[b]Let's talk about the eye-catching changes first![/b]
The level lights are changed! One of the points we received the most criticism after our teaser video was that the whole place was unnecessarily too dark and poorly lit. So we did all the existing lighting and prepared it from scratch.
[previewyoutube=Lut2K0Ep4ic;full]https://youtu.be/Lut2K0Ep4ic[/previewyoutube]
Of course, we didn't just fix the lighting. Thanks to our new 3D artists who joined our team, we started to reduce the UE Marketplace-weighted models and replace them with our own models. But a reminder, this process will take time, and we will continue to change the assets bit by bit.
[i]what could this be?[/i]
[b]FPS animations![/b]
The most crucial point of an FPS game is the gun feel. Again, it was a topic that attracted the attention of many players in our teaser video, thanks to our animation artist friends who joined our team, Contain will have better FPS animations. And we will continue to update and polish it to get even better. [previewyoutube=GBrBznDP-Vw;full][/previewyoutube][b]Let's look at the first batch of usable weapons![/b]
Probably, at the beginning of Early Access not all of these will be available to use, but eventually, they will. And then, more will be added. [b](Feel free to request!)[/b] [b]Primary Guns; (For the beginning of the Early Access)[/b]- AR15
- M4
- MP5
- FN FAL
- KrissVector
- SIG MCX Spear
- SIG MCX Virtus
- AK203
- SpringfieldPDW
- UMP45
- MK18
- AKM
- SIG MPX SBR
- MP7
- G36
- Scar-H
- G3A3
- M14
- Glock 19 Gen4
- 1911
- Beretta m9
- FN Five Seven
- 2011 JW
- HK USP
Selection of gun choices is not the only thing, we want to give you dozens of options to customize your guns. Selection of handgrips, lasers, red dot sights even barrels, you name it! And yes, in time we want to expand it as much as we can.
[i][u]Possibly Secondary Guns will not be customizable during the first weeks of Early Access.[/u][/i]
