- [p]Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.[/p][/*]
- [p]Fixed a performance issue when running CS2 without a sound device.[/p][/*]
- [p]Various knife sound adjustments.[/p][/*]
- [p]Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.[/p][/*]
- [p]Various stability improvements.[/p][/*]
- [p]Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.[/p][/*]
- [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
- [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
