- [p]All caves now have a number of visual decorations which give them a much stronger visual theme. [/p][/*]
- [p]Some cave decorations also have colliders, blocking line of sight or pathing. [/p][/*]
- [p]Cave decorations often have lights or illuminating components which are turned on when a cave is broken into.[/p][/*]
- [p]All caves now have new ground textures. [/p][/*]
- [p]The bottom floor is now entirely dedicated to the final fight with the demon. [/p][/*]
- [p]The demon at the bottom floor no-longer has imps by default, but still summons them during combat. [/p][/*]
- [p]Completely overhauled the visual theme of the HOTM. [/p][/*]
- [p]Lesser Rotworms have been added and add some variety to Rotworm caves.[/p][/*]
- [p]Lesser and Greater Rotworms both have a new spike line-attack. [/p][/*]
- [p]Added both Lesser and Greater Silverskin variants. [/p][/*]
- [p]Lesser Earth Elementals can now be found on the top floors, and Earth Elementals have moved to the lower floors. [/p][/*]
- [p]This new type of long cave serves as a secondary invasion point for greenskin armies. Once opened, some orcs will always spawn here during invasions.[/p][/*]
- [p]Features two new types of greenskin enemies; Orc and Goblin sappers. [/p][/*]
- [p]No-longer increase Runic Knowledge. Now lets you research up to two simultaneous technologies. [/p][/*]
- [p]Now increases the rate at which Runic Knowledge is gained. [/p][/*]
- [p]No-longer offers the Steel, Mithril, and Adamantium Pick-Axe tech. Now available at the Blacksmith.[/p][/*]
- [p]Prospector's Calling: this new tech reduces the training time for Miners and begins them at one level higher.[/p][/*]
- [p]Stonecrafting: reworked this tech to provide increased productivity and additional stone.[/p][/*]
- [p]What Lurks Below: this new tech lets you get additional information from cave tooltips. [/p][/*]
- [p]Cave Tooltips are now available when you hover over an un-explored cave. [/p][/*]
- [p]Holding down the middle mouse button will enable time fast-forward while you hold the button down.[/p][/*]
- [p]Unit healthbars are slightly highlighted when selected, and slightly dimmed when not currently selected.[/p][/*]
- [p]All bridge preview indicators now clearly show which directions they connect. [/p][/*]
- [p]Renewal: Reworked to give all units 15% Max Health and increase all healing received by 30%.[/p][/*]
- [p]Feral: This new Affix enrages cave creatures and makes them charge out of caves when opened. [/p][/*]
- [p]Explorer's Bounty: reworked to give increased gold and increasing the reward xp from clearing caves. [/p][/*]
- [p]This game mode has been removed. [/p][/*]
- [p]A new game guide will be introduced in future updates to give a detailed explanation of how the game works. [/p][/*]
- [p]Added a CollectionManager to handle frequent large collection queries.[/p][/*]
- [p]Optimized floor physics layers for better collision detection.[/p][/*]
- [p]Overhauled the UI system (Unity's default UI components are not very performant). [/p][/*]
- [p]Honestly far too many to list. [/p][p][/p][/*]
[/p]
- [p]World-Map Battles: take your dwarves out from under the mountain and fight enemies in different settings! The general idea is that you'll be able to send some of your military units to a world map location. They will travel (similar to how the dwarven traders work) on the world map, and when they arrive, you have the option of fighting the battle. Imagine fighting a band of Ogres in the hillsides, or a Frost Giant in the far north.,[/p][/*]
- [p]Ultrawide Monitor Support: We want to update the UI so that the game looks great on ultra-wide monitors, with no issues. [/p][/*]
- [p]Icon Overhaul: We'll be overhauling all of the icons to have a similar artistic style, and if you prefer the old ones, you’ll be able to switch back in the Settings menu.[/p][/*]
- [p]Auto-Rail Tracks: Rail tracks are incredibly useful in BTM, but tedious to build. We'll be adding a click-and-drag features to let you draw rail tracks quickly. [/p][/*]
