34,yPosition=0.39351851851851855"][/img][/p][p-< align="start"]Survive and advance in Gauntlet: an all-new cutthroat, knockout-style elimination mode where squads race to complete missions.[/p][p align="start"]In Gauntlet, eight squads go head-to-head in a series of special missions that push every squad to their limit. Decryption, extraction, territory domination, target protection, explosive transport and more–only squads with the complete package will come out on top in this Gauntlet of elimination ending in a squad vs. squad showdown.[/p][p align="start"]Ready to run the Gauntlet? Assemble your squad and claim glory in this competitive experience.[/p]
Gauntlet at its Core
[p align="start"]Gauntlet is a competitive, round-based mode based on a four-mission sequence :[/p]- [p]FIRST MISSION - Eight Squads[/p][/*]
- [p]SECOND MISSION - Six Squads[/p][/*]
- [p]THIRD MISSION - Four Squads[/p][/*]
- [p]FINAL MISSION - Two Squads[/p][/*]
Reassignment
[p align="start"]Nobody likes a quitter, especially if you are performing well in a Gauntlet despite them. When your Gauntlet team is eliminated due to teammates leaving, there is a chance that you will be assigned to a new Gauntlet team rather than be eliminated. [/p][p align="start"]Reassignment ensures all teams have four active players throughout the Gauntlet match, rewarding top performers from squads with teammates who leave mid-operation. At the end of each mission (save for the Final Mission), all squads, including eliminated squads, will be checked for open spots. If there is an open spot on a surviving squad, or if there is a unique scenario with open spots across multiple eliminated and surviving squads, then a Reassignment will occur, guaranteeing the next mission will have the correct number of squads. Full squads of four who advance to the next mission will not be reassigned.[/p]Gauntlet Missions
[p align="start"][img src="https://drop-assets.ea.com/images/7yEw0gQRXmc8XAb3sfudzW/10284e00f874f67e63658b61e053e871/BFGGauntlet.png?im=AspectCrop=%2816,9%29,xPosition=0.5,yPosition=0.5"][/img][/p][p align="start"]Every Gauntlet “round” is a different mode or “mission” - with eight mission types and numerous Combat Zones, it is incredibly rare to have the exact same Gauntlet mission sequence in back-to-back matches with over 70,000 different possible combinations. However, prior to each mission, a miniature briefing takes place that details the rules of engagement and how points are scored.[/p][p align="start"]Every mission offers one point for every kill and revive. This means reviving a squadmate is technically a two point play, as it earns your squad one point while denying a point from the enemy. Keep this in mind when determining your strategy for success as well as Class choice, since the Support Class has multiple tools to help with revives.[/p][p align="start"]True to Battlefield’s core principles, however, the most effective point scoring method across all but one mission is to play the objective. Whether it is destroying M-COMS, holding consoles, or remaining on designated zones, objective play will rack up score faster than playing for a K/D ratio.[/p][p align="start"]Across all missions, points are doubled in the last minute of that mission. For example, if a mission normally rewards a squad one point per kill, then a squad will receive two points per kill during the last minute of the mission.[/p][p align="start"]Some missions will only appear in specific Gauntlet rounds. For example, “Heist” is only played as a Final mission between two squads and does not show up as a First, Second or Third mission.[/p][p align="start"]The eight available Gauntlet missions, as well as when they can appear in a Gauntlet, are as follows:[/p]| [p]Name[/p] | [p]1st Mission (8 Teams)[/p] | [p]2nd Mission (6 Teams)[/p] | [p]3rd Mission (4 Teams)[/p] | [p]Final Mission (2 Teams)[/p] | [/tr]
|---|---|---|---|---|
| [p]Circuit[/p] | [p]✓[/p] | [p]✓[/p] | [p]✓[- /p] | [p]✓[/p] | [/tr]
| [p]Contract[/p] | [p][/p] | [p]✓[/p] | [- p]✓[/p] | [p]✓[/p] | [/tr]
| [p]Deadlock[/p] | [p]✓[/p] | [p]✓[/p][- /td] | [p]✓[/p] | [p]✓[/p] | [/tr]
| [p]Decryption[/p] | [p]✓[/p] | - [p]✓[/p] | [p]✓[/p] | [p]✓[/p] | [/tr]
| [p]Extraction[/p] | [p]✓[/- p] | [p]✓[/p] | [p]✓[/p] | [p][/p] | [/tr]
| [p]Heist[/p] | [p][/- p] | [p][/p] | [p][/p] | [p]✓[/p] | [/tr]
| [p]Vendetta[/p] | [p][/- p] | [p]✓[/p] | [p]✓[/p] | [p]✓[/p] | [/tr]
| [p]Wreckage[/p] | [td-[p]✓[/p] | [p]✓[/p] | [p]✓[/p] | [/tr]
Circuit-
[p-< align="start"]Squads earn points by simultaneously capturing and holding as many control consoles as possible. Think Domination, except you must actively capture each control console, the number of which varies by stage:[/p]- [p]FIRST MISSION - Up to 36 Control Consoles[/p][/*]
- [p]SECOND MISSION - Up to 24 Control Consoles[/p][/*]
- [p]THIRD MISSION - Up to 12 Control Consoles[/p][/*]
- [p]FINAL MISSION - Up to 5 Control Consoles[/p][/*]
Contract
[p align="start"]Every life counts in Contract. Squads earn one point for a kill, one point for a revive, and fifteen points for wiping a squad entirely, which brings us to the objective of a Contract:[/p][p align="start"]Any squad wiped - as in, all four squadmates are dead at the same time - is automatically eliminated from the Gauntlet match. In other words, this is a sudden death deathmatch.[/p][p align="start"]This mission is over when either the timer elapses or a number of teams has been eliminated to the following:[/p]- [p]FIRST MISSION - Four squads eliminated (Eight squads down to Four)[/p][/*]
- [p]THIRD MISSION - Two squads eliminated (Four squads down to Two)[/p][/*]
- [p]FINAL MISSION - One squad eliminated (Two squads down to the Winning Squad)[/p][/*]
Deadlock
[p align="start"]Squads compete to secure and control rotating capture zones for as long as possible. This is most similar to the King of the Hill Multiplayer mode, but with a twist depending on how many squads play this mission.[/p][p align="start"]Like King of the Hill, a player may stand in a Deadlock capture zone to control it for their squad. If players from different squads occupy the same capture zone, the zone is contested. Having multiple players from the same squad occupying the zone does not cause points to be granted more quickly. Prior to the end of one zone, the location of the next one will be revealed on the map, allowing for a “rotation” over to the next objective for those who wish to play aggressively.[/p][p align="start"]Except for the Final Mission, where there is only one rotating zone, Deadlock features multiple capture zones. Specifically:[/p]- [p]FIRST MISSION - Four Zones[/p][/*]
- [p]SECOND MISSION - Three Zones[/p][/*]
- [p]THIRD MISSION - Two Zones[/p][/*]
- [p]FOURTH MISSION - One Zone[/p][/*]
