
1.- Chronos Grows: 100x100 Maps
You can now make maps up to 100x100 grids! Its crazy how much more you can fit in and we're certain it'll lead to a lot of creative opportunities on your end! Those with lower end computers should still tool carefully with bigger maps, as the performance will be impacted the more assets and grids there are. Here's a preview of what we were able to create with the extra size! Oh and btw this is only using 80x100...think about how much more your could add with an extra 2000 grids ????

2.- The UI rework is finished!
With this update we close the cycle of UI rework we've been iterating on for the past couple of months. We're grateful for the feedback you've given us in this area and pleased with the generally possitive reception to these changes! New Load Menu: A much clearner look. The number of visible slots at any moment has increased from 5 to 6 and you can now move through the pages using the mouse wheel or the pagination buttons and slider at the bottom. Additionally, map data is loaded in groups and ahead of time now, so it will mean a slight delay when opening the game but a much faster time when scrolling through save files.



3.- Quality of live improvements and more
Here are some of the other changes we've made in this update in an effort to improve your map making experience: Structure type filters: A simple change that really helps when placing down structural assets. You can now filter them by type, those being: Floor Tile, Wall, Window, Door and Column.



