- Servers Locked: Thursday, Jan 24th at 8 AM Central[/*]
- Service Downtime: Approximately 1 hour[/*]
- Fixed an issue where the Match Bonus Display will now be updated properly for Co-op vs. Player section after being completed.[/*]
- Fixed an issue where the UI did not update for the "First Win of the Day" bonus.[/*]
- Fixed an issue with Engineer's Ultimate when not enough damage is dealt inside the Kinetic Absorption Field[/*]
- Fixed an issue where players would sometimes display double the amount of gold they had obtained in the UI, instead of their actual amount.[/*]
- Players will now be informed that their Steam Overlay needs to be enabled when attempting to purchase QC Points in-game, instead of getting stuck in a loop.[/*]
- Added options in Controls setting to adjust both Horizontal and Vertical sensitivity for mouse and controller.[/*]
- Added additional fixes for players running into a "Not Authorized" login state.[/*]
- Veil Demon rewards for quick wins are currently not awarding an appropriate amount of Gold and XP[/*]
- Veil Demon max alive breach caps and cool down rate tuning in progress (ie Grael Cage).[/*]
- The Free Class Rotation is displaying incorrectly in-game, but functioning properly. Currently, this updates every Wednesday at 12:01 AM Central time.[/*]
- Bonus AoE Damage gems do not work with some abilities. For examples: Cerberus Inferno, Sacrifice, Vortex Slug, Shards of Cerberus, Cerberus Core.[/*]
- Frenzied Shambler is not affected by some Red and Blue gems.[/*]
- Attack clip 50% increase talent does not work on hedge classes.[/*]
- Demon Hunter Ultimate, Siphoning Skull, stun effect sometimes does not persist for the entire duration.[/*]
- The overhead vfx indicator showing when a player is the target of the Satyr Lich's Deathtouch sometimes does not appear, resulting in sudden spike damage without warning.[/*]
- You currently cannot purchase 2 of the same type of gem.[/*]
- Custom controller bindings may not persist in Options.[/*]
- Some Prismatic gems balance values are in progress. [/*]
- Kikimora Fiend's abilities balance values are in progress. [/*]
- Pain Conduit and Translocate's skilled play bonuses health threshold requirement is lower than intended.[/*]
- Players may get caught in a longer load screen than expected when starting a match, and can hear a match starting in the background. This cannot be fixed by reconnecting, but the player will eventually connect within a few minutes.[/*]
- The Veil Demon model can sometimes appear to throw itself out of the world upon possession. [/*]
- The Veil Demon can sometimes lose all collision after reconnecting to a game.[/*]
- Some abilities are not tracking their score correctly on the in mission stat board, resulting in displaying lower than actual stat numbers. So if you don't have the highest damage number on the board, just let them know it must be a bug.[/*]
- Equipping Rapid Fire Clip on another class or slots prevents it from recharging [/*]