Hello again dear Time Travelers!
We are releasing patch 1.4.3 TODAY!
Lets go over what's new!
1.- Chronos Grows: 100x100 Maps
You can now make maps up to 100x100 grids! Its crazy how much more you can fit in and we're certain it'll lead to a lot of creative opportunities on your end! Those with lower end computers should still tool carefully with bigger maps, as the performance will be impacted the more assets and grids there are. Here's a preview of what we were able to create with the extra size! Oh and btw this is only using 80x100...think about how much more your could add with an extra 2000 grids ????
As always, we will upload this map to the Chronos Builder community! Make sure to search by "Most recent" to find it without trouble.
2.- The UI rework is finished!
With this update we close the cycle of[b] UI rework we've been iterating on for the past couple of months[/b]. We're grateful for the feedback you've given us in this area and pleased with the generally possitive reception to these changes! [b]New Load Menu:[/b] A much clearner look. The number of visible slots at any moment has increased from 5 to 6 and you can now move through the pages using the mouse wheel or the pagination buttons and slider at the bottom. Additionally, map data is loaded in groups and ahead of time now, so it will mean a slight delay when opening the game but a much faster time when scrolling through save files.
[b]New Map Configuration Menu: [/b]We kept the same layout structure and simplified where we could. You can also use the new search input to help you add new tags to your map.
[b]New Effects Tool Menu[/b]
[b]New Community Menu[/b]
3.- Quality of live improvements and more
Here are some of the other changes we've made in this update in an effort to i[b]mprove your map making experience[/b]: [b]Structure type filters: [/b]A simple change that really helps when placing down structural assets. You can now filter them by type, those being: Floor Tile, Wall, Window, Door and Column.
[b]Reverse mouse scroll option:[/b] You can access this feature from the system options menu. It will affect the camera zoom command.
[b]Per-asset modify terrain toggle: [/b]You can determine whether or not assets will modify the terrain beneath them. This makes it so that you can place assets over water or terrain elevations. Access this option from the tweaks menu.
[b]New map tags:[/b] We added new tags pertaining to all of the available environments to allow for better map descriptions and filtering in the community.
They are also so much easier to add now thanks to the search input in the map configuration menu!
[b]Hide the horizontal menu:[/b] You can do so by double tapping on any of the tool tabs.
[b]Fantasy grounds video export option:[/b] You now have the option to export to video, which will use the VP8 format, the only one possible in said VTT. We'll update to VP9 as soon as they make the change.
[b]Groupred assets and Copy/Duplicate commands: [/b]Technically more of a bug fix than a QoL update. Asset groups are now carried over whenever you copy-paste or duplicate them.
[b]Map thumbnails wont display grid or bounds gizmo:[/b] After this update, all map thumbnails taken wont show such elements.
[b]Even faster loading times!:[/b] Previously, the loading screen hid the process of updating the terrain so that it'd mold to the placed assets. We've decided to move that task outside the loading menu so that you can start editing your map as soon as possible! The terrain task will continue working in the background and you'll be notified of it thanks to a new indication in the UI.
[b]The camera will now initialize orientated towards the north section of the map[/b]
