[/p][p]Major Updates for 1.0.1.0:
[/p]
- [p]Movement is refined with reduced slide-to-jump momentum, lowered jump height, and increased inaccuracy when firing while airborne or sliding.[/p][/*]
- [p]Weapon handling has been rebalanced through general recoil tuning and adjustments to ensure more consistent gunplay.[/p][/*]
- [p]Rush and Breakthrough layouts revised to deliver a better balance between Attackers and Defenders.[/p][/*]
- [p]Maps improved with better traversal, lighting adjustments, and overall performance upgrades.[/p][/*]
- [p]UI and HUD have received a range of polish improvements for clearer prompts, smoother navigation, and more accurate displays.[/p][/*]
- [p]Settings and controls expanded with improvements across multiple areas.[/p][/*]
- [p]Audio overhauled game-wide with clearer pings, refined weapon and vehicle sounds, and fixes for missing or delayed effects.[/p][/*]
- [p]Netcode optimized to reduce desync, fast time-to-death, and instances of invisible damage. [/p][/*]
CHANGELOG
[p]PLAYER:[/p]- [p]Reduced the speed that can be carried from sliding into jumping, lowering momentum (especially horizontal).[/p][/*]
- [p]Increased the penalty for repeated jumps and slightly lowered the jump height.[/p][/*]
- [p]Increased weapon inaccuracy when firing while jumping or sliding.[/p][/*]
- [p]Adjusted parachute physics; reduced the initial acceleration when deploying.[/p][/*]
- [p]Fixed an issue where weapon dispersion could spike far higher than intended.[/p][/*]
- [p]Fixed an issue where a takedown could launch the victim into the air.[/p][/*]
- [p]Fixed an issue where players could enter third-person camera while alive.[/p][/*]
- [p]Fixed an issue where players could remain stuck in a downed state after being revived with defibs following a headshot.[/p][/*]
- [p]Smoother transition when aiming down sights from hip-fire for better target acquisition.[/p][/*]
- [p]Fixed an issue where landing animations played after very short drops or when climbing objects.[/p][/*]
- [p]Jump landing animations have been updated to feel smoother and settle faster.[/p][/*]
- [p]Crouch/stand transition animations now settle more quickly.[/p][/*]
- [p]Fixed an issue where too much momentum was lost when cutting a parachute.[/p][/*]
- [p]Drag & Revive can now be cancelled more quickly for better responsiveness.[/p][/*]
- [p]Updated parachute, skydiving animations and physics for more fluid movement.[/p][/*]
- [p]Fixed an issue where fall/landing speed penalties triggered after very short drops or vaults.[/p][/*]
- [p]Fixed an issue where firing was blocked too long after going prone from sprinting or combat diving.[/p][/*]
- [p]Fixed an issue where weapon sights appeared misaligned after sprinting.[/p][/*]
- [p]Updated vaulting animations for medium and high obstacles.[/p][/*]
- [p]Improved first-person swimming animations.[/p][/*]
- [p]Reduced camera movement when exiting a slide.[/p][/*]
- [p]Toned down camera shake when rapidly starting and stopping sprints.[/p][/*]
- [p]Various improvements and bug fixes to melee attack and takedown animations.[/p][/*]
- [p]Various improvements and bug fixes to Drag & Revive animations.[/p][/*]
- [p]Improved vault detection for more reliable movement over obstacles.[/p][/*]
- [p]Helicopters have been given more power and responsiveness, making them easier to fly, adjust mid-flight, and survive attack runs, including better chances to dodge incoming RPGs.[/p][/*]
- [p]Increased tank turret speed.[/p][/*]
- [p]Vehicle smoke countermeasures are now more effective at breaking spotting/lock-ons.[/p][/*]
- [p]Improved the death camera experience for air vehicles.[/p][/*]
- [p]Adjusted vehicle mix for hit indicators and updated explosion kill indicator feedback against infantry.[/p][/*]
- [p]Vehicle aiming behavior (mouse and gamepad) now more closely matches soldier aiming.[/p][/*]
- [p]Vehicle sensitivity and aiming options now use the same default ranges and values as soldier controls for consistency.[/p][/*]
- [p]Navigation Terrain Avoidance has been enabled for surface-to-air missiles.[/p][/*]
- [p]Fixed an issue where a vehicle could keep showing a lock-on warning for several seconds after being hit by an MBT-LAW.[/p][/*]
- [p]Added a visible boost bar for ground vehicles that have boost.[/p][/*]
- [p]Fixed an issue with the Leopard wreck collision so players can now climb it from behind.[/p][/*]
- [p]Improved how tank tracks and vehicle wheels interact with destructible objects for more realistic collisions.[/p][/*]
- [p]Reduced the bloom effect on jet bombs (Apache) for clearer visibility.[/p][/*]
- [p]Fixed an issue where some gadgets could unequip unexpectedly when jumping.[/p][/*]
- [p]Fixed an issue where Rocket Launcher backblast dealt too much damage to infantry.[/p][/*]
- [p]Reduced Rocket Launchers’ blast damage against infantry to discourage ground-blasting.[/p][/*]
- [p]Rocket Launcher explosions now correctly check for walls and cover before applying damage.[/p][/*]
- [p]Removed arming time on rockets, allowing players to fire at floors/ceilings indoors to open up destruction.[/p][/*]
- [p]Thermobaric grenade concussive effect reduced from 2.5s to 1s.[/p][/*]
- [p]Thermal scopes improved: soldiers now appear colder when prone/dying and hotter when sprinting.[/p][/*]
- [p]Fixed an issue where a Rocket Launcher collision could cause double damage to vehicles.[/p][/*]
- [p]Fixed smoke grenades not detonating in some cases.[/p][/*]
- [p]Fixed visual issues when firing certain Rocket Launchers and scopes.[/p][/*]
- [p]Tracer Dart hipfire crosshair no longer appears when aiming down sights.[/p][/*]
- [p]Fixed an issue where Tracer Dart reticle textures were missing.[/p][/*]
- [p]Fixed an issue where Drill Charge GL reticle textures were missing.[/p][/*]
- [p]CSB IV EOD Bot audio attenuation and patching improved.[/p][/*]
- [p]Remote-entry gadgets (XFGM-6D, CSB IV Bot, LTLM II) can no longer be equipped if you’re out of ammo and have no active gadget deployed.[/p][/*]
- [p]Repair Tool now overheats slightly faster to prevent vehicles from becoming too durable.[/p][/*]
- [p]Repair Tool and Defibrillators can now damage enemy gadgets.[/p][/*]
- [p]Defibrillator damage reduced on both quick zaps and charged zaps.[/p][/*]
- [p]M320 grenade launchers now show ammo type and count on the display.[/p][/*]
- [p]M320A1 HE vehicle damage tweaked.[/p][/*]
- [p]Assault Ladder ramp deployment angle increased to 54° (was 45°).[/p][/*]
- [p]Fixed an issue where players could unintentionally unequip gadgets while jumping.[/p][/*]
- [p]Improved the throwing arc of the AT-Mine, it now inherits the speed of the soldier throwing it and better aligns to the surface it lands on.[/p][/*]
- [p]Updated spawn blocking interactions between ladders and wiring materials.[/p][/*]
- [p]Adjusted gameplay volumes so only the Assault Ladder is blocked from deployment; all other gadgets can still be placed.[/p][/*]
- [p]Fixed an exploit where the deployable shield could be used to climb out of intended play areas.[/p][/*]
- [p]Fixed an issue for the AJ-03 COAG Med Pen where on-screen VFX ended too early.[/p][/*]
- [p]AT4 now uses aim-guided missiles.[/p][/*]
- [p]Adjusted sight and reticle for better aiming.[/p][/*]
- [p]Increased dispersion when aiming down sights to discourage quick-scoping.[/p][/*]
- [p]Fixed projectiles hitting nearby cover incorrectly when aimed just above it.[/p][/*]
- [p]MBT-LAW is now the default rocket launcher for the Engineer class.[/p][/*]
- [p]Missiles now follow a more accurate trajectory.[/p][/*]
- [p]Now uses auto-guided missiles.[/p][/*]
- [p]Can no longer be hip-fired.[/p][/*]
- [p]Sight and reticle updated for a clearer aiming experience.[/p][/*]
- [p]Blast damage now correctly applies to vehicles.[/p][/*]
- [p]Missile trajectory updated to better reflect real-world behavior.[/p][/*]
- [p]Two zoom levels introduced.[/p][/*]
- [p]Can now lock on to stationary weapons and vehicles (AA, TOW, heavy MG).[/p][/*]
- [p]Lock-on distance changed and now cannot lock onto targets closer than 40m.[/p][/*]
- [p]Fixed clipping and reticle issues in the scope.[/p][/*]
- [p]Blast damage now correctly applies to vehicles.[/p][/*]
- [p]Hipfire crosshair no longer appears when aiming down sights.[/p][/*]
- [p]LEDs now correctly show lock progress, thermal setting, and zoom level.[/p][/*]
- [p]Field of view now transitions more smoothly when zooming.[/p][/*]
- [p]Gadget can no longer lock on to air vehicles below radar level.[/p][/*]
- [p]Fixed an issue where missiles sometimes did not deal damage.[/p][/*]
- [p]The projectile now detonates on collision.[/p][/*]
- [p]The projectile now credits the correct damage owner in kill feed and cards.[/p][/*]
- [p]The projectiles deal less structural damage (more hits required to destroy facades).[/p][/*]
- [p]Gadget now cannot be aimed down sights while reloading.[/p][/*]
- [p]Blast and shockwave radius are now aligned with destruction values.[/p][/*]
- [p]Smoke from the Airburst Incendiary now blocks spotting and lock-ons for soldiers and vehicles.[/p][/*]
- [p]Sight size no longer scales incorrectly with field of view.[/p][/*]
- [p]Fire damage now only applies once to soldiers.[/p][/*]
- [p]Damage drop-off has been adjusted.[/p][/*]
- [p]Unlock requirement reduced from Rank 1 to Rank 0.[/p][/*]
- [p]Spotting angle and maximum spotting distance in binocular mode have been made more forgiving.[/p][/*]
- [p]Can no longer laser paint the environment.[/p][/*]
- [p]Now removes laser paint marks when a vehicle enters thermal smoke.[/p][/*]
- [p]Now correctly spots vehicles when laser painting them.[/p][/*]
- [p]Thermal view toggle now updates the UI correctly.[/p][/*]
- [p]Zoom now activates instantly and returns to your previous zoom level.[/p][/*]
- [p]Deploy animation now plays correctly.[/p][/*]
- [p]Will now rotate properly for other players when deployed.[/p][/*]
- [p]Improved the Game Hint to show RMB (Zoom) instead of E/R (Interact/Reload).[/p][/*]
- [p]Now allows only one spawn per player (4 per squad total) before self-destruct.[/p][/*]
- [p]Enemy Deploy Beacons now display an icon on the minimap when pinged.[/p][/*]
- [p]Can now be deployed at a soldier’s feet if the original location is blocked.[/p][/*]
- [p]Will no longer be destroyed when their owner dies.[/p][/*]
- [p]Can now be deployed at a soldier’s feet if the original location is blocked.[/p][/*]
- [p]Now flies faster when carrying C4, but battery drains faster as a trade-off.[/p][/*]
- [p]No longer receives unwanted force when carrying C4, making flight smoother.[/p][/*]
- [p]Movement improved for a more realistic feel.[/p][/*]
- [p]The Drone now self-destructs after 3 seconds when flown out of bounds.[/p][/*]
- [p]Can no longer be picked up once deployed.[/p][/*]
- [p]No longer restores health to vehicles.[/p][/*]
- [p]No longer pushes players into map geometry.[/p][/*]
- [p]Now follows the same ping rules as repair stations (VO, ping log, icon).[/p][/*]
- [p]Now resupplies as intended and grants one additional C4 as overstock.[/p][/*]
- [p]General recoil adjustments across multiple weapons.[/p][/*]
- [p]Weapon accuracy adjusted to be more stable when aiming down sights while moving, but less accurate when firing mid-jump.[/p][/*]
- [p]Numerous weapon attachments updated to appear correctly.[/p][/*]
- [p]Increased bullet spread when firing automatic weapons while aiming down sights.[/p][/*]
- [p]M87A1 shotgun now requires more pellets to secure a kill, rewarding more accurate hits.[/p][/*]
- [p]Fixed an issue where the crosshair appeared larger than the actual bullet spread when using shotguns with slug ammunition.[/p][/*]
- [p]Bolt-action rifles: first-shot boost now applies to every fired shot.[/p][/*]
- [p]Added glow to a variety of reticles and improved visibility of reticles[/p][/*]
- [p]All Rush layouts have been updated based on feedback from the Open Beta.[/p][/*]
- [p]Several Breakthrough layouts have been updated based on Open Beta feedback.[/p][/*]
- [p]Fixed spawn killing issues on Siege of Cairo.[/p][/*]
- [p]Fixed multiple exploits on Siege of Cairo and Iberian Offensive that allowed players to reach unintended areas.[/p][/*]
- [p]Improved Anti-Air balance on Liberation Peak.[/p][/*]
- [p]General performance improvements to Operation Firestorm[/p][/*]
- [p]Improved player traversal across Operation Firestorm[/p][/*]
- [p]Adjusted lighting on Operation Firestorm to make indoor areas and certain assets brighter where they were previously too dark.[/p][/*]
- [p]Spawn animations on Operation Firestorm improved across multiple game modes and areas to remove bounce effects.[/p][/*]
- [p]Respawning in Squad Death Match is now a one-button action, simplifying the process compared to the two-step option in Beta.[/p][/*]
- [p]Updated text and names for select weapons and gadgets for clarity.[/p][/*]
- [p]Fixed an issue where lock reasons were not showing on the loadout screen.[/p][/*]
- [p]Fixed character skin names not displaying correctly in the customization menu.[/p][/*]
- [p]Fixed an issue where locked weapon packages didn’t display attachments correctly.[/p][/*]
- [p]Fixed incorrect class names showing on the insertion screen after switching class.[/p][/*]
- [p]Fixed icons under player names not matching class types in the pre-game lobby.[/p][/*]
- [p]Adjusted background color for Takeover column cells.[/p][/*]
- [p]Fixed options menu buttons focusing on the wrong element after selection, improving navigation smoothness.[/p][/*]
- [p]Fixed interact and reload setting options being vertically cut off.[/p][/*]
- [p]Fixed credits auto-scroll bugs and adjusted scrolling speed.[/p][/*]
- [p]Credits updated with a new text document, BF6 logo, and centered layout.[/p][/*]
- [p]Added a warning pop-up about XP progress loss when leaving a match via the pause menu.[/p][/*]
- [p]Resupply interaction for Support soldiers now only appears when you actually need health or ammo.[/p][/*]
- [p]Navigation controls on the deploy screen and big map have been improved.[/p][/*]
- [p]Mouse navigation in the Commorose has been made smoother and more responsive.[/p][/*]
- [p]Commorose now supports southpaw control layouts.[/p][/*]
- [p]Updated the UI and animations for the training paths widget.[/p][/*]
- [p]Soldier and vehicle overlays updated with improved visuals.[/p][/*]
- [p]Squad and friendly nametags now show clear visuals when you’re being healed, resupplied, or revived.[/p][/*]
- [p]Fixed an issue where spotting sometimes placed a location ping instead of marking the enemy.[/p][/*]
- [p]Fixed an issue where the inventory UI stayed visible after dying out of bounds.[/p][/*]
- [p]Vehicle hit indicators updated for better clarity.[/p][/*]
- [p]Updated visuals for vehicles tied to capturing objectives on the deploy screen.[/p][/*]
- [p]Fixed a minimap bug where geometry displayed incorrectly on top of other geometry.[/p][/*]
- [p]Fixed an issue where combat zone images weren’t displayed correctly on loading screens.[/p][/*]
- [p]Location and danger pings now include animations for improved awareness.[/p][/*]
- [p]Fixed an issue where equipping or picking up a gadget didn’t trigger the correct animation.[/p][/*]
- [p]Fixed an issue where enemies pinged through smoke did not properly show as danger pings.[/p][/*]
- [p]Update of the Rank visuals and iconography.[/p][/*]
- [p]Improved overall class identity UI (signature gadget, weapon proficiency, traits, etc.)[/p][/*]
- [p]C4 UI now shows how many charges you’ve placed and the distance to your three closest charges.[/p][/*]
- [p]Air vehicle resupply stations now have a clear in-world icon.[/p][/*]
- [p]Fixed an issue where enemy-placed neutral gadgets could be seen through geometry.[/p][/*]
- [p]The explosives countermeasure UI now shows which enemy explosives will be intercepted on the minimap.[/p][/*]
- [p]“Sticky-to-edge” icons now include an arrow indicating direction.[/p][/*]
- [p]Non-lethal grenades now use a distinct sepia tint for easier identification.[/p][/*]
- [p]Fixed an issue where weapons did not rotate correctly when previewed.[/p][/*]
- [p]Fixed weapon zoom increments when previewing in menus.[/p][/*]
- [p]Players can now rotate weapons while in menus.[/p][/*]
- [p]Players can now preview attachments even from locked attachment slots.[/p][/*]
- [p]Fixed a camera issue that caused it to flip when previewing flashlight or laser attachments.[/p][/*]
- [p]Improved loadout menu navigation with gamepad (default focus refined for smoother use).[/p][/*]
- [p]Fixed an issue where cosmetics could be accessed by deleting and re-adding favorites.[/p][/*]
- [p]Fixed progress tracking for Class Badges.[/p][/*]
- [p]Added categories to loadout deeplinks for easier organization.[/p][/*]
- [p]Enabled stats delta change when selecting an empty attachment slot in weapon attributes.[/p][/*]
- [p]Inspect Weapon option hidden on PC.[/p][/*]
- [p]Voice chat now defaults to off.[/p][/*]
- [p]Adjusted graphics quality option: disabling “Auto” now correctly sets Performance mode to Custom on PC.[/p][/*]
- [p]PC and console settings are now separated.[/p][/*]
- [p]Added missing Flick Look Threshold for Keyboard and Mouse.[/p][/*]
- [p]V-Sync moved back to Display settings.[/p][/*]
- [p]Added “Stay on Screen” functionality when equipping weapons, packages, and gadgets in customization.[/p][/*]
- [p]Surface Replace & Customize button added on PC.[/p][/*]
- [p]Autohide HUD is now set as default.[/p][/*]
- [p]Fixed an issue on PlayStation 5 where the Auto setting didn’t select the correct channel configuration when connected to a TV, soundbar, or controller.[/p][/*]
- [p]Added a Voiceover (VO) volume slider option.[/p][/*]
- [p]Added speaker detection feedback during boot.[/p][/*]
- [p]Tuned default master mix settings.[/p][/*]
- [p]Adjusted reverb mix for non-HD audio settings.[/p][/*]
- [p]Added an accessibility option for a motion-sickness-friendly combat roll (camera no longer rolls).[/p][/*]
- [p]Added an accessibility option to reduce camera bob while sprinting.[/p][/*]
- [p]Added a new option to adjust minimap size (small, medium, large).[/p][/*]
- [p]Removed Crossplay option from server hosting.[/p][/*]
- [p]Fixed an issue where AI soldiers in Portal were not affected by weapon/loadout restriction rules.[/p][/*]
- [p]Adjusted the audibility of directional pings.[/p][/*]
- [p]Reduced volume for Commorose open/close sounds.[/p][/*]
- [p]Tweaks to parachute landing sounds and low-health breathing effects.[/p][/*]
- [p]Adjustments to incendiary and movement audio mixes.[/p][/*]
- [p]Tuned instant-death sound mix.[/p][/*]
- [p]Directional ping sounds made clearer.[/p][/*]
- [p]Commorose open/close volume reduced.[/p][/*]
- [p]Tweaked parachute landing and low-health breathing sounds.[/p][/*]
- [p]Tuned instant-death audio mix.[/p][/*]
- [p]Adjusted incendiary and movement audio mixes.[/p][/*]
- [p]Adjusted gadget equip/deploy audio across the board.[/p][/*]
- [p]Friendly soldier and vehicle overlays made less visually distracting.[/p][/*]
- [p]Updated interior firing sounds for heavy machine guns, coaxial LMGs, and helicopter autocannons.[/p][/*]
- [p]Added suppression audio effects for multiple weapons.[/p][/*]
- [p]Polished firing sound mixes across various weapons.[/p][/*]
- [p]Adjusted sound profiles for urban sniper rifles, urban rifles at distance, and SMGs in open fields.[/p][/*]
- [p]Fine-tuned reload and firing sounds for multiple weapons for higher fidelity.[/p][/*]
- [p]Tweaked shotgun firing sounds (amplitude, delays, pitch).[/p][/*]
- [p]Updated shotgun audio in different environments (open field, canyon, urban).[/p][/*]
- [p]Adjusted audibility of gadget auto-replenish sound when reloading a shotgun in the Assault class’s secondary primary slot.[/p][/*]
- [p]Fixed an issue where flares audio was not playing for the UH-79 gunner seat.[/p][/*]
- [p]Added unique low-health fire sounds for different vehicle types.[/p][/*]
- [p]Fixed an issue where jet “low health fire” sounds continued to play after repairs.[/p][/*]
- [p]Fixed an issue where MBT driver smoke discharge audio was not playing.[/p][/*]
- [p]Fixed an issue where the MBT Active Protection System audio felt delayed.[/p][/*]
- [p]Fixed an issue where medium damage sounds played when vehicles only took light damage.[/p][/*]
- [p]Fixed a bug where soldiers in exposed vehicle seats did not display squad overlays correctly.[/p][/*]
- [p]Fixed camera shake when firing the RWS helicopter autocannon as the pilot.[/p][/*]
- [p]Reduced loudness and adjusted low-mid frequencies for jets when offscreen, improving sound clarity.[/p][/*]
- [p]Reduced early reflection audio for helicopters.[/p][/*]
- [p]Adjusted Wartapes V.A.L weapon mix behavior.[/p][/*]
- [p]Adjusted Wartapes V.A.L first-person weapon noise amplitude.[/p][/*]
- [p]Adjusted Wartapes V.A.L third-person noise boost, reducing volume compared to first-person.[/p][/*]
- [p]Adjusted Wartapes V.A.L behavior for vehicle weapons.[/p][/*]
- [p]Adjusted Wartapes V.A.L behavior for minigun weapons.[/p][/*]
- [p]M240L reload audio improved.[/p][/*]
- [p]Improved netcode to reduce cases where time-to-death felt too fast.[/p][/*]
- [p]Fixed an issue where players could take damage without being visibly shot.[/p][/*]
- [p]Fixed an issue where health values were not updating correctly.[/p][/*]
- [p]Improved netcode to reduce cases of dying after reaching cover.[/p][/*]
- [p]Fixed a netcode issue where damage feedback was delayed or only appeared after respawning.[/p][/*]