[i]Fire Spit[/i]
[i]Electric Shot[/i]
[i]Poison Breath[/i]
[i]Poison Blast[/i]
[i]Electric Breath[/i]
Our work on the main story and areas is steadily progressing. We’ve also been working on improving enemy behaviours as well as starting to add a new type - robotic enemies.
Lastly we want to mention that we’ve started implementing our “Alterants” system - you will be able to find Alterants with different kinds of bonuses that can be inserted into your equipments to improve them (similar to “socketing” in other action RPGs). This will give another fun layer to the itemization and more freedom to customize your character gear!
[b]As usual, we’d love to hear your thoughts, let us know here or in our Discord! [/b]
[i]Our latest demo changes:
- Improved sound system and some sound effects
- Restructured beginning of story demo a bit to lead players to next area quicker
- Changed so you don’t have to replay part before boss appears every time you retry
- Attributes are no longer placed automatically, players have full control to place them however they want
- Modified some cooldowns on active skills (shorter)
- Modified some skills to provide better healing possibilities for all classes
- Improved some enemy animations and behaviors
- Implemented new “see-through” shader
