Major Updates for 1.1.3.5[/p]
- [p]Improved responsiveness, consistency, and sprint behavior for melee attacks, including knives and the sledgehammer.[/p][/*]
- [p]Updated jet combat balance by reducing jet cannon effectiveness against other air vehicles.[/p][/*]
- [p]Updated and refined the UI and HUD across Multiplayer and REDSEC, improving armor bar visibility, reticle presentation, and menu navigation.[/p][/*]
- [p]Fixed an issue where vehicles could explode when a takedown was performed on an enemy soldier lying on top of them.[/p][/*]
- [p]Reduced jet cannon damage against other jets and helicopters, requiring approximately 40% more hits to destroy enemy air targets.[/p][/*]
- [p]Bipod attachments no longer display as always providing a hipfire accuracy bonus, as this bonus only applies while the bipod is deployed.[/p][/*]
- [p]Fixed an issue where the GRIM 1.50x optic on the DB-12 cost fewer loadout points than intended (15 instead of 25).[/p][/*]
- [p]Fixed an issue where the RPKM iron sights would shoot low when using the short barrel.[/p][/*]
- [p]Fixed an issue where the TR-7 Light Barrel incorrectly improved muzzle velocity.[/p][/*]
- [p]Fixed bipod mount input behaviour for Alternate, Lefty Alternate, Southpaw, and Legacy Southpaw presets so the bipod mount now follows the melee button.[/p][/*]
- [p]Improved attack speed for knife melee attacks.[/p][/*]
- [p]Improved buffering behaviour for knife and sledgehammer attacks.[/p][/*]
- [p]Improved consistency of melee damage timing against enemies and the environment.[/p][/*]
- [p]Improved consistency of recoil modifiers when using a controller across different weapons.[/p][/*]
- [p]Improved how sprint is interrupted when performing melee attacks. Sprint is now only interrupted until the attack reaches its target, rather than for the full duration of the animation.[/p][/*]
- [p]In the Firing Range, target dummies can now take damage while in the process of getting back up.[/p][/*]
- [p]Shooting with a suppressor now emits a small muzzle flash when viewed from close range only.[/p][/*]
- [p]Fixed an issue where the GDPIS was not destroyed when targeted by the XFGM-6D Recon Drone, Defibrillators, or the Repair Tool.[/p][/*]
- [p]Fixed an issue where the Sniper Decoy did not properly hide scope glints from nearby snipers.[/p][/*]
- [p]Fixed an issue where ladders positioned above the player could not be entered.[/p][/*]
- [p]Fixed an issue where soldiers could be launched unexpectedly when attempting to enter a ladder.[/p][/*]
- [p]Improved the soldier animations while climbing ladders.[/p][/*]
- [p]Added a new option allowing players to customize the reticle colour inside weapon and gadget scopes.[/p][/*]
- [p]Fixed an issue where home screen focus navigation could become locked to the bulletin.[/p][/*]
- [p]Fixed cases where weapon menus displayed incorrect Reload Time stats for LMGs.[/p][/*]
- [p]Soldier lightning improvements to the front-end[/p][/*]
- [p]Improved front-end lighting to enhance the visual quality of soldier characters.[/p][/*]
- [p]The Reticle Colour option now correctly updates reticle colours for Thermal Scopes and other supported gadgets.[/p][/*]
- [p]Adjusted explosion particle effects by lowering the shockwave force.[/p][/*]
REDSEC[/p][p]WEAPONS:[/p]
- [p]Fixed an issue where jump landing movement speed reduction behaved inconsistently in REDSEC compared to other multiplayer experiences.[/p][/*]
- [p]Fixed an edge case in Gauntlet mode “Data Extraction” where the drone could disappear permanently if drives were deposited at the exact moment it landed.[/p][/*]
- [p]Fixed an issue where the armor bar could disappear intermittently.[/p][/*]
- [p]Fixed an issue where the Airburst Incendiary Launcher icon appeared as a grenade in the loot feed.[/p][/*]
- [p]Fixed an issue where the armor bar could disappear after quickly editing a loadout.[/p][/*]
