- Support for rebinding to move to cursor on mouse and keyboard
- Added a manual save button in game tab
- New active & passive skills (Rapid Aim, Flame Strike, Hurl Healing Ball, Weapon Masteries, Gouge, Combustible Hit, Lethal Weapon, Durable traps, Shade Away, The Elementalist and more)
- Removed energy cost from melee weapons
- Updated/added new active skills, passive skills and skill levels
- Lowered the cooldowns of most skills
- Store now looks like inventory and you can sort the items by category
- Updated multiple active & passive skills (Flame Jet, Shock Bolt, Leap Attack, Homing Bolt, Explosive Trap and more)
- Hunter class can now place up to 3 traps simultaneously
- Improved aiming with bow/crossbow feels more precise with controller
- Tweaked object interaction responsiveness
- MKB Aim & Controls: Player character now turns towards mouse position when in combat. Standard control scheme for Keyboard & Mouse is changed to make it easier to dodge + cast skills, (dodge bu taping the right mouse button)
- MKB Ability casting: Using an active ability that shoots a projectile is changed so that pressing the ability button (number 1, 2, 3, or 4) starts to aim the ability and is then fired by pressing the left mouse button
- Controller ability casting: Using an abilities that shoots a projectile is now fired by releasing the aim ability button (LB)
- Class UX: UI/UX for Human Class skills now have a skill-tree style structure with multiple Skill Tabs (2 for now per Human Class).
- Playable Creatures: Scaptor and Ramox creatures can now be played in the demo, if found and defeated in “Guard Missions”.
- Skills: New and improved (VFX, balancing) skills for humans and beasts to try out!
- Inventory Overview: Player can now view items in inventory by category, and items are automatically sorted by level (highest to lowest)
- Inventory Tabs: The inventory is now expanded with two tabs/boxes that can be switched between (more tabs/boxes can be added later on if needed).
- Saving: It’s now possible to save the game and character progress.
- Map look: New VFX shader for the map
- Video Tutorials: Tutorial pop-ups now also have a video that shows how the player should do certain things. The tutorials are now closed with the button it wants you to press instead of E on keyboard and Y on controller.
- Difficulty: Now higher difficulty also gives higher chance for rare drops (description in-game updated as well)