- Servers Locked: Tuesday, February 26th at 8 AM Central
- Service Downtime: Approximately 1 hour
- Summon Elite: Charge cool down increased to 3 minutes (from 2 minutes) and Elites deal 25% more damage and healing. There will now be fewer Elites per match, but they will be more impactful when present.
- Cooldown Reduction and Charge Accrual cap has been reduced from 50% to 33%.
- Mending Wave (Arcane Mender): Now grants 1 starting potion, instead of 0.
- Healing Microbots (Medic): Now grants 1 starting potion, instead of 0.
- Potions: You can no longer have more than 3 potions on your character at a time.
- Komainu Basic Attack: Increased the damage of the basic attacks and slightly decreased the amount of impact on the first attack in the chain.
- Kinetic Absorption Field/Kinetic Charged Shot: Maximum stacks of Kinetic Charged Shot set to 6 and updated tool tip to show "Max Charges" for the ability
- Sticky Grenade: Decreased damage from 350 to 315.
- Marked Shot: Lifesteal Talent changed to grant 25% Lifesteal.
- Bastard Cleave: No longer grants Lifesteal.
- Elemental Quintessence: No longer pushes enemies outside of the area.
- Guardian Sprite All Allies Talent: Reduced the shield value given to all allies from 3000 to 1000.
- Combust Heals Caster Per Burn Stack Consume: Combust now grants 0.5s Charge Accrual towards your next Firebolt per Burn stack consumed.
- Grim Reaper Form: Removed Stun and Suppression immunity from the ability
- Sehkmet: Increased the health of the destructible towers during Event Horizon mechanic to 4800.
- Translocate: Skilled play bonus increased to 2,000 health.
- Pain Conduit: Skilled play bonus increased to 200 damage per tick.
- Cerberus Core. Increased cool down from 8s to 16s. Reduced Max charges from 8 to 4. Reduced arm time from 3s to 2s. Increased damage to 775.
- Shards of Cerberus: Increased damage to 900 and Charge cool down is now 25s
- Talent - Breach Restriction: Reduced the restriction of Breaches from 5m to 2m.
- Talent - Invisible to the Veil Demon: Increased cool down from 8s to 16s. Healing spells now break stealth.
- The rewards for Veil Demon players winning a Co-op vs Player match early has improved with the win bonus applying regardless of duration, but we are still working on improving it beyond that.
- Siphoning Skull's stun effect will sometimes end early.
- Players may get caught in a longer load screen than expected when starting a match, and can hear a match starting in the background. This cannot be fixed by reconnecting, but the player will eventually connect within a few minutes
- Some abilities are not tracking their score correctly on the in mission stat board, resulting in displaying lower than actual stat numbers
