News Liste Commandos: Origins

Commandos: Origins - Update 1.5
Commandos: Origins
18.11.25 14:02 Community Announcements

Commandos: Origins - Update 1.5

[p]Commandos![/p][p]
We've just released Update 1.5 for all available platforms, which includes a fix for invisible doors in specific missions, among various other fixes for mission-specific issues.
[/p][p]Furthermore, Update 1.5 for Commandos: Origins includes various other fixes and adds 3 new achievements.[/p][p]Additionally, Commandos: Origins Shadows over Crete is now available![/p][p]For more details, please check out the full changelog below.[/p][p]Consider it done[/p][p] [/p][p]Table of Contents[/p][p]1) Additions/Adjustments[/p][p]2) Crash Fixes[/p][p]3) Mission-Specific Fixes[/p][p]4) UI/Settings Fixes[/p][p]5) Other Fixes[/p][p]6) Platform/Input Specific Fixes[/p][p]7) Localization Fixes[/p][p] [/p][p]1) Additions/Adjustments[/p]
  • [p]Added new achievements:[/p][list]
  • [p]Accidents Happen: Use environmental kills to kill 5 enemies in the same mission.[/p][/*]
  • [p]Farming Sim: Give back to nature by hiding 10 bodies in the same hiding spot.[/p][/*]
  • [p]Ripe for the Picking: Shoot an enemy with a stationary gun.[/p][/*]
[/*][/list][p] [/p][p]2) Crash Fixes[/p]
  • [p]Fixed a crash related to switching between windowed and full screen mode.[/p][/*]
[p] [/p][p]3) Mission-Specific Fixes[/p]
  • [p]Operation Daybreak (1) – Fixed an issue where a specific bench did not have a collision hitbox, allowing Commandos to walk through it.[/p][/*]
  • [p]Operation Falchion (2) – Fixed a stretched texture.[/p][/*]
  • [p]Operation Falchion (2) – Fixed an issue where the radio tower did not have collision detection after saving and loading, allowing the Commandos to pass straight through it.[/p][/*]
  • [p]Operation Cleaver (4) – Fixed an issue where a door was invisible and would block Commandos but not block view cones.[/p][/*]
  • [p]Operation Rapture (5) – Fixed an issue where a wrong pick-up prompt would show close to the escape boat when there was nothing to pick up.[/p][/*]
  • [p]Operation Magpie (7) – Fixed an issue where enemies would sometimes not correctly react to the sound decoy.[/p][/*]
  • [p]Operation Magpie (7) – Fixed an issue where the sniper would sometimes not correctly disable the PaK as ordered.[/p][/*]
  • [p]Operation Trident (8) – Fixed an issue where a specific enemy would not return to his usual behaviour after getting knocked out and waking back up.[/p][/*]
  • [p]Operation Aries (9) – Fixed an issue where a door was invisible and would block Commandos but not block view cones.[/p][/*]
  • [p]Operation Aries (9) – Fixed an issue where a room in the ship was sometimes not accessible.[/p][/*]
  • [p]Operation Wave Breaker (12) – Fixed an issue where Commandos sometimes weren’t counted correctly for the meeting the local agents objective.[/p][/*]
  • [p]Operation Guardian (13) – Fixed an issue where the crane was not culling correctly when the roof was getting culled.[/p][/*]
  • [p]Operation Guardian (13) – Fixed an issue where the Spy dialogue would repeat and the camera would reset to the starting location when saving and loading in a specific location.[/p][/*]
  • [p]Operation Reckoning (14) – Fixed an issue where double clicking the “Find Broch’s secret documents” objective would still make the camera pan to locations where the document was already picked up.[/p][/*]
  • [p]Operation Reckoning (14) – Fixed an issue where entering the gondola room and triggering the cutscene while carrying a body would lead to the Commandos still being in the carrying position without carrying a body anymore.[/p][/*]
[p] [/p][p]4) UI/Settings Fixes[/p][p] [/p]
  • [p]Fixed an issue where the kill count on the post mission overview screen would sometimes not include the Marine’s harpoon and throwing knife kills.[/p][/*]
  • [p]Fixed an issue where the description for “Active Character Highlight” would show the description text for “Disable Blood Effects”.[/p][/*]
  • [p]\[Keyboard] Fixed an issue where buttons on the post mission overview screen were not accessible via keyboard, only with a mouse.[/p][/*]
[p] [/p][p]5) Other Fixes[/p]
  • [p]Fixed an issue where the view cone marker was not always reacting to enemy view cones when an object was in between the enemy and the marker without completely blocking the view cone.[/p][/*]
  • [p]Fixed an edge case issue where following Commandos would get stuck when group selecting Commandos and ordering them to climb a pole.[/p][/*]
  • [p]Fixed an issue where Patrol group soldiers would be slow in grouping up again if the group got disrupted.[/p][/*]
  • [p]Fixed an issue where Enemy drivers would sometimes not correctly enter their vehicles and start to drive.[/p][/*]
  • [p]Fixed an issue where telling a Commando to lie down and pick up an enemy body in quick succession while already carrying a body would lead to him performing a small jump.[/p][/*]
  • [p]Fixed an issue where a sniper shot in Command Mode would not correctly penetrate multiple enemies after saving and loading in between planning and executing the action.[/p][/*]
  • [p]Fixed an issue where a Commando would not always follow enemies correctly if an action was planned in command mode and the enemy moved out of range.[/p][/*]
  • [p]\[RTS Control Scheme] Fixed an issue where placing or picking up an item on top of another Commando would select this Commando.[/p][/*]
[p] [/p][p]6) Platform/Input Specific Fixes[/p]
  • [p]\[PS5, PS4, Epic] Fixed an issue where the Achievements “Knock Them Out With Kindness” and “No Stone Left Unkilled” were being awarded without meeting all requirements.[/p][/*]
  • [p]\[Gamepad] Fixed an issue where the player was unable to change stance with gamepad in Command Mode.[/p][/*]
[p] [/p][p]7) Localization Fixes[/p]
  • [p]\[All languages] Fixed an issue where “Objective Marker” and “Mission Quick Start” were not being translated in the settings.[/p][/*]
  • [p]\[Arabic] Fixed an issue where Western Arabic numbers or a missing icon were displayed instead of Eastern Arabic numbers.[/p][/*]
  • [p]\[Russian] Fixed an issue where some settings were not translated into Russian.[/p][/*]
Logo for Commandos: Origins
Release:09.04.2025 Genre: Strategie Entwickler: Claymore Game Studios Vertrieb: Kalypso Media Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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