The new map has a few new features that make it quite different from other Survival maps; namely, the map dynamically grows every few rounds. Instead of a safe room becoming accessible, entire sections of the map dynamically have access opened to them, making the map significantly larger and more complex as the match progresses.
Another feature inspired by Kaleidescoop's innovative work, is that this is now the first and only official CURE map to have a neutral NPC that helps you during the match. The APC sports a mounted turret which helps you "thin the herd"; diligently "curing" zombies that are in it's path.
We've also released the Soundtrack for both CURE and Gemini on Steam, which include some cut/unused/scrapped music to add a hint of development lore, as well as some additional ‘bangers’ for the buck. If you wish to support the development of our projects going forward, I'd highly recommend checking those out. They can be purchased below:
https://store.steampowered.com/app/3052720/Codename_CURE__Soundtrack/
https://store.steampowered.com/app/3043360/Gemini_Binary_Conflict__Soundtrack/
We've got more to show in the coming months; we just request your indulgence a little while longer. All we can say for now, though, is that more CURE content is coming soon, and look forward to seeing you all out on the field again.
Keep curing those zombies everyone!