What we’ve done during this period:
- [p]Completed a major first-quarter level art pass, carrying out a large-scale environment revision.[/p][/*]
- [p]Created custom terrain in the bridge construction area and refined its interactive elements.[/p][/*]
- [p]Added new safety island models.[/p][/*]
- [p]Fixed major driver positioning bugs.[/p][/*]
- [p]Created a rig and animations across all player vehicles.[/p][/*]
- [p]Fully resolved issues related to:[/p][list]
- [p]Hangug Eclauto electronics[/p][/*]
- [p]Hangug Eclauto suspension[/p][/*]
- [p]Ulgares Groberolf electronics[/p][/*]
- [p]Ulgares Folk electronics[/p][/*]
- [p]Amarok[/p][/*]
- [p]Eclauto[/p][/*]
- [p]Bar[/p][/*]
- [p]Service Station[/p][/*]
- [p]Gas Station[/p][/*]
- [p]Car Wash[/p][/*]
Performance and testing:
- [p]Conducted internal stability checks after large-scale environment and UI updates.[/p][/*]
- [p]Verified and processed fixes across key gameplay areas and objects.[/p][/*]
- [p]Tested asset integrations and ensured correct behavior of interactive zones.[/p][/*]
