Now, what’s in 0.1?
Well, firstly the programming... ohh, the coding is fully changing, we’ve moved huge part of it from Blueprints to C++, which means better performance and more flexibility down the line. Animations, Gunplay (Some new guns?) better ballistics behaviours, tweaks on UI, maybe even a few mission objective adjustments. The current content in the live version will still be there, but you’ll notice changes in the maps (lighting, atmosphere, some layout revamps) Oh, and there might (well its a big MIGHT but) be a little new mission map sneaking in. We’ve also working on for improving the AI. AI may be not going to be perfect right now but better, no more behind the walls cheeky sneaky behaviours. We’re listening to you constantly — what you like, what you want changed, what’s not working. Your feedback is what’s steering this ship. So don’t stop talking to us. Once 0.1 is out and stable, we’ll follow up with 0.2 that includes new shiny things. After that? We keep building, improving, polishing — and eventually, we’ll hit the next update. But we’ll keep the details for that one under wraps for now. Gotta keep some surprises, right? We needed (still some need) time to ensure that we can meet the some basic standards you all have been waiting all along. And we've set ourselves to meet the expectations. Thanks for sticking with us. This journey's been wild, and will continue to be. As many of you know, much of our Dev Team has changed over the past year. The fresh team has brought new energy and perspective, and we’re excited about the progress they’ve made! They are online in the Contain Discord server and are happy to answer your questions!We’re also preparing a public test for those eager to try the update early, share valuable feedback, and help us ensure everything’s in top shape before this Update gets released.

Zitat:
We believe we’re just getting started.
– The Dev Team