- [p]Updated engine code to the latest version of Source 2.[/p][/*]
- [p]Reworked bullet penetration simulation to reduce CPU usage.[/p][/*]
- [p]Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.[/p][/*]
- [p]Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.[/p][/*]
- [p]Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.[/p][/*]
- [p]Major Highlight clips are now viewable from the Spectator Loadout.[/p][/*]
- [p]Selected player is now more visible in the Team Counter.[/p][/*]
- [p]Context menu in the Inventory now opens in a position relative to the cursor.[/p][/*]
- [p]HUD weapon mode indicator has been moved to the ammo count.[/p][/*]
- [p]cs_script enums can now be imported and behave the same as TypeScript enums.[/p][list]
- [p]CSWeaponType.PISTOL == 1[/p][/*]
- [p]CSWeaponType\[1] == "PISTOL"[/p][/*]
- [p]The trace config now accepts an array of ignore entities or just one[/p][/*]
- [p]The trace config can specify to trace against hitboxes[/p][/*]
- [p]The trace result will include hitGroup if tracing against hitboxes[/p][/*]