News Liste Codename CURE

THE NEW UPDATE IS HERE
Codename CURE
31.12.23 17:02 Community Announcements
Happy New Year everyone! As a parting gift for the end of 2023, a major update for CURE has arrived.

The response to the initial announcement was very overwhelming, and it's great to see how many CURE Operatives are still out there, waiting to come out again. We're so happy to be giving support and getting the old gang back together again.

The survival overhaul is here, as well as various balancing changes, adjustments, QoL improvements, and more, and to top it all off, a new bomb escape map has been added to the official roster; cbe_frostbite!



More is planned in the future; namely, more maps for CURE, a pretty big announcement that will be coming soon, and various adjustments to our other projects. The future is looking bright!

Check the patchnotes below for a full detailed list:

- New cbe map Frostbite!
* including two new achievements for completing it on average / insane respectively

- bomb escape changes:
* vehicle leave time now displays as 0 seconds (to help players better understand how much time they actually have to escape)
* added a check to see if a map is using vehicle leave outputs (to preserve expected timer on custom maps that don’t have an escape sequence)
* slight tweaks to certain existing official maps to improve qol / escape times

- survival changes:
* introduced a wave 12 win mechanism with adjusted difficulty curve (to help make survival rounds more qualitative than quantitative)
* plank rooms now activate at waves 3/6/9 instead of 5/10/15
* changed wave 15 achievements to now be wave 12
* allow use of both primary weapon and sidearm
* resource drops slightly less scarce
* round end fail safe now kills remaining zombies + kicks in 10 seconds sooner
* chest will not give a player the same weapon twice in a row
* wave hud element shows only remaining enemies
* reduced next wave start time to 5 seconds if / when all players have used the chest
* distance based wave timer to next crate (based on distance to furthest player)
* reduced the 3 fail map reset for survival to 1 by default

- soldier zombies are now 26% less tanky

- corpse / ragdoll fade improvement (so zombies don’t occasionally instantly disappear on death)

- new steam input profile based on default controls for better gamepad / steam deck playability (including right stick operating mouse cursor in menus)

- new time based rudimentary server auto restart / update system so servers (that opt to use it) can stay up to date more easily, new server setup guide available here: https://steamcommunity.com/sharedfiles/filedetails/?id=3128717090