- Servers Locked: Tuesday, February 19th at 8 AM Central[/*]
- Service Downtime: Approximately 1 hour[/*]
- ew Map - Valley of Kings[/*]
- New Boss - Sekhmet, the Goddess of War [/*]
- edic Hero Class[/*]
- eil Demon and Hero Queue[/*]
- anking System (Beta) [/*]
- Added a new faction of monsters on the Tokyo map - The Onryo[/*]
- Updated the video settings options with a bunch of new features and drop-downs[/*]
- Update the UI to reflect non-default keys being bound to specific actions.[/*]
- General graphical and performance improvements[/*]
- Two Gems of the same type can now be purchased and utilized[/*]
- Added and adjusted options for various keybinding, including mouse thumb buttons[/*]
- Numerous bug fixes and iterations listed below[/*]
Bug Fixes and Iterations:
Mage Classes
The number of health potions a Hero Mage starts a mission with is now based on a passive attribute in their class' Signature spell. The number of health potion crates that spawn during a mission is now based on the sum of Heal Potion Crate passive attribute on Hero team member's Ultimate spells.- yromancer[/*]
- rcane Mender[/*]
- lementalist[/*]
- ana Warrior[/*]
- anguard[/*]
- ich[/*]
- ecromancer[/*]
- eaper[/*]
- emon Hunter[/*]
- ccultist[/*]
- xorcist[/*]
- ighthawk[/*]
- hadowblade[/*]
- loodstalker[/*]
- ngineer[/*]
Veil Demon Classes:
Possession. Fixed an issue causing Veil Demons to fly through the world sometimes when possessing.- oulfiend[/*]
- ark Artificer[/*]
- askmaster[/*]
- haos Weaver[/*]
- eil Shifter[/*]
NPCs and AI
- Elites will now gain significant threat against the closest enemy hero when the Veil Demon Spawns the Elite.[/*]
- Elites will now properly teleport back to the map properly if knocked off a ledge.[/*]
- Kikimora Hag. Weave. Fixed an issue where the target of Weave could dodge out of their CC earlier than desired.[/*]
- Anubis. Consume Ally. Bonus damage now caps at 100% at 15 stacks.[/*]
- Bastet. Bounding Slash now applies 5 stacks of the standard Bleed debuff instead of a unique Gash debuff. Prowl is now usable during dodging and Bounding Slash.[/*]
- Togor. Fossilize will now aim the direction the player is pressing on the cast, but can no longer be rotated after the cast. Demolish damage reduced from 640 to 400 and from 1280 to 1200. [/*]
- Kikimora Fiend. Rotten Egg now deals 475 damage and 320 heal (both up from 215). Entangle cooldown reduced from 35s to 26s and has a short tell.[/*]
- Novus Sentinel AI will now use Resolute Block, while reserving Bastard Cleave for use while possessed.[/*]
- Various AI bug fixes.[/*]
Maps
Downtown Kiev- The static collision in the Leshi Boss Room should now be more accurate to the visuals, and its should be easier for players to move along the edges of the room.[/*]
- Room 1 - Spawn portals in Room 1 have been moved slightly closer together to make the Defeat Enemies objective a bit easier to accomplish in disorganized groups.[/*]
- Room 2 - Some of the Uplinks and Spawn Portals have been moved around in Room 2 to make the objective a bit easier for heroes to win.[/*]
- The Leshi's walls will not longer hit players twice sometimes when they spawn.[/*]
- Being knocked or pushed into a Leshi wall while in the air will now results in a 1 second impale, down from 4 seconds[/*]
- Being hit by a wall when it erupts will now result in a 3 second impale, down from 4 seconds.[/*]
- The warning indicator for Leshi Walls will now accurately show where the wall will spawn.[/*]
- Currently slotted Quick Emotes can now be chosen from the Quick Chat wheel in the Library.[/*]
- Players should no longer spawn stuck inside the steps by the water.[/*]
- Julia should no longer vanish briefly when she is waving back to players.[/*]
- Julia's Drone has had its Dance Detection Radius calibrated to a smaller radius, so it should not longer start dancing when a hero is dancing anywhere in the Library.[/*]
- The Emote Tutorial should now go away properly when a player walks away from Julia and her Drone.[/*]
- The Magic Mirrors have been disabled for repairs due to a temporal paradox that is not covered under warranty. We apologize for the inconvenience.[/*]
- Players will no longer be assigned the Quest 'Mirror,Mirror: Run Through a Magic Mirror in the Library". The next quest in the chain will be assigned instead[/*]
- Players on the Quest 'Mirror,Mirror: Run Through a Magic Mirror in the Library" can complete the quest by getting close to a Magic Mirror[/*]
- Will now properly execute the Obelisk phase 3 times every fight, even when possessed.[/*]
- Fixed an issue causing the invulnerability state to remain after the Obelisks have closed.[/*]
- Solar Beam. Fixed an issue that caused float text not to appear.[/*]
- Health increased to 70,000 from 55,400.[/*]
- Onibi Orb Health reduced to 1,000 from 1,400.[/*]
- Maelstrom will now properly pull Heroes that are in Stealth.[/*]
- During a match, the first equipment drop will now always be for your current school of magic. Any drops after that will continue to be from any school.[/*]
- Improvements made for when a Hero is downed in a previous room to move them forward reliably[/*]
- Veil Demons should no longer be able to place objects in locations inaccessible to heroes.[/*]
- The flat XP/Gold bonus for winning in Co-op vs Player mode is no longer dependent on match duration - it will be the same regardless of the duration of match.[/*]
- Fixed some bugs where enemies would not spawn quickly enough, or stop spawning too soon.[/*]
- Objectives will now start more quickly when heroes enter a room, allowing players to properly get credit for early kills.[/*]
- Bosses can no longer be made invisible by Veil Demon Spells and Talents.[/*]
- Sprays will no longer block projectiles.[/*]
- Fixed an issue that allowed the "Dodge automatically reloads basic attack" talent to appear on equipment usable by schools of magic other than Hedge and Tech. If you have existing equipment with that talent as any of the other schools of magic, that talent will be re-rolled upon logging in. It will not affect other talents on that piece of equipment.[/*]
- Aura spells are now called out in tooltips.[/*]
- Fixed an issue where allies killing your aerial target would keep you hanging in the air longer than desired.[/*]
- Fixed an issue that was causing basic attacks to generate twice as much ultimate accrual as intended.[/*]
- Reduced the range in which sprays can be used.[/*]
- Fixed an issue where the Dark Lethal Conjuring Ruby, Dark Lethal Conjuring Sapphire, Empowering Dark Lethal Conjuring Ruby and Empowering Dark Lethal Conjuring Sapphire were not properly increasing Bonus Conjuring Damage.[/*]
- Fixed issue where the Hedge mage reload would not add the correct amount of charges when the Increased Clip Size Talent was applied.[/*]
- All Elite skins now display an icon respective of the skin's art.[/*]
- Burn debuff icon is now visible for everyone at all times.[/*]
- Center screen messages are now displayed with a drop shadow.[/*]
- Melee NPCs that are rooted will now attack nearby targets if their primary target is out of range.[/*]
- Various fixes and improvements have been made to the Veil Demon Tutorial.[/*]
- Reinforcement waves during Boss fights will now wait until a Hero enters the room, instead of spawning indefinitely when the objective starts automatically before a Hero has arrived.[/*]
- Updates and fixes to the Veil Demon Tutorial[/*]
- Updated icons for the emotes via the interact menu[/*]
Known Issues:
- The rewards for Veil Demon players winning a Co-op vs Player match early has improved with the win bonus applying regardless of duration, but we are still working on improving it beyond that.[/*]
- Siphoning Skull's stun effect will sometimes end early.[/*]
- Players may get caught in a longer load screen than expected when starting a match, and can hear a match starting in the background. This cannot be fixed by reconnecting, but the player will eventually connect within a few minutes[/*]
- Some abilities are not tracking their score correctly on the in mission stat board, resulting in displaying lower than actual stat numbers[/*]
- Guardian Sprite All Allies Talent will be rebalanced soon.[/*]
- The audio tell when Sehkmet's mechanic begins is not always heard by all players.[/*]