News Liste Beneath the Mountain

Version 1.3.1 Update
Beneath the Mountain
1 Tag 20:10 Community Announcements
[p]After a long delay, we're happy to announce that our first post-launch patch is finally ready! It contains a number of new features, as well as major performance improvements. Check out the full patch notes, and make sure to check out the what's coming in the future section at the end![/p][p][/p][p]Cave Decorations (new)[/p]
  • [p]All caves now have a number of visual decorations which give them a much stronger visual theme. [/p][/*]
  • [p]Some cave decorations also have colliders, blocking line of sight or pathing. [/p][/*]
  • [p]Cave decorations often have lights or illuminating components which are turned on when a cave is broken into.[/p][/*]
  • [p]All caves now have new ground textures. [/p][/*]
[p]Heart of the Mountain Redesign[/p]
  • [p]The bottom floor is now entirely dedicated to the final fight with the demon. [/p][/*]
  • [p]The demon at the bottom floor no-longer has imps by default, but still summons them during combat. [/p][/*]
  • [p]Completely overhauled the visual theme of the HOTM. [/p][/*]
[p]Rotworm Caves[/p]
  • [p]Lesser Rotworms have been added and add some variety to Rotworm caves.[/p][/*]
  • [p]Lesser and Greater Rotworms both have a new spike line-attack. [/p][/*]
[p]Silverskin Caves[/p]
  • [p]Added both Lesser and Greater Silverskin variants. [/p][/*]
[p]Earth Elemental Caves[/p]
  • [p]Lesser Earth Elementals can now be found on the top floors, and Earth Elementals have moved to the lower floors. [/p][/*]
[p]Orc Attack Tunnels (new)[/p]
  • [p]This new type of long cave serves as a secondary invasion point for greenskin armies. Once opened, some orcs will always spawn here during invasions.[/p][/*]
  • [p]Features two new types of greenskin enemies; Orc and Goblin sappers. [/p][/*]
[p]Library[/p]
  • [p]No-longer increase Runic Knowledge. Now lets you research up to two simultaneous technologies. [/p][/*]
[p]Shrine to Thrungi[/p]
  • [p]Now increases the rate at which Runic Knowledge is gained. [/p][/*]
[p]Mining Camp[/p]
  • [p]No-longer offers the Steel, Mithril, and Adamantium Pick-Axe tech. Now available at the Blacksmith.[/p][/*]
  • [p]Prospector's Calling: this new tech reduces the training time for Miners and begins them at one level higher.[/p][/*]
  • [p]Stonecrafting: reworked this tech to provide increased productivity and additional stone.[/p][/*]
  • [p]What Lurks Below: this new tech lets you get additional information from cave tooltips. [/p][/*]
[p]Quality of Life[/p]
  • [p]Cave Tooltips are now available when you hover over an un-explored cave. [/p][/*]
  • [p]Holding down the middle mouse button will enable time fast-forward while you hold the button down.[/p][/*]
  • [p]Unit healthbars are slightly highlighted when selected, and slightly dimmed when not currently selected.[/p][/*]
  • [p]All bridge preview indicators now clearly show which directions they connect. [/p][/*]
[p]Affixes[/p]
  • [p]Renewal: Reworked to give all units 15% Max Health and increase all healing received by 30%.[/p][/*]
  • [p]Feral: This new Affix enrages cave creatures and makes them charge out of caves when opened. [/p][/*]
[p]Runeforge Talents[/p]
  • [p]Explorer's Bounty: reworked to give increased gold and increasing the reward xp from clearing caves. [/p][/*]
[p]Tutorial Mode[/p]
  • [p]This game mode has been removed. [/p][/*]
  • [p]A new game guide will be introduced in future updates to give a detailed explanation of how the game works. [/p][/*]
[p]Performance Optimization[/p]
  • [p]Added a CollectionManager to handle frequent large collection queries.[/p][/*]
  • [p]Optimized floor physics layers for better collision detection.[/p][/*]
  • [p]Overhauled the UI system (Unity's default UI components are not very performant). [/p][/*]
[p]Bug Fixes[/p]
  • [p]Honestly far too many to list. [/p][p][/p][/*]
[p]The Future[/p][p][/p][p]Our current plans for the future include the following features:
[/p]
  • [p]World-Map Battles: take your dwarves out from under the mountain and fight enemies in different settings! The general idea is that you'll be able to send some of your military units to a world map location. They will travel (similar to how the dwarven traders work) on the world map, and when they arrive, you have the option of fighting the battle. Imagine fighting a band of Ogres in the hillsides, or a Frost Giant in the far north.,[/p][/*]
  • [p]Ultrawide Monitor Support: We want to update the UI so that the game looks great on ultra-wide monitors, with no issues. [/p][/*]
  • [p]Icon Overhaul: We'll be overhauling all of the icons to have a similar artistic style, and if you prefer the old ones, you’ll be able to switch back in the Settings menu.[/p][/*]
  • [p]Auto-Rail Tracks: Rail tracks are incredibly useful in BTM, but tedious to build. We'll be adding a click-and-drag features to let you draw rail tracks quickly. [/p][/*]
[p][/p][p]We'd like to thaank you for playing BTM, and for being a part of this journey with us. [/p]