More is planned in the future; namely, more maps for CURE, a pretty big announcement that will be coming soon, and various adjustments to our other projects. The future is looking bright!
Check the patchnotes below for a full detailed list:
- New cbe map Frostbite!
* including two new achievements for completing it on average / insane respectively
- bomb escape changes:
* vehicle leave time now displays as 0 seconds (to help players better understand how much time they actually have to escape)
* added a check to see if a map is using vehicle leave outputs (to preserve expected timer on custom maps that don’t have an escape sequence)
* slight tweaks to certain existing official maps to improve qol / escape times
- survival changes:
* introduced a wave 12 win mechanism with adjusted difficulty curve (to help make survival rounds more qualitative than quantitative)
* plank rooms now activate at waves 3/6/9 instead of 5/10/15
* changed wave 15 achievements to now be wave 12
* allow use of both primary weapon and sidearm
* resource drops slightly less scarce
* round end fail safe now kills remaining zombies + kicks in 10 seconds sooner
* chest will not give a player the same weapon twice in a row
* wave hud element shows only remaining enemies
* reduced next wave start time to 5 seconds if / when all players have used the chest
* distance based wave timer to next crate (based on distance to furthest player)
* reduced the 3 fail map reset for survival to 1 by default
- soldier zombies are now 26% less tanky
- corpse / ragdoll fade improvement (so zombies don’t occasionally instantly disappear on death)
- new steam input profile based on default controls for better gamepad / steam deck playability (including right stick operating mouse cursor in menus)
- new time based rudimentary server auto restart / update system so servers (that opt to use it) can stay up to date more easily, new server setup guide available here: https://steamcommunity.com/sharedfiles/filedetails/?id=3128717090News Liste Codename CURE
More is planned in the future; namely, more maps for CURE, a pretty big announcement that will be coming soon, and various adjustments to our other projects. The future is looking bright!
Check the patchnotes below for a full detailed list:
- New cbe map Frostbite!
* including two new achievements for completing it on average / insane respectively
- bomb escape changes:
* vehicle leave time now displays as 0 seconds (to help players better understand how much time they actually have to escape)
* added a check to see if a map is using vehicle leave outputs (to preserve expected timer on custom maps that don’t have an escape sequence)
* slight tweaks to certain existing official maps to improve qol / escape times
- survival changes:
* introduced a wave 12 win mechanism with adjusted difficulty curve (to help make survival rounds more qualitative than quantitative)
* plank rooms now activate at waves 3/6/9 instead of 5/10/15
* changed wave 15 achievements to now be wave 12
* allow use of both primary weapon and sidearm
* resource drops slightly less scarce
* round end fail safe now kills remaining zombies + kicks in 10 seconds sooner
* chest will not give a player the same weapon twice in a row
* wave hud element shows only remaining enemies
* reduced next wave start time to 5 seconds if / when all players have used the chest
* distance based wave timer to next crate (based on distance to furthest player)
* reduced the 3 fail map reset for survival to 1 by default
- soldier zombies are now 26% less tanky
- corpse / ragdoll fade improvement (so zombies don’t occasionally instantly disappear on death)
- new steam input profile based on default controls for better gamepad / steam deck playability (including right stick operating mouse cursor in menus)
- new time based rudimentary server auto restart / update system so servers (that opt to use it) can stay up to date more easily, new server setup guide available here: https://steamcommunity.com/sharedfiles/filedetails/?id=3128717090
Release:31.10.2017
Genre:
Ego-Shooter
Entwickler:
Hoobalugalar_X
Vertrieb:keine Infos
Engine:
Source-Engine
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
