???? Changelog 1.2.9
[b]Changes:[/b]- [b]Grab Mechanic Overhaul:[/b] Enemies now have a chance to become “grabbable” for 4 seconds after being attacked (indicated by an icon). Use the grab button (default: "Interact" button) to grab them—charged attacks no longer grab
- [b]Waypoint Trackers Per Player:[/b] Each player now has their own tracker in multiplayer and can see others’ trackers
- Tentacles now have a slower attack speed but can strike from slightly farther away
- Mauling a grabbed enemy ("Interact" while grabbing) now restores a small amount of health even without specific skills
- Removed the [i]Explosive Slam[/i] skill from the Houndra skill tree
- Alterant variants in a given X-series (e.g. FrX) now share a consistent alterant shape
- [b]New Quest Guide System:[/b] Tracked quests now show a yellow diamond icon on the map to guide you. NPCs with new quests are also marked
- [b]Melee Combat Improvements for Mouse + Keyboard:[/b] Better targeting and movement behavior while melee attacking, especially with the cursor close to the player
- You can now remove a single unconfirmed point in the Skill and Beast Mastery tabs
- Improved environment visuals through lighting and asset placement tweaks
- Added air attacks for [b]Scaptor[/b] and [b]Ramox[/b]
- Added slight camera zoom-out
- Made it more clear when a [b]Perasin[/b] has already been collected
- Improved code on the startup screen to reduce cases where players get stuck
- Alterant sequences now display the required item tags and allow you to inspect individual alterants
- Fixed an issue where the final boss didn’t reset properly after death
- Fixed a bug that caused the quest tracker to appear far above its intended location
- Map location discovery is now correctly saved and no longer resets when joining or rejoining a game
- Lifted enemies (using the Lift Up skill) no longer collide awkwardly with the player
- Various quest-related bugs have been resolved
