What We Did in November
- [p]Fixed 16 major weather-related issues — precipitation and weather effects now behave more consistently and naturally.[/p][/*]
- [p]Resolved several bugs related to the Folk and the driver’s animation system.[/p][/*]
- [p]Performed a large-scale cleanup of level art and lighting: dozens of issues were fixed, making the city look cleaner and more coherent.[/p][/*]
- [p]Added a new car wash area and storage zone on one of the locations.[/p][/*]
- [p]Introduced a multimedia display inside the Ulgares Groberolf — another step toward interior realism.[/p][/*]
- [p]Integrated DLSS technology, improving anti-aliasing and performance across different configurations.[/p][/*]
- [p]Implemented manual save slots with custom names and improved the system for restoring the car’s position after loading.[/p][/*]
- [p]Refined traffic light logic, lighting systems, and navigation — small details that make the city feel more alive.[/p][/*]
- [p]Enhanced ambient audio: configured multiple ambient zones and recorded soundscapes for key locations (forest, lake, market, bar) at different times of day and in various weather conditions.[/p][/*]
Performance & Testing
- [p]Conducted new performance benchmarks on both minimum and recommended PC configurations.[/p][/*]
- [p]Measured the impact of dirt, dust, and splash effects on FPS.[/p][/*]
- [p]Verified and tested dozens of fixes: navigation, the in-game map, lighting, and various visual elements.[/p][/*]
