As we continue to build on the improvements we mentioned previously, we are also delivering a major overhaul of Challenges and Assignments, guided by gameplay data and your feedback. Some of the adjustments in this update are substantial, and we wanted to share more context on how we arrived at them.[/p][p]
This update makes significant reductions to challenge requirements, cutting down on time investment while maintaining a focus on skill-driven progression that rewards consistent play. Challenges and Assignments are tuned around defined playtime targets, and these changes bring their requirements in line with those goals to make them more achievable within a reasonable session length.[/p][p]
Assignments will continue to range from goals you can complete through regular play to a few that reward true mastery, particularly those tied to cosmetic items. Some of the original criteria did not fully reflect that intent, and we have updated them to make their difficulty and purpose clearer.[/p][p]
The first set of changes went live today through a server-side update and are available immediately. Any progress you’ve already made will automatically be applied when you enter a match, unlocking any challenges or assignments you now meet based on the updated criteria.[/p][p]
As previously indicated, the scale of our plans for Challenges and Assignments are large and will take place over multiple server-side and client-side updates, expect additional updates in the future.[/p][p]
We wanted to get the first set of changes into your hands as soon as possible while we prepare further game updates. We’ll follow-up with more details on the rollout in the future.[/p][p]
In this first set of changes we made a total of 90+ adjustments to Challenges and Assignments. Below we’ve highlighted a few examples.
Class Challenges[/p][p]Assault, Engineer, Support, and Recon challenges now complete much faster.[/p]
- [p]Assault 2: Have Squadmates deploy on your Spawn Beacon.[/p][list]
- [p]Reduced from 50 deploys to 5.[/p][/*]
- [p]Reduced from 200 revives to 60.[/p][/*]
- [p]Rapid Fire 1/Assault Rifle: Inflict damage with Assault Rifles.[/p][list]
- [p]Reduced from requiring 10000 inflicted damage to 3000.[/p][/*]
- [p]Conquest 2: Wins in Conquest.[/p][list]
- [p]Reduced from 5 wins to 2.[/p][/*]
- [p]Reduced from 30 objective kills in a round to 10.[/p][/*]
- [p]Explosives Expert 2: Get Multi Kills (2+ Kills Onwards) with explosives.[/p][list]
- [p]Reduced from 20 Multi Kills to 5.[/p][/*]
- [p]Reduced from requiring 3000 damage to 500.[/p][/*]
REROLL CHALLENGES SYSTEM[/p][p]We have also made adjustments to the reroll challenges system. [/p][p]When rerolling a challenge, it will prevent Battlefield 6 players from receiving a challenge that can only be completed in REDSEC. REDSEC players will continue to receive additional challenges that can be completed in REDSEC when rerolling. Which challenge you gain after rerolling will still be random.
[/p][p]Our intent is to have clear and achievable goals where reward meets challenge. These challenges and assignments are meant to be achievable without significant time commitment, while some will require a bit of mastery and reward you for that.
These changes are rooted in your feedback, so we hope that you’ll continue to share your constructive thoughts and concerns. You can report bugs on our EA Forums and join the community on the Battlefield Discord server.[/p][p]
See you on the Battlefield.[/p][p]
//The Battlefield Team[/p][p]
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.[/p]
