News Liste Contain

Dev Blog 2
Contain
23.04.24 12:19 Community Announcements

About the current known issues, fixes, and what we are up to?


We continue to receive feedback about different problems in different systems. So to simply put the biggest reason for these problems is that the current infrastructure is not programmed as it should be, and it's hard to detect and fix it immediately, so some of them take time to fix.

What we are going to do about it?


Thanks to our new programming team, we were able to detect this situation and had already started preparations and work for the necessary changes at a certain pace a while ago as we told you before.

However, we could not fully accelerate the code base change because we had to continue patching the game. And trying to patch the game while using the current infrastructure made those fixes go slow.

But! We would like to happily inform you that as of today, we have started to completely overhaul the code base infrastructure and get rid of the old one.

It will not take ages for you to meet these innovations and changes, they seem to be completed in a reasonable time frame. However, we refrain from giving an exact date. And we think you will understand this. Giving a date but presenting it before reaches a sufficient level, will mean repeating the mistake that we made at the release date and will make everyone unhappy once again.

However, while making this change, we keep working on some changes, fixes, or updates to the current version, so yes patches will continue. But there is one point we need to state for sure, and that is some bugs could not be fixed in the meantime (of course, if it's a game-breaking bug we will take immediate action to fix it) therefore we decided that it would be better to do some of this fixes through the code base changed version.

While our programming team works on this overhaul and fixes, our 3D, animation, level design, sfx, and vfx reworks are also will keep coming.

What to expect with this?


Gunplay and movement changes, guns and attachment stats will impact your gameplay. The general responsiveness of the game will be different and better. Higher performance and optimization.

Also, with that new base code, we will have a chance to increase AI density and spawning systems on the maps. This also brings another freedom for the level design, we want to make them wider and break that linear feeling much more (This will take time, can't do an overnight tbh).

Cleaning what's left from UE4


You may know we started with UE4 and then moved to UE5. We kept the UE4 skeleton system until now, but with the overhaul, we are going to get rid of UE4 skeleton systems and renew with UE5, this will give our animators more freedom, and with that, it will impact some of the character animations look better.

Directx 11/12 Controversy


We are using LOD (for DX11) & Nanite (DX12). To do this we did every single 3D mesh with LOD and Nanite, which made our 3D teams work double. Because this double-edged work has brought many issues, we are wasting our time fixing them to make work fine on both sides. For a small dev team, this is not efficient. Also for the lighting, we did not use Lumen because Lumen works better with Nanite and/or Virtual Shadow Maps, so when we tested Lumen with DX11 results were very very bad, and decided not to do it.

But as we have seen on the reports many of the players are using DX12. So this brought us a new thought that we have started to consider removing the DX11 option, going for DX12, using Nanite, VS, and relighting all the levels with Lumen for more quality. But this is still a consideration, we have not yet reached a final decision. We just wanted you all to know this thought.

New and more detailed roadmap


We will continue to move forward with a Roadmap but we made a board for you to see more details.


Its here: DETAILED ROADMAP

We believe even after that overhaul, Contain could feel like a new game. Thank you all for your support and feedback for making Contain a better game.

For more information and details or if you want to get in touch and speak with us please consider joining our Discord. We are online, and we mostly use Discord for instant, direct communications.

- Contain DEV Team
Logo for Contain
Release:16.01.2024 Genre: Ego-Shooter Entwickler: SinginGiant Vertrieb: SinginGiant Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Hot Fix v20240425
Contain
25.04.24 15:03 Community Announcements
Dev Blog 2
Contain
23.04.24 12:19 Community Announcements
Small Patch v20240419
Contain
19.04.24 23:43 Community Announcements
Small Patch v20240418
Contain
18.04.24 17:36 Community Announcements
Small Patch v20240417
Contain
16.04.24 21:35 Community Announcements
Changelog | New Big Patch is Live!
Contain
15.04.24 17:04 Community Announcements
RENEWED ROADMAP! Round #2
Contain
15.04.24 14:51 Community Announcements
NEW PATCH IS LIVE!
Contain
14.03.24 17:16 Community Announcements
RENEWED ROADMAP!
Contain
11.03.24 22:06 Community Announcements
Hot Fix - Minor QoL change at Gun Customization UI
Contain
29.02.24 12:49 Community Announcements
NEW PATCH IS LIVE
Contain
28.02.24 23:40 Community Announcements
Test Branch is now active!
Contain
17.02.24 21:41 Community Announcements
First & Longest Dev Blog after the EA Launch!
Contain
16.02.24 17:05 Community Announcements
New patch is live!
Contain
10.02.24 22:12 Community Announcements
We wanted to share why the next patch was delayed and what is on the way?
Contain
10.02.24 14:29 Community Announcements
What's next?
Contain
28.01.24 11:53 Community Announcements
Content Update Details!
Contain
23.01.24 11:38 Community Announcements
Content Update
Contain
22.01.24 23:52 Community Announcements
What to expect in the next few patches?
Contain
22.01.24 17:38 Community Announcements
Day 4 Hotfix: AI and Gameplay
Contain
20.01.24 18:53 Community Announcements
New Patch Notes
Contain
20.01.24 13:03 Community Announcements
Quickfix
Contain
18.01.24 02:46 Community Announcements
Day 2 Patch No:1
Contain
18.01.24 00:11 Community Announcements
Day One Patch
Contain
17.01.24 17:36 Community Announcements
Day One Minor Patch
Contain
17.01.24 17:08 Community Announcements
We are listening to your feedbacks.
Contain
17.01.24 12:37 Community Announcements
Contain | 2024 Q1/Q2 Roadmap
Contain
16.01.24 21:17 Community Announcements
Visual BUG on AMD GPUs!
Contain
16.01.24 17:38 Community Announcements
Contain have reached over 100.000 Wishlists!
Contain
11.01.24 10:51 Community Announcements
Contain | First Long Gameplay Video
Contain
06.01.24 09:39 Community Announcements
Early Access Trailer!
Contain
18.12.23 10:23 Community Announcements
Contain Developer Briefing #02
Contain
30.11.23 20:13 Community Announcements
Contain Developer Briefing #01
Contain
18.07.23 12:20 Community Announcements