[url="https://store.steampowered.com/app/2327720/City_Car_Driving_20/" style="button"] Add City Car Driving 2.0 to your wishlist![/url] [img src="https://clan.akamai.steamstatic.com/images/44086444/fee87d8666d6d77979c37c5dee8ecbbed0409eb5.png"][/img]
Here’s what we wrapped up in August 2025
Fixed all wind bugs on small vegetation - no more “dancing bushes”!
Resolved 6 major level art issues - the locations’ architecture now looks even better.
Fixed 4 major pedestrian animation bugs - NPCs are now more “human-like” than ever.
Built a manual gearbox model for the Groberolf - stick-shift fans, this one’s for you ????
Animated interior parts of the Groberolf - everything moves, spins, and feels alive.
Refactored autodrome testing - test drives are now more stable and reliable.
Improved wheel effects:
[list]Water splashes
Mud splatters
Dust clouds Now everything sprays, splashes, and settles more realistically!
Completed performance benchmarks on recommended and minimum PC specs - spoiler: it’s still a challenge.
[/*][*]Fixed all player car dirt issues - no more bugs, only honest, natural mud.
[/*][*]Optimized 30 location models - reduced polycount, updated LODs.
[/*][*]Fixed 15 minor level art bugs - small things, but they make a big difference.
[/*][*]And on top of that: another 8 major fixes for level art and pedestrians - goodbye visual noise and awkward poses!
[/*][/list][b]Highlight of the month[/b]
[img src="https://clan.akamai.steamstatic.com/images/44086444/1fbd2862fa8b6f602d76393f368aa4b2556c51fd.png"][/img]
We’ve polished wheel effects so they now react dynamically to surface moisture, wheel slip, road types, and even puddles. Keep an eye on the road - both beneath your wheels and in your mirrors!
[b]Easter egg of the month[/b]
We closed over [b]60 bugs[/b] this month… and, of course, opened another dozen new ones. The grind never stops!
See you!
[img src="https://clan.akamai.steamstatic.com/images/44086444/474c540cd2940cc9787a2f067b17fa2484673dd3.png"][/img]
So, how do you like this new format replacing the Developer Diaries?
Drop a comment on what you’d like to see in the next [b]Game Update Journal[/b] - and in the meantime, we’re diving back into development and future updates!
