1.- Today we begin sending out Wishing Well KS keys!!
Starting today, We'll be sending out the keys to all of the Wishing Well backers! The Chronos commmunity keeps growing ????. These keys are the ones pertaining to base Chronos Builder itself (those who bought the game through the new campaign), exclusive asset packs and addons!2.- New exclusive Kickstarter Assets!
The gift asset pack we promised on the Wishing Well campaign has been implemented. Everyone who participated on that campaign, no matter the pledge level, will receive a key that they can redeem on Steam. You can find these new assets inside the Cyberpunk > Street folder!
3.- New User Interface improvements
Continuing with the visual updates, this time we focused on finishing the menus you interact with most often during map making.
Looking much cleaner now, dont you think ?????
Well, wait til you see all of the other menus. There's more!
For starters, here's a look at the new folder menu. The search bar will be active at all times, making it easier for you to find specific assets. You will select the Setting at the top, while at the bottom you have individual folders for all available Environments within said Setting.
The new asset library has much bigger asset icons and they are also transparent now!
The tweaks menu takes up less than half of the screen space it used to! You can also hide specific sections of it. Overall, we gained a lot of much needed screen space thanks to this change.
And here are all of the new Terrain Tool menus!
We kept the same functionality but reduced the horizontal space as much as possible.
The System Options was also simplified.
And lets not forget the new loading graphics!
There are many more little UI changes but we wont spoil them all here hehehe...
We hope you enjoy the new changes and, as always, we'll keep an eye on all of the discussion on our Discord and Steam servers. We are open to your feedback!
We wanted to get this update in time for when Wishing Well newcomers join the community, hence why there are still a couple of menus using the old graphics. Namely the Autobuilder, Effects, Global options and Export menus. We'll have those ready as soon as possible!
[b]Simply put: Chronos has never looked this good. [/b]
4.- Autobuilder Structual update
We improved the procedural algorithm and the way it places doors. It makes way more sense now. From now on, it should only place 1 door per room and it'll always match any door on a neighbor room. Additionally, sometimes It'll create a matching set of doors on a neighbor wall even if it didnt have a door previously.5.- Quality of life changes
[b]New Transparent Grid:[/b] By default the grid will be invisible. This will help make the scene way less noisy. Only the grids of selected assets or the ones under the mouse will be highlighted. If you miss the old system, worry not! You can still make your grid visible at all times through the Global Options menu. We are planning more updates for this system, such as choosing if you want the grid to be visible through elevated terrain and assets...but these changes will have to wait until next patch.
[b]User Folders are now shared across maps:[/b] The way it should have always worked! You can have a custom folder filled with your favourite assets and it'll always be there no matter which map you load. Simple.
[b]Improved ClickThrough system:[/b] By clicking repeatedly you will now select the items behind the current selection. After the last item has been reached, the following click will select the item on top once again. This previously worked with up to 2 items but now it'll reach as many as its possible!
