- [b][u]Servers Open:[/u][/b] Saturday, Jan 12th at 9 AM Central
- [b][u]Servers Close:[/u][/b] Sunday, Jan 13th at 11 PM Central
- Where/How do I purchase QC Points?
- Wait, this is Alpha. Isn’t everything going to be wiped after this last test?
- Now that QC Points are in the game, does this mean Breach will have pay-to-win items?
- I had a problem with my QC Points purchase / I bought something with QC Points and didn’t receive it - what can I do?
- Can I gift QC Points to a friend?
- [b][u](Real) Friends List:[/u][/b] Not implying your friends before were fake, just that the in game functionality was! As many of you know it was just piggy backing off of your Steam friends list. Breach now has its own Friends List. So you can add and invite anyone in the game, form parties together, and have purpose when spamming LFG in chat!
- [b][u]Boosts:[/u][/b] We've introduced boosts and we are giving everyone enough QC Points for free to buy the 7 day boost. Be sure to do that if you are gunning for earning gold to get some of that new gear or new classes, and even more importantly for the bonus XP to reach level 100!
- [b][u]Matchmaking and Game Modes:[/u][/b] Tuning matchmaking is an ongoing process that we can't do without your help in these Alpha tests and Early Access. We are so thankful to each and every one of you for your patience and helping us with this. We've made some adjustments based on the data we've been able to collect over the past few tests. As requested, we are in the process of setting it up so that you can choose to queue as just a Hero, just a Veil Demon, or either. We hope to have that functionality complete shortly after Early Access starts. As part of this process the co-op queue is currently disabled. However, you can still play as any number of Heroes vs an AI Veil Demon in custom mode, and you can even LFG for it with the new Friend's List! We've also renamed the 'play cards' based on feedback. The Solo card has been renamed 'Mission with A.I.' and the Versus card has been renamed to 'Mission with Players.'
- [b][u]Intro Story Cinematics:[/u][/b] We are going to be releasing story quests and motion comic cinematics throughout the Early Access period. This is the first installment that starts to reveal some of the backstory, the mysterious Lucius, and your Hero's place in the Academy. Right now you can only see these first two cinematics during character creation. So unfortunately only the new players will see it in game. Of course everyone will see it when Early Access starts and later we plan to allow you to access them at any time in the client. For now, if you are already in the Alpha and are interested in seeing it we'll be [url=http://www.twitch.tv/playbreach]showing it in a livestream on Jan 11th at 3PM Central[/url].
- [b][u]New Veil Demon Tutorial:[/u][/b]. Following the above bullet point, the New Veil Demon tutorial takes place in Kiev shortly after Lucius first caused the Breach there. Any player can replay this Veil Demon tutorial by stepping through the mysterious tear in the Veil found in the back corner of the Library of Alexandria.
One other large note is the [url=https://account.qcgamedev.com/users/shop]pre-orders officially end at 11:59 PM Central on January 16th[/url]. Don't forget to get those bonuses for when we launch into Steam Early Access on the 17th, and we'll be announcing our opening time for Early Access after this Alpha Test has concluded.
In addition to the above, we've been making several balance and bug fixes based on your feedback and findings in the previous tests. For examples:
- Necromancer's Shamblers will no longer block you or your allies movement
- We've removed motion blur from the game!
- Updated the Shop with numerous new items, and even icons to help tell each one apart
- Guard's damage received increased from 50% to 75%.
- Resolute Block's duration reduced from 4s to 2s.
- Missions will now award Gem Shards instead of a random Gem. So that you can use the shards combined with gold to purchase the gem of your choice.
- Added in a new Elite monster - Stone Togor. Stone Togor is now the default elite monster in Kiev, replacing the Komainu Annihilator.
- Increased Ra's Solar Beam damage and decreased Solar Blast (stage mechanic) frequency.
- Added a bunch more sound effects, VO, and updated some older temporary sounds.
- Spell tooltips will now display spell categories. So that you can more easily recognize which gems and effects affect a spell.
- Updated Anubis' "Soul Blast" attack with a new name (used to be Sandblast) and it's now a free-aim projectile blast.
- Updated various Veil Demon abilities Aethyr Coil, Burning Soul, Inspiring Presence, Pain Conduit, Shadow Soul, and Veil Rift to provide better balance and correct bugs observed in previous tests.
- Fixed the issue of a Dark Mage Bot appearing in the Safehouse. If you see him, please let us know.
- Added New Daily Quests and a New Quest Chain
- Gems can now be removed instead of only replaced.
- Kikimora Fiend's Bewitch has been redesigned. It is now named Entangle and drops a totem that pulls the target player to the totem. Allowing the Kikimora to move freely during the effect.
- Please note that if you're trying to purchase QC Points, you need to enable the Steam Overlay, otherwise it will not work.
- Some UI elements may overlap each other in lower resolutions.
- Bonus AoE Damage gems do not work with some abilities. For examples: Cerberus Inferno, Sacrifice, Vortex Slug, Shards of Cerberus, Cerberus Core.
- Frienzied Shambler is not affected by some Red and Blue gems.
- Attack clip 50% increase talent does not work on hedge classes.
- Custom controller bindings may not persist in Options.
- We are still working on adding key rebinding for movement controls, and other aspects of the core game.
- Some Prismatic gems balance values are in progress.
- Kikimora Fiend's abilities balance values are in progress.
- Pain Conduit and Translocate's skilled play bonuses health threshold requirement is lower than intended.
- Controller support has been adjusted, but the "F" command may still be shown for "Interact" - Please use "D-Pad Right" by default if you see "F".
- Players may get caught in a longer load screen than expected when starting a match, and can hear a match starting in the background. This cannot be fixed by reconnecting, but the player will eventually connect within a few minutes.
- The Veil Demon model can sometimes appear to throw itself out of the world upon possession.
- The Veil Demon can sometimes lose all collision after reconnecting to a game.
- Some abilities are not tracking their score correctly on the in mission stat board, resulting in displaying lower than actual stat numbers.
