, we’re also adjusting vehicle pacing by adding a cooldown on Vehicle Keycard rewards from missions, once one is successfully acquired. Tanks play a key role in making REDSEC unique, but this change makes immediate back-to-back access less common while still allowing teams to gain access to multiple tanks through other means.[/p][p][/p][p]We’re looking forward to seeing how these changes impact pacing, survivability, and counterplay once Season 2 is live.[/p][p][/p]

Improvements Beyond Season 2 Launch

[p]Beyond the launch of Season 2 content, we’re actively focusing on several areas that shape how looting, communication, survivability, and vehicles feel over the course of a Battle Royale match.[/p][p][/p][p]We’re addressing cases where ground loot fails to appear, or appears late, during the initial drop, so that landing feels more reliable and players can immediately engage in the match. We’re also fixing issues with air drop crates arriving late or missing intended items, ensuring that these high-value moments are consistently worth contesting.[/p][p][/p][p]We’re also improving core systems that affect how you read and react to combat:[/p]
  • [p]Loot: We’re exploring additional ways to support loot availability during the mid- and late-game, helping maintain match flow as player counts decrease.[/p][/*]
  • [p]Ping System: Ping behavior is being tightened, including cases where pings don’t register or behave inconsistently at distances.[/p][/*]
  • [p]Audio: Vehicles and footstep audio is being refined to improve directional clarity and threat awareness.[/p][/*]
  • [p]Gadgets: We’re reviewing drones and strike packages based on feedback around how they influence the Battle Royale meta. [/p][/*]
[p]Not all of these changes will arrive at the same time, but these areas represent our current priorities, and work is actively underway.[/p][p][/p]

How Looting is Designed in REDSEC

[p]Hi everyone, I’m Melad Darbandi, a gameplay designer at Ripple Effect Studios, working on the looting experience within Battlefield: REDSEC. I want to share a bit more context around our approach to the looting systems in Battle Royale. With REDSEC, we set out to create a more grounded and contextual looting experience.
[/p][p]Here are some examples of how we make loot more grounded:[/p]
  • [p]Loot is nested inside physical containers, rather than just scattered freely across the environment[/p][/*]
  • [p]Containers have weight and presence when interacted with[/p][/*]
  • [p]Loot reacts to the sandbox, responding dynamically to what’s happening around you[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/45712411/d6e1ceb5139263bfd40fd5bbe32706442359e698.png"][/img]We’ve also designed certain loot containers to have clear and thematic roles based on where you find them.[/p]
  • [p]Looking to breach and clear an area?[/p][p]Police Vans focus on close-quarters combat, including shotguns, a high chance at a shotgun kit, flashbangs, and potential smokescreens to help control tight engagements.[/p][/*]
  • [p]Need to support your squad?[/p][p]Ambulances guarantee a Defibrillator and also have a strong chance to contain a Mobile Redeploy Strike Package, arriving in Season 2.[/p][/*]
  • [p]Dealing with vehicles?[/p][p]Box Trucks and Anti-Vehicle Drops are your primary sources for anti-vehicle gear. If a tank is detected nearby, the contents in an unopened Box Truck can dynamically shift,  or anti-vehicle crates can be deployed in the area. [/p][/*]
[p]These systems represent the type of behavior you can expect from loot in REDSEC today and moving forward. As we introduce new seasons and events, we also plan to refresh loot pools in deliberate ways. That may include surfacing underused weapon archetypes in specific contexts, while being more intentional about how and when those changes occur, based on what we’ve learned during the California Resistance Event.
[/p][p]P.S. Have people found all the hidden Superior weapons on Fort Lyndon yet? They’re a homage to certain characters in the Battlefield universe you may be familiar with. Happy looting![/p][p][/p]

More to Come

[p]Across all of this work, our focus remains on making REDSEC feel consistent, fun, and rewarding from your first drop to the final circle. Going forward, you can expect more communication like this along with regular balance passes as new content, improvements, and events are introduced.
[/p][p]Please continue to report bugs on our EA Forums and join the community on the Battlefield Discord server.[/p][p]
[/p][p]// The Battlefield Team[/p][p]
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.[/p]
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