- Servers Locked: Tuesday, February 26th at 8 AM Central[/*]
- Service Downtime: Approximately 1 hour[/*]
- Summon Elite: Charge cool down increased to 3 minutes (from 2 minutes) and Elites deal 25% more damage and healing. There will now be fewer Elites per match, but they will be more impactful when present.[/*]
- Cooldown Reduction and Charge Accrual cap has been reduced from 50% to 33%.[/*]
- Mending Wave (Arcane Mender): Now grants 1 starting potion, instead of 0.[/*]
- Healing Microbots (Medic): Now grants 1 starting potion, instead of 0. [/*]
- Potions: You can no longer have more than 3 potions on your character at a time.[/*]
- Komainu Basic Attack: Increased the damage of the basic attacks and slightly decreased the amount of impact on the first attack in the chain.[/*]
- Kinetic Absorption Field/Kinetic Charged Shot: Maximum stacks of Kinetic Charged Shot set to 6 and updated tool tip to show "Max Charges" for the ability[/*]
- Sticky Grenade: Decreased damage from 350 to 315.[/*]
- Marked Shot: Lifesteal Talent changed to grant 25% Lifesteal.[/*]
- Bastard Cleave: No longer grants Lifesteal.[/*]
- Elemental Quintessence: No longer pushes enemies outside of the area.[/*]
- Guardian Sprite All Allies Talent: Reduced the shield value given to all allies from 3000 to 1000.[/*]
- Combust Heals Caster Per Burn Stack Consume: Combust now grants 0.5s Charge Accrual towards your next Firebolt per Burn stack consumed.[/*]
- Grim Reaper Form: Removed Stun and Suppression immunity from the ability[/*]
- Sehkmet: Increased the health of the destructible towers during Event Horizon mechanic to 4800.[/*]
- Translocate: Skilled play bonus increased to 2,000 health.[/*]
- Pain Conduit: Skilled play bonus increased to 200 damage per tick.[/*]
- Cerberus Core. Increased cool down from 8s to 16s. Reduced Max charges from 8 to 4. Reduced arm time from 3s to 2s. Increased damage to 775.[/*]
- Shards of Cerberus: Increased damage to 900 and Charge cool down is now 25s[/*]
- Talent - Breach Restriction: Reduced the restriction of Breaches from 5m to 2m.[/*]
- Talent - Invisible to the Veil Demon: Increased cool down from 8s to 16s. Healing spells now break stealth. [/*]
- The rewards for Veil Demon players winning a Co-op vs Player match early has improved with the win bonus applying regardless of duration, but we are still working on improving it beyond that. [/*]
- Siphoning Skull's stun effect will sometimes end early.[/*]
- Players may get caught in a longer load screen than expected when starting a match, and can hear a match starting in the background. This cannot be fixed by reconnecting, but the player will eventually connect within a few minutes[/*]
- Some abilities are not tracking their score correctly on the in mission stat board, resulting in displaying lower than actual stat numbers[/*]