News Liste Codename CURE

CURE LIVE Update 2.0
Codename CURE
23.02.17 20:43 Community Announcements
An update to Codename CURE has been released, which brings all of the beta changes into line with the live version of the game. This update brings us much closer to leaving early access and is more or less a complete overhaul. The store page and trailer have also been updated to match the new state of the game: https://www.youtube.com/watch?v=2AqEW4eDjhY ***SERVER ADMINS WILL NEED TO UPDATE ASAP*** Changes in this version (since live branch 1.3.1): Features: ======================= HQ remasters of Office, Bunker, Cityblock, House - Flatline / Trainstation remasters are still in the works and will come soon New Survivial map Forest - complete with new achievement “Lumberjack” Steam Workshop Support!!! - Allows for users to upload and share content with the community - Please see this guide for workshop operation instructions http://steamcommunity.com/sharedfiles/filedetails/?id=775363373 Player and weapon skins and skin selection system (via "CURE Options" menu) - With 10 player skins per class and 3 weapon skins per weapon - Bots randomly select skins A new teamkill autokick system (in an effort to stampout/reduce tk trolls) - Uses a strike system with a cooldown timer - Server semi-adjustable via sv_autokick_strikes, sv_autokick_cooldown (within a limited range) - Servers can set some exemptions via steam id's (e.g. for admins/vips) - Can only be fully disabled by disabling friendly fire all together (via mp_friendlyfire) New game logo / store media - Added logo as a main menu texture New animations for runner and walker zombies - Added ability for zombies to jump in certain places Cinematics for escape vehicles (for bomb escape mode) - With NPC vehicle drivers for both Helicopter and APC vehicles New original soundtrack to better match the games look and feel Added GUI setting for aim down sight toggle/hold (via "CURE Options" menu) Added an admin / vip scoreboard name system controlled via steamid's in "cfg/adminlist.txt" and "cfg/viplist.txt" Added PSG1 Sniper rifle zombie penetration - compensated with very slight nerf to fire rate / hip fire accuracy Added a martyrdom mechanic - Where if a player dies whilst holding a grenade they will drop a primed grenade Added ability for bots to traverse ladders - Providing info_node_hint's with jump overrides (up and down) are placed near to info_ladder_dismount points Improved the teleport system for multiplayer - players each get teleported to a seperate teleport spot of the same name Moved weapon ironsight values to unencrypted text files - to allow workshop mods for weapon models to have custom ADS settings Display health (and supply level for chest) on equipment ======================== Tweaks/Fixes: ======================== Re-programmed the lag compensation system for npc's - fixing a leak which would lead to an eventual crash - fixed melee not being lag compensated Made the support chest attackable / breakable by zombies (to reduce camping) - chest now shows its health on the player hud - Buffed the rate a which the chest heals and gives armour Some balance tweaks to survival mode - slightly reduced the chance of soldiers spawning, slightly increased the chance of runners dropping items (both mostly in later waves) Tweaked some visual aspects of Neighbourhood to bring into line with newer maps Revamped fire sounds for all weapons Separated out weapon sound scripts so modders replacing weapon models can have custom sounds Fire grenades optimisation - To help improve fps drops caused by number of flame entities Nerfed female zombie attack speed Buffed fiveseven reload time Buffed mp5k fire rate Fixed bots not interacting with survival crates correctly Removed player damage for flying prop physics (to reduce trolling) Hard coded weapons for certain critical weapons values Fixed a potential infinite melee loop when picking up a chest/sentry and using melee Fixed spectators being able to poltergeist map objects (such as doors/buttons) Fixed zombies spawning behind some translucent objects - Fixed zombie spawn system not detecting new elevator doors model (in office) Fixed an issue where players could pick up the wrong type of grenade from dead players Fixed an issue with death cam allowing roam, which can cause respawn problems Fixed seeing player names in the wrong location during cinematic escape ======================== Patch 24/02/2017: ======================== Added simplified chinese translation, courtesy of: 7_Ji ======================== GLHF All ;)
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Release:31.10.2017 Genre: Ego-Shooter Entwickler: Hoobalugalar_X Vertrieb:keine Infos Engine: Source-Engine Kopierschutz:keine Infos Franchise:keine Infos
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23.02.17 20:43 Community Announcements