
1.- New Norse Setting asset pack
This new pack with 100+ assets comes with everything you need to create Coastal Villages and Meadhall Interiors! Check out these maps we made using the pack alongside the new features:



2.- Multi-Level grid system
This one is a total game changer! You can now use the menu to create new grid levels and choose at which height you want to place your objects. Everything else works the same way you are already familiar with. Here you can see us using the menu to move through the different levels of our map.


3.- Autobuilder Improvements
A new option has been added that lets you generate random rooms! It's up to you to decide how far to take it: Do you wish for a random room type within a specific environment? Maybe a random environment and room within a specific Setting? Randomize everything and get your creative juices flowing??? It's all an option! A new feature has also been implemented to re-roll randomly generated rooms. After creating a room, you can use the command Shift + R to regenerate the room with the same dimensions any number of times.4.- Snow Biome and Weather effects
The new snow biome has been added, including a total of 4 unique terrain textures and new nature props to paint with your brush tool. Additionally, 2 New weather effects: have been added: Snow and Blizzard!5.- Much faster loading times
This isn't the first patch that addresses the loading times but it's by far the one that has reduced them the most. To be more specific, a new map file will take ~7 seconds to load and a huge 100x100 map ~18 seconds. These loading times would be up to 3 times longer in the previous patch so this is a big time saver! Save data files have been updated to allow for this load optimization. This means that older maps will take longer to load the first time, but saving afterwards will make it so that performance is improved in subsequent reloads.6.- Custom asset groups overhaul
A lot of improvements have been made in order to improve usability of custom folders and saved asset groups. For starters, you can now name Custom asset groups after saving them to a user folder. You can also drag multiple ungrouped assets into a folder to create a preset without the need for them to be grouped beforehand.